Let's talk about orb stacking and buff placers and their priorities according to buying order or inventory order, that has always been some fuckery.
All that shit is being erased bit by bit from Dota 2, but it was never a bug, just a limitation of the WC3 engine and explained poorly in Dota 2 (no, the whole UAMs don't stack is not an accurate depiction of the whole thing).
Or let's talk about armor types and damage types (no, not magic, physical, pure, but piercing, siege etc), concepts that are completely erased from the Dota 2 vocabulary but are actually still in the game because outright taking them out would affect the balance. Not a bug, just shit that is honestly not even worth worrying about for the most part.
Fact is that the fountain aura has a stickiness of a couple of seconds and that aura grants bottle refill, pretty straightforward.
All that shit is being erased bit by bit from Dota 2, but it was never a bug, just a limitation of the WC3 engine and explained poorly in Dota 2 (no, the whole UAMs don't stack is not an accurate depiction of the whole thing).
Or let's talk about armor types and damage types (no, not magic, physical, pure, but piercing, siege etc), concepts that are completely erased from the Dota 2 vocabulary but are actually still in the game because outright taking them out would affect the balance. Not a bug, just shit that is honestly not even worth worrying about for the most part.
Fact is that the fountain aura has a stickiness of a couple of seconds and that aura grants bottle refill, pretty straightforward.