and a first pick earth spirit
http://www.gosugamers.net/dota2/tou...tches/95192-virtus-pro-dota2-vs-stark-esports
Yessssssss
Show them a good spot.
and a first pick earth spirit
http://www.gosugamers.net/dota2/tou...tches/95192-virtus-pro-dota2-vs-stark-esports
Earth Spirit: Great pro plays incoming?
Enabled Earth Spirit in Captain's Mode
Faceless Void: Timewalk sounds broken as hell.
Timewalk now undoes any damage taken in the last 2 seconds
Timewalk cooldown rescaled from 19/17/15/13 to 24/18/12/6
Timewalk mana cost reduced from 90 to 40
Legion Commander: it finally makes sense
Legion Commander's Scepter now makes you and your target immune to all damage unless the source is between the Duel participants.
Pudge: hooks here and there
Reworked Scepter on Pudge
+ Aether Lens looks great on Pudge!
Terrorblade
Enabled Terrorblade in Captain's Mode
Ursa: Scepter + Octarine = enraged most of the time
Scepter added to Ursa
Winter Wyvern: WW's spell not an Axe's call anymore
Winter's Curse primary and secondary units are now immune to all damage from their enemies
Iron Branch: GG branch + Tango vs. Faerie Fire for a good start?
Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.
Smoke of Deceit: now in all my pubs?
Cost reduced from 100 to 50
Doom: my favorite spell on Doom is replaced
Replaced Level Death with a new ability, Infernal Blade
Riki: the hero is nerfed to hell, but this might be counter-balanced by the buff of Diffusal blade
all the changes
+ Diffusal Blade
Yasha: Yasha less valuable now..., but Manta and S&Y still good
Movement speed bonus reduced from 10% to 8%
Brewmaster
Drunken Haze cooldown reduced from 8 to 8/7/6/5
Chaos Knight
Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180
Dragon Knight
Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
Invoker
Invoker now starts with Invoke Level 1 at the beginning of the game
Jakiro
Base damage increased by 7
Lifestealer
Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
Mirana
Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep
Morphling
Adaptive Strike base damage increased from 50/60/70/80 to 100
Ogre Magi
Base health regen increased from 2.5 to 3.5
Outworld Devourer
Astral Imprisonment duration increased from 1/2/3/4 to 4
Puck
Illusory Orb mana cost reduced from 150 to 80/100/120/140
Is sing playing it... Or the dogeSingsing gonna be playing arc warden on strim
Singsing gonna be playing arc warden on strim
Is sing playing it... Or the doge
I just want to list stuff that I like/dislike about the 6.86 patch notes.
All of these are great stuff:
This is sad:
This is too big to be true:
Wait, why do you think Riki got nerfed? It's literally a straight upgrade from the old (pre-6.85 iteration) Riki.
Where RTC strim?!?!!?
Wait, why do you think Riki got nerfed? It's literally a straight upgrade from the old (pre-6.85 iteration) Riki.
Wait, why do you think Riki got nerfed? It's literally a straight upgrade from the old (pre-6.85 iteration) Riki.
Illustration of remote mine cast ranges without Aether/Scepter, with one, and both (landmine indicates where Techies was standing when he threw it).
Jesus I missed this. I want to take DK for a spin when these go liveDragon Knight
Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
Jesus I missed this. I want to take DK for a spin when these go live
Wait, why do you think Riki got nerfed? It's literally a straight upgrade from the old (pre-6.85 iteration) Riki.
I know it's the norm with a new character, but Arc Warden on team = insta loss right now.
he's playing AP
It is live
go have fun
time to pwn some peasants
Yeah I'm having a rough time figuring out when to actually use Wyvern ult but it's still good
I don't think my teammates read or understood the patch notes though, just kept throwing their spells at them during the ult.