Heisenberg007
Gold Journalism
Concord already inspiring new games!
Damn, people are cynical here.
The GAAS market is absolutely continuing to grow at an outsized pace.No? We just don't live in a world of absolutes.
That's why the GAAS market continues to grow. There are more untapped markets in multiplayer. That is what I've been trying to teach you this entire time. You may be starting to see the matrix.And honestly, this game is a lightining in a bottle in the sense its a known untapped market, being made by a large company with expertize in the necessary areas for this to work as well as an established public and platform, doing an overall pragmatic and careful approach to make and release the game.
You mistake volatility for market saturation.Look at it this way, the fact that something this - that has almost everything going in its favor - can still fail for the simplests of missteps, is proof enough of how volatile the GAAS market is atm.
And what i've been telling you is that you vastly overestimate the potential of said untapped markets.That's why the GAAS market continues to grow. There are more untapped markets in multiplayer. That is what I've been trying to teach you this entire time. You may be starting to see the matrix.
And what i've been telling you is that you vastly overestimate the potential of said untapped markets.
"Oh some super deep rpg with highly interactive world where players build their own economy and empire in a vast open world!". This idea, which sounds amazing on paper, wouldn't be nearly as popular as you'd like to believe.
It will not increase, and if it does it'll be due to already known games or their sequels. Nothing new, innovative or very different from what we already have.Have you finally come around to the GAAS marketshare increasing significantly over the next 5 - 10 years? Have we reached a breakthrough?!
Someone asked for it: the shareholders.
The GAAS market is absolutely continuing to grow at an outsized pace.
That's why the GAAS market continues to grow. There are more untapped markets in multiplayer. That is what I've been trying to teach you this entire time. You may be starting to see the matrix.
You mistake volatility for market saturation.
This is how all growth happens. We went from hunting and gathering to farming. Imagine what the hunter and gatherers thought about the very first people to attempt farming. "Bro, just walk with us and find berries. We know what we're doing." Imagine what the horse breeders said about the very first people trying to create an automobile. "Bro, it's easier to breed horses. Why are you trying to put a puzzle together?" Imagine what car makers said about people creating the airplane.
Volitility always comes with new market growth. It's usually a "safer bet" to do the old thing, but that's not how markets work. GAAS is already 60 - 70 percent of the video game market. It'll be 80 percent of the market in 5 years. Volatility shouldn't scare you away from accepting reality.
Private companies have shareholders.Valve's a private company; they don't have shareholders to answer to.
The only way you could believe this is if you were a literal ostrich placing your literal head in the literal sand. I struggle to imagine you typing at your keyboard using the feet of a bird. You're a human who's pretending to be a bird for some reason. I see through your trickery.Yes, because the same 4-5 GAAS that took up 90% of that market 10 years ago, are the same 4-5 GAAS doing it today and consolidating other brands into them as extra content (i.e Fortnite) to grow themselves. The GAAS market growing alongside them is just a nice bonus.
You're basically arguing for the same 4-5 massive GAAS to continue upholding the vast majority of that market's revenue & profits (which is how growth and size of a market segment is typically judge; no point looking at the 100+ GAAS that are DOA, get cancelled after two weeks, or barely generate more than $100K lifetime), or for one of them to collapse so a new one takes its spot. The only way the GAAS market grows is if one of the mainstays grows, or a new mainstay enters after the other dies off.
That's not really the "growth" you think it is but w/e
Valve doesn't have shareholders. It's a private company.Someone asked for it: the shareholders.
Yeah, this isn’t a usual Hero Shooter as it mixes in MOBA gameplay which is quite different.ok, unpopular opinion, i think this will do better than people think.
I thought it was going to be some overwatch clone but seeing gameplay they're clearly leaning more into MOBAs and adding some Team Fortress into the mix. There is definitely an untapped public for this.
Sure, but the mix could be interesting if done right. No idea of Valve got it right though.While it's doing something different in the broadest sense, every individual component seems to have been borrowed from elsewhere. The hero/class format, the MOBA style AI minions, the buffs and abilities, the overall art direction... it's all part of the same live-service buffet we've been staring at for the past decade.
You guys realize this is going to be massive, right? A new Valve hero shooter? This is going to be top 3 concurrent players at launch. Maybe #1.
The only way I see this failing is if they follow in Concord's footsteps with atrocious character design.
We played Valve’s secret new shooter, Deadlock
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Yeah, this is another aspects people here are overlooking. They're comparing the character design with concord's but the characters here are way more stylish and hot.The roster already consists of chads and attractive rule 34 females.
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Yeah, this is another aspects people here are overlooking. They're comparing the character design with concord's but the characters here are way more stylish and hot.
Imagine being able to play as a hot goth skinny girl without "the haircut"! Or *shocked* a decently attractive muscular white male!!
sorry, this is more your jam correct?
Actually looks not bad, but not sure if that's enough to pull people from other hero shooters like OW, Valorant, Marvel (whenever it launches) etc.Class based game with the typical ol voice emotes and artificial stat system, meh.
I've seen it compared with Monday Night Combat.This isn't a Hero Shooter. This is a MOBA. So it's closest competition would be SMITE 2 (on console) and SMITE 2, Leage, Dota, and Heroes of the Storm on PC.
- I'd personally rather play this than any MOBA or Hero Shooter on the market (console).
- MOBA's are objectively better than Hero Shooters.
- NeoGAFs takes on this are extremely predictable.
- Hi-Rez (Smite 2) Studios should be worried. This looks waaaaay better in my opinion.
- Railway system is an interesting admittance to the 3rd person MOBA problem of map traversal.
- This is still an "old style multiplayer" game. I'm much more interested in the open world, small team size games (Arc Raiders, Marathon).
- This will certainly be a success. The saturated market people will cry.
You’re thinking of Splitgate.No portal gun??