Heavy's Sandvich
Member
Why would you remove the penalty for going afk?
Actually just won a game where we were down a raxx and a significant amount of gold, kills, and exp 15-20 minutes in with our warlock (who also had our mek) completely afk.
That's perfectly fine and I've had those games. But if everyone has already given up mentally why prolong the suffering and push five people closer to quitting and indulging five assholes who refuse to end?
Again, not denying you these games. I said it should be a 5/5 vote so if just one person wants to fight, you fight.
Again, not denying you these games. I said it should be a 5/5 vote so if just one person wants to fight, you fight.
Surrendering is for the french.
This was true with HoN's concede, it doesn't solve the problem of people quitting--you can't solve that, it just gives you an easy out.Yeah and then when someone doesn't want to conced the rest of his team starts feeding, placing wards inside the fountain, etc. Great idea!
That's a good point, and it's one way in which having a partial concede is useful, instead of just straight up ending the game--one person can quit but the others can continue to play. Actually, they wouldn't have been able to concede cause I wouldn't have been there to vote. Regardless, how useful is this when you often have games where you're stuck in a game where neither you , nor your team want to be in. Essentially, you're saying the lack of concede forces you to play on in situations that you wouldn't otherwise, and that this is a positive effect. One which is large enough to compensate for the time people spend in hopeless games, in game where they're being fountain camped, or games where half the team's afk in the woods.It really does because your team would have probably conceded (had they been down which is what you were initially talking about, losing games and one person getting demoralized and going afk), but instead we're forced to play the game out despite you sitting in the well, and hey, you won.
That's a good point, and it's one way in which having a partial concede is useful, instead of just straight up ending the game--one person can quit but the others can continue to play.
Funn1k actually listens to the worst music.
If fountain farming is the main problem couldn't they just make the fountain area deeper? Like put a little alcove behind the turret for people to hide in.
If you played HoN, you know that's not how it's going to work. People don't just go "oh that one dude doesn't want to concede just gotta play it out." No, concede will be spammed everytime it's allowed to be and you'll have 4 people in all chat and team chat whining, "fuck this loser pink, fucking report his ass, being a dickbag declining our concede."
How many games of dota do you have 4 people in the well screaming unless t4's are going down or your last raxx is about to fall? You normally get 1 or 2 at most early defeatists that whine to let it end but they tend to come back when they realize they are getting ignored and your team is actually showing signs of life.
I have a lot of beefs with the way the abandon system works. Lots of "im gonna take one for the team shit" and the punishment for them isn't really big enough. It's better than the angsty teammate alternative, I guess. It doesn't really help much to address the aforementioned problems, I'm not gonna abandon every time some guy wants to afk woods cause he thinks the game is over and everyone spends 10-15 minutes eating shit waiting for the enemy team to push in.This is already in the game, it's called abandoning.
I mean, Valve gives you like 2 abandons a week (depending on how many games you play). I know personally there have been games in solo queue that I just didn't feel like playing out and so I just ate the abandon and moved on, and that's it.
It's frustrating to get fountain camped and it's frustrating when your entire team is afk, but in the latter scenario, the game is probably ending within 5-10 minutes. The former scenario definitely needs to be addressed, carefully, in a way that prevents lengthy and malicious fountain camping.
Never concede
Or official tournament with millions $$ price pool."low priority"
Having a Bounty Hunter stalk you in the jungle as Enigma is so frustrating
That literally just happened in the game I was in 5 minutes ago. Are you 'Dreams'?
Nah, name is the same as on here. Literally in my game now, been the most frustrating and slow start to an Enigma game ever
You have ways to deal with a bounty hunter as an enigma though since, unlike other junglers, you are stronger than he is with eidolons and you'll be sitting at a comfortable hp pool most of the time, your jungle will still be slower than normal obviously. I think warding enigma's jungle is much worse for her. Now a bounty hunter that would ward your camps, stalk you and body block the rest, that would be a nightmare. His investment in doing so would probably be worth it too, since he can bounce back in an easier fashion.
There's always a plan B with enigma though, on dire side she can do ancients while denying creeps which is very safe generally. She can also just lane for a while or go to the opposite jungle (preferably no against a bh though), enigma is a very strong laner, especially in 1v1 situations. In general, when I see a bounty hunter on the opposite team, I try to avoid going to the jungle because it is too easy to punish for him.
Or official tournament with millions $$ price pool.
Enigma's a lady??
I agree wholeheartedly as a League expatriate. Hated the gratuitous concede votes and whining that cropped up solely because the feature existed in the game, and much prefer players being forced to play it out or eat one of their weekly abandons. Cultural poison in an already poisonous genre as community goes.yeh the mere presence of surrender changes the entire mentality of the game
and speaking as someone who came from HoN and initially begged for surrender in dota, I now see how wrong I was, surrender is fucking awful and should never be anywhere near dota 2. So many games that I personally (and most of hon-mumblegaf) would have surrendered in dota 2 had we still been playing HoN, we fought out and won. It's just far too easy to lose a big fight at 10 minutes and immediately go spam the surrender button, it's very presence makes it easier for people to justify their "afk go next mentality."
Not to mention most games where you have that one dude who starts to afk the second you lose a fight or momentum, the mentality changes from "even tho we lost fuck that dude, report him," to 3 people immediately spamming surrender, the fourth probably falling to the pressure and giving in as well, and then 4 guys spamming "fucking report that guy won't surrender."
I would agree, except that there are situations where "play it out" means "buy a smoke and hide in the trees/jungle so you can get xp instead of satiating sadists"I agree wholeheartedly as a League expatriate. Hated the gratuitous concede votes and whining that cropped up solely because the feature existed in the game, and much prefer players being forced to play it out or eat one of their weekly abandons. Cultural poison in an already poisonous genre as community goes.
I would agree, except that there are situations where "play it out" means "buy a smoke and hide in the trees/jungle so you can get xp instead of satiating sadists"
Could also mean "smoke and do a do-or-die gank on the enemy/our jungle". Choosing to hide is just that, a choice.I would agree, except that there are situations where "play it out" means "buy a smoke and hide in the trees/jungle so you can get xp instead of satiating sadists"
see but i'd rather take this once in awhile than literally every single time my team loses a fight:
*beep*
"Do you want to concede?"
*beep*
"Do you want to concede?"
*beep*
"Do you want to concede?"
*beep*
"Do you want to concede?"
*beep*
"Do you want to concede?"
*beep*
"Do you want to concede?"
*beep*
"Do you want to concede?"
*beep*
"Do you want to concede?"
"report brown fkn retard wont concede"
But then why is it allowed at the international?
It's also a highly regulated environment in general, with sponsors and strict limits on speech. What works there isn't necessarily going to work in pubs.because those are premade teams that know each other and know their limit as a team? They also know the enemy teams dont make as much mistakes as pubs do. Its also mostly best of 3 so one game off is not that big of a deal early.
My 'worst stream music' streams:
1. Merlini (I can't handle trance around the world)
2. EternalEnvy (Shitty Anime music)
3 Funn1k (music doesnt fit the game)
Best stream music:
1. Draskyl (80s-90s hits)
2. Singsing (Gorillaz all day)
3. w33/h4nni/bigdaddy (one of them has a playlist i love. dont remember who)
Yeah and then when someone doesn't want to conced the rest of his team starts feeding, placing wards inside the fountain, etc. Great idea!
It's also a highly regulated environment in general, with sponsors and strict limits on speech. What works there isn't necessarily going to work in pubs.
My 'worst stream music' streams:
1. Merlini (I can't handle trance around the world)
2. EternalEnvy (Shitty Anime music)
3 Funn1k (music doesnt fit the game)
Best stream music:
1. Draskyl (80s-90s hits)
2. Singsing (Gorillaz all day)
3. w33/h4nni/bigdaddy (one of them has a playlist i love. dont remember who)