Didn't test it last night, but I would think if it does it works like Midasing from the bear does with the new patch.I wonder if LD's bear can collect bounty runes.
Also Double Midas still works.
Didn't test it last night, but I would think if it does it works like Midasing from the bear does with the new patch.I wonder if LD's bear can collect bounty runes.
Xyclopzzz casting the MSIBEATFINALS
http://www.twitch.tv/beyondthesummit
But that's not what the description of the new system says, it actually pretty much states that as far as damage goes bkb and the likes only give 100% magic resistance, which obviously Pure damage bypasses.
The fact that a spell that doesn't pierce spell immunity and inflicts pure damage being blocked blocks the damage too even in aoe spells, means that the same should apply to physical damage aoe spells that don't pierce spell immunity.
Look at this, is this a football field or what? No buildings, only small japanese house.
"No buildings, only small Japanese houses"Glad to see his lag has gone. Made watching very difficult.
"No buildings, only small Japanese houses"
Wtf?
Yeap. They also have some really awesome things planned for the bundle.the summit was awesome
bring on round 2
Yeap. They also have some really awesome things planned for the bundle.
Should be fun.
Actually the original plans had to be changed, so more artists are involved now.bbbbbut it's redmoon
I know what you are saying regarding pre 6.82 already, but with these changes I think that the core is indeed the language, because that's what they wanted to streamline with this whole thing, a way to make it all clearer, to take out some of the hidden complexities and make them evident, even at the cost of some utility for some spells.I don't know how their tooltips for physical abilities will reflect the new language. I can only say what the interactions are. There's several abilities where BKB will block an ability's secondary effects, but you still take physical damage (e.g.: Slithereen Crush, Alch stun, Echo Stomp).
Wtf the Smash 3DS demo has a limited amount of uses? Really?
That's the Nintendo way...Wtf the Smash 3DS demo has a limited amount of uses? Really?
I know what you are saying regarding pre 6.82 already, but with these changes I think that the core is indeed the language, because that's what they wanted to streamline with this whole thing, a way to make it all clearer, to take out some of the hidden complexities and make them clearer, even at the cost of some utility for some spells.
My only issue arises from the fact that there are some inconsistencies with it and the whole point of this whole thing was to erase those.
Like, Slithereen crush doesn't actually deal damage to a bkb enemy, but echo stomp physical portion does. Why is that? They are both non piercing. The tooltips say nothing about it.
Alch stun behaves fine I think. You can't target it on a spell immune unit but if you throw it before the immunity goes off, it deals damage to the enemy but that goes equally for a Pure damage nuke with travel time I think (the only one I could think about was Laser and it has a very short travel time so if anybody can think of a slower one I'd appreaciate it). Obviously the secondary effects don't work for them.
Oh, yeah, Dagger, what an idiot I am, I ended up testing it with Mystical Snake while under Gaze and I didn't think of Dagger.Stifling Dagger is probably as slow a pure nuke as you'll get.
Are you sure Crush doesn't damage through BKB? Wikis all say it does and I was 99% sure it did until now.
I suppose if you want to keep playing it you can just never exit the demo, only close the system when you are done and never use up any plays.Wtf the Smash 3DS demo has a limited amount of uses? Really?
icefrog only looking at pro stats confirmed5 out of the 6 heroes with the highest pub winrates got BUFFED with this patch.
5 out of the 6 heroes with the highest pub winrates got BUFFED with this patch.
the summit was awesome
bring on round 2
Crush doesn't damage under bkb 100%, I'm testing them all live.
Oh, just so it's clear, it used to work, it just doesn't now.
Yeah, they'll probably have to change a few things to make them more consistent.I see. Just tested on live myself to confirm. That's probably an unintended change. Messy messy.
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Boulder Smash unit targeting now only selects units
Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]
There actually was, otherwise they wouldn't have used those types in Dota 1, after all it was all a matter of balancing what you wanted with the tools you had.Glad they simplified damage too, there was no real need for composite, or for direct HP removal to exist while pure damage was around
New PL is awesome. Tons of fun. Zoom zoom!
I know I'm late to the party but:
Rune Changes
Full disclosure -- I have been playing Dota since the original mod. Bounty rune? Both runes spawn at once? Really?
More reward for roaming supports/early game movement and ganking.Rune Changes
Full disclosure -- I have been playing Dota since the original mod. Bounty rune? Both runes spawn at once? Really?
That is the worst idea I have ever heard. Literally the worst idea. Changing the game BACK to a fight over runes does not represent a good shift and is not in line with why the rune battle has been eliminated in other games in the genre.
What on earth are they thinking?
but tobi told me the new paths were going to make it like league
It is worded kind of weird. Basically, it means that you can't click a rock as unit now with it, the only way to get a rock is to click empty space.I'm being dumb but I don't know what this means. Does it just mean it prioritises units over remnants?
Also isn't the second part just describing how it works now anyway? (Apart from the 200 AoE which I think is larger than it was before).