Wok
Member
This shit with the new damage classification is SO messy. Some skills do damage where they didn't before, some now do even if they shouldn't considering how they're classified etc...
EDIT: i fucking finally figured how it is supposed to work:
Spell piercing : if not, spell won't have ANY effects.
Spell piercing : if yes, spell will have effects but damage depend on the type.
This is not consistent with what they said (where they said that spell piercing don't actually block damage, bullshit it does), but it's the most consistent way to make it work ingame. The only problem is that some things change because of this. In general, if you want a spell to have pure damage and apply debuff, it will damage BkB users whereas before it didn't: example, Meat Hook now damage bkb/rage targets, howl of terror now apply debuffs even to bkb targets whereas before it didn't. If you want a spell to deal damage to a target (physical for example), it will have to pierce spell immunity or won't deal damage, example: crush now deal no damage anymore cause it don't stun so even if physical it deal 0 damage. Acid alche spray however now pierce bkb so it still deal damage as physical spell.
Not only is this consistent with what they said, but this is exactly what they said.
Spell immunity blocks spells (and therefore BLOCKS any damage caused by a non-piercing spell, because it blocks the spell, not because it reduces the damage), magic resistance reduces magic damage.
Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
Spell Immunity only defines if Spells interact with it, not how damage itself is handled.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.