This is a fucking wet dream for me. This patch confirmed best patch.
Nexon/KDL is trying to get this Pudge set bundled with their ticket. I hate it:
http://steamcommunity.com/workshop/filedetails/?id=318370392
This is a fucking wet dream for me. This patch confirmed best patch.
that looks so fucking dumb lol
I hope valve put in a competitive view for tournaments so I don't have to look at all this visually retarded bullshit
Pub winrates mean nothing, has always been that way. Back when Valve introduced ranked matchmaking in Dec '13 the average player had 2250 (hidden) MMR. Let that sink in for a moment. 50% of Dota players were below 2250 MMR.
And yeah Kaolin was never bad, I might go back to picking him more with 6.82, such a fun kit.
This is true.They're all heroes that benefit from the enemy team ignoring them.
Which pubs are great at.
Nexon/KDL is trying to get this Pudge set bundled with their ticket. I hate it:
http://steamcommunity.com/workshop/filedetails/?id=318370392
Batman sure put on some weight.Nexon/KDL is trying to get this Pudge set bundled with their ticket. I hate it:
http://steamcommunity.com/workshop/filedetails/?id=318370392
Nexon/KDL is trying to get this Pudge set bundled with their ticket. I hate it:
http://steamcommunity.com/workshop/filedetails/?id=318370392
I really wish they would release an updated MMR distribution now that ranked is out. Are there many 5k+ players or are they just outliers?
http://blog.dota2.com/2013/12/matchmaking/To give you a feel for the range of MMR, below are some MMRs corresponding to various percentiles.
5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100
I'd like to think I am good, but I doubt I am in the top 99% today unless I just underestimate the size of the whole player base, and the top 99% is a large number of people, but comparatively tiny to the 50% percentile.I don't think there's any new data sadly. Considering back then you were in the top 99% of players with as little MMR as 4,1k I'd definitely say 5k+ players are still outliers, even if the ranked average is probably a little higher than that.
Dec '13 unranked data:
http://blog.dota2.com/2013/12/matchmaking/
that is just straight up stupidNexon/KDL is trying to get this Pudge set bundled with their ticket. I hate it:
http://steamcommunity.com/workshop/filedetails/?id=318370392
It would be pretty bullshit if Valve clamped down on all the other tournament organisers but gave Nexon an Perfect World a free pass on cosmetics.
You'll be quickly hearing from lots of angry organisers if that's the case and I'll be backing them up on it.
Man, I wonder if I should start using Maledict on Witch Doctor now. I usually went stats over that garbage previously, not sure if the new radius will make it more usable. Probably not since the cast range is the main issue still.
I'm not sure how much I can say but basically the approval process is going to become a lot more strict to the level where they need at least a month to validate the quality of the item/set/bundle etc before it will ever see the light of day.What restrictions are they putting on everyone else? Other then having to submit tickets 30 days in advance?
3200mmr is the 90th percentile? Feels like the trench to me.
Likely later today, but I could see it getting tested for another week.
True dat. I feel like these should all be shifted up by 1K.3200mmr is the 90th percentile? Feels like the trench
That's the unranked matchmaking values, which are pretty much worthless figures now.
you really think so? im kind of worried its gonna take them a bit longer to fix bugs
I'm not sure how much I can say but basically the approval process is going to become a lot more strict to the level where they need at least a month to validate the quality of the item/set/bundle etc before it will ever see the light of day.
The overall criteria has jumped up a huge amount judging off of some things I saw declined.
No more "free passes" for cosmetics with league tickets.
Also Necrolyte is criminally underrated if you ask me, he's been buffed so much.
I'd like to think I am good, but I doubt I am in the top 99% today unless I just underestimate the size of the whole player base, and the top 99% is a large number of people, but comparatively tiny to the 50% percentile.
So looking on Dotabuff, the top 3 pub win rate heroes for 6.81 are Necrophos, Omniknight, and Abaddon. Why those three? Is it simply because they all have some kind of stealth sustaining ability and not dying wins games? Is there something deeper I am missing here?
Monthly players hovers around 9,500,000. Pretty sure there's more players with some mmr rating but even 1% of that number is 950000 people that are on top. It's still a lot of people.
I'm not sure how much I can say but basically the approval process is going to become a lot more strict to the level where they need at least a month to validate the quality of the item/set/bundle etc before it will ever see the light of day.
The overall criteria has jumped up a huge amount judging off of some things I saw declined.
No more "free passes" for cosmetics with league tickets.
heals
Also really hoping for the patch tonight, gives me a few days to dick around before uni starts up again.
The public Workshop is part of this process but the blame for that lies on DreamLeague and their stretch goal disasters.Er, maybe Friday. There are a lot of small bugs (Though some of the things list I do believe really aren't bugs, like the Rubick Timber Scepter thing)
http://dev.dota2.com/showthread.php?t=146571
Any examples of stuff declined? I'm guessing that Green WK sword was likely one thing, since I noticed it got submitted a second time. Is the "All items submitted with leagues must be public on the Workshop." thing new, or has that been there a while?
Is the stuff written anywhere, like the Tournament Submission Portal, or are people supposed to just know about it/get it though word of mouth?
heals
Also really hoping for the patch tonight, gives me a few days to dick around before uni starts up again.
How much are they? I'm sitting in Heathrow right now. Wish I could visit EGX but I have to get to Stockholm.
How busy was it?
I really wish they would release an updated MMR distribution now that ranked is out. Are there many 5k+ players or are they just outliers?
Kaolin was never bad, in fact I still think he was OP in 6.81 and his 6.82 buffs were a little unnecessary in my opinion.
This is true.
I know pub win rates mean nothing for balancing purposes, I just have a morbid curiosity why they are the way they are. Just interesting to see the approach pubs take to games and how it affects things.
25 quid, located next to the dota 2 booth. Tell people to check the map.
Dead, no queue. Just walked over bought 3!
Whaaaaat? Maledict is awesome
Also Necrolyte is criminally underrated if you ask me, he's been buffed so much.
Er, maybe Friday. There are a lot of small bugs (Though some of the things list I do believe really aren't bugs, like the Rubick Timber Scepter thing)
http://dev.dota2.com/showthread.php?t=146571
Pudge hook damage works through BKB (confirmed intended)
Currently I'm having a lot of fun with Necro, I have 63% win rate with him.
Early game Necro is a pain in the ass, I just hide behind some trees and let my carry to farm, while the other guys are trying to avoid my aura.
I know a lot of you guys hate Dagon, but that's how I roll with Necro, sorry!
I'd like to think I am good, but I doubt I am in the top 99% today unless I just underestimate the size of the whole player base, and the top 99% is a large number of people, but comparatively tiny to the 50% percentile.
Currently I'm having a lot of fun with Necro, I have 63% win rate with him.
Early game Necro is a pain in the ass, I just hide behind some trees and let my carry to farm, while the other guys are trying to avoid my aura.
I know a lot of you guys hate Dagon, but that's how I roll with Necro, sorry!
Just damage? or can you pull them in too?
I play with him as a mix between carry and support. I always go to the hardlane with him so I can move behind the trees, and depending on my partner I'm last hitting or not. Normally I start as support, middle and late game as a carry.
You shouldn't be playing Necro as a lane support. lol.
Play him solo offlane or mid. His solo or duo offlane presence is quite imposing with heartstopper and the healbomb and going mid and getting the ult online fast sort of speaks for itself.