He will still complain dont worry
oh i know
He will still complain dont worry
Here is a confusing chart on the differences:
I used the "4 heroes around for the kill" since that gives the most gold to the team. Basically the new system will give roughly 40% less assist gold to the losing team. Also, the amount of gold the system gives is based on the networth of the hero who dies, which is important to note.
I compared to 6.82 and got 60% to 80% less gold.
6.82a is the previous update, the one just after 6.82?
In hindsight the gold change overshadowed all the other changes in this patch, most of which I feel like would end up having way more impact on the game (the rune change alone is huge). It's too bad it wasn't around long enough for people to adapt and for actual data to be gathered, outside of just twitter/reddit outrage and anecdotal evidence.
I'm calling "6.82a" the in between values. The ones from Saturday. I wanted to see how much more it had been lowered.
Maybe it had something to do with PA having 95% evasion and being literally unkillable?Played as spectre. Still lose, feels bad man.
I had butterfly but i dropped to get the dr.
See my last post.so what is all this gold change stuff?
i played a couple of games on 6.82 release date and stopped because of cancer lancer
See my last post.
Getting 4k gold for a single kill.
That SF was stupid and deserved it though.
Okay, so it is consistent. 70% less gold compared to 6.82, 40% less gold compared to 6.82a (which was already a nerf of assist bounties).
k thats dumb, are they going to change that?
k thats dumb, are they going to change that?
They already did.
In hindsight the gold change overshadowed all the other changes in this patch, most of which I feel like would end up having way more impact on the game (the rune change alone is huge). It's too bad it wasn't around long enough for people to adapt and for actual data to be gathered, outside of just twitter/reddit outrage and anecdotal evidence.
1/5 seems excessive. Maybe 2/5 or 1/4?
I want to see 6.81 vs 6.82b graphs so I can understand.
Felt like 6.82 let me win that game and we earned it. Zeus got Refresher off that SF kill which allowed us to take way more fights. Getting 1700 probably was way too much (800 streak + 950 assist), but the spread assist gold is super nice and rewarding.
Yeah i could have gone mkb but i can easily go toe toe with pa. Its just their lineup was good for lategame also my teammates items were nt just on par with radiant team.Maybe it had something to do with PA having 95% evasion and being literally unkillable?
MKB is a good item.
It wasn't the gold in this case making a super clear cut difference it was them getting cocky and us playing well enough to pick off and wipe them 5 times so we could actually win surviving a lot of engagements with 200 hp and peel.Getting 4k gold off of a hero who had to farm 40 creeps and 10 heroes to get that same amount isn't exactly something I feel that I earned. Feels like a revved up casual mode HoN or easy mode in dota1 that cheapens those intense, hard-fought comebacks.
Were you the Ursa in my game?Yeah i could have gone mkb but i can easily go toe toe with pa. Its just their lineup was good for lategame also my teammates items were nt just on par with radiant team.
Think we gathered all the data we needed.
I was fine with the bounties after the first nerf, but at launch? That was some heroes of the storm shit that needs to be forgotten and never return. The extreme comeback mechanic fundamentally changed dota in a way that I think many people felt didn't need to be changed. No one really whined about deathball/snowballing (aside from playdota) in 6.75-6.80, it wasn't the dominant dota strategy for years, and snowballing has been a part of dota's core identity for a loooooonnnngggg ass time.
Take the three free glyphs, the tier 2 tower survivability buff, the nerf to total tower bounties by close to 50%, the mek nerf, and the nerfs to lycan, dp, shadow shaman, NP, and razor (the big 4 pushers of 6.81), and I think deathball received a sizable nerf in 6.82 (aside from the comeback mechanic). If the strategy is still too strong, nerf the problem heroes even more. Simple as that. No need to turn the game upside down searching for a solution.
It's pretty obvious what the reason behind that bounty change was (the original change from 6.81 to 6.82).I don't think the bounty mechanic was meant to necessarily change snowballing/deathpush, because like you said it can be addressed fairly straightforwardly with other changes. It doesn't seem to be a change that makes the game easier, or more consistent, or less frustrating, which is why I'm sort of curious why they decided it needed to be implemented.
I'm guessing that Valve/icefrog had some sort of plan or theory they wanted to test, but we don't really know what the "comeback meta" would've looked like outside of conjectures and worst-case scenarios. Then again, packing the change in with one of the biggest patches in DOTA history would've been a bad way to gather data, just due to the number of factors changing the game.
Holy shit I didn't notice she has two butterfly.Were you the Ursa in my game?
No right clicker without MKB can fight PA with 2 Blfys? Like that is over 80% evasion. It's nearly impossible to kill her with rightclicks. Her eHP is over 10,000 on top of lifesteal.
You can kill with ES stunlock and WD Aghs or some crazy cleaves but you can't fight her.
Well that's better than the Ursa I had.Holy shit I didn't notice she has two butterfly.
I wanna apologise to Kag and his 40 bros as well as gd for my Clankz.
God why is he so shit!?
I don't think Clinkz is the problem.
Yeah, I end up kicking air a lot of the time or kicking a unit when I want to kick a stone, although I don't think I'm completely used to the change yet. I guess a problem I have a lot of the time is I'll misclick a creep or hero instead of the ground.By the way, has anyone tried the new Earth Spirit? The new kick nearby stone function seems to be very buggy...
How to carry a 3/10 mid player.
You mean come in when all the work is already done for janitor duty?
Also, I've played like Nyx for the first time yesterday. Got like 3 games under my belt with him.
Someone has to clean up your mess.
no no no see if you were arguing for it before you have to accept that this is right because you believe icefrog is always right or somethingCongrats the whiners won
Will be drafting only deathball once again
PA is soo strong this patch. She can manfight and win just about anyone untill they get MKB or basher (for lucky bash to burst her).
PA is soo strong this patch. She can manfight and win just about anyone untill they get MKB or basher (for lucky bash to burst her).
I just hope these aren't reactionary changes.
Whatever the outcome with these tweaks, Icefrog and/or Valve should keep operating on their own dataset and not from the community outcry.
Not because the latter shouldn't be listened to, but because it's so fickle and hysteria based that if you try and react to its every request, the game will go down the horse created by committee road.
But the community has always been a driver of balance. Especially the pros Icefrog probably consulted with.