DOTA 2 v7.00: New Journey (Test Client Dec 11, Main Client Dec 12)

YO YO YOYOYOYO

Purchase Items

No more scrambling to purchase items and get into position for that pre-horn smoke gank. Now you can purchase your starting items before you even spawn in the fountain. So finish your shopping early and start moving around the map the moment the game loads.

I expect no couriers being bought at the beginning ever again
 
YO YO YOYOYOYO

Purchase Items

No more scrambling to purchase items and get into position for that pre-horn smoke gank. Now you can purchase your starting items before you even spawn in the fountain. So finish your shopping early and start moving around the map the moment the game loads.

Yeah this one is a monster. Goodbye couriers at the start. Which then begs the question of courier timing
 
So, here's what I would say to people freaking out about the core upending of DOTA: the game wasn't fun anymore. And you need to realize that. It was literally work.

Maybe it was fun to those that have memorized skill %'s, dps, and had memorized every change. But to anyone but top tier players like that it was literally work. It's why after 10+ years playing DOTA I turned exclusively to 10 v 10 maps. At least that was fun.
 
Uam is all but dead.
Talents are dumb.
Goodbye couriers, shits never gonna be bought now.
IceFrog didn't have the balls to completely remove creeps so he just keeps nerfing, them. Seriously don't be a bitch just remove creeps, you clearly dont want them.
There is some good stuff but must of it is dumb.
 
dizzy.gif
My brain is overloading
dizzy.gif
 
treants level 25 talent is garbage lmao

"Who would pick 6 more treants? Who ever design the talent tree is a retard and never have played this hero. It's like everyone will take -35 seconds death timer rather than getting six more treants which do one damage to heroes"
 
TOP BAR TEAMMATE STATUS
Hold ALT to display health, mana, and buyback status of teammates. You can also target abilities by clicking on an allied hero's top-bar portrait.

Woah, massive, massive change. In Sc2 you used to target friendly units like this constantly because it's so much easier and precise to click a static icon instead of a small, potentially moving unit on the map. But then they removed that functionality. I bet my ass a lot of pros will use this feature constantly.
 
Woah, massive, massive change. In Sc2 you used to target friendly units like this constantly because it's so much easier and precise to click a static icon instead of a small, potentially moving unit on the map. But then they removed that functionality. I bet my ass a lot of pros will use this feature constantly.

I remember trying to do this after healing on my priest in WoW.

why cant I cast repel on hero frames
 
Centaur can haven return as an Aura, lawl.

Talents do not look super even, some heroes get super cool options, while most get +stats.
 
Woah, massive, massive change. In Sc2 you used to target friendly units like this constantly because it's so much easier and precise to click a static icon instead of a small, potentially moving unit on the map. But then they removed that functionality. I bet my ass a lot of pros will use this feature constantly.
Supports have been begging for this in HOTS for eons, glad to see you guys got it.
 
The purge analysis video meme is going to likely turn out true.
:D holy shit my head is hurting trying to absorb all these changes. A first.

Riki:Scepter Added

Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.

Lul poket riki is 20% reality now.
 
Some of the changes I'm reading here sound good, others sound bad. One thing's for sure though, I haven't played DOTA in a while and this patch is going to make me reinstall it and try it out.
 
I've gone through the whole grief cycle with these changes and reached acceptance at this point.

So can you see what talents your opponents took?
 
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