I'm thinking the whole thing is a crap shoot for now ... Every hero just got a -20 agi/str/intell nerfok so i'm thinking is omni even more broken now? if you GA then repel, there's literally nothing you can do because repel is undispellable now?
I'm thinking the whole thing is a crap shoot for now ... Every hero just got a -20 agi/str/intell nerfok so i'm thinking is omni even more broken now? if you GA then repel, there's literally nothing you can do because repel is undispellable now?
Patch notes and all New Journey changes: http://www.dota2.com/700
http://cdn.dota2.com/apps/dota2/videos/700/countdown.webm
http://blog.dota2.com/2016/12/7-00-update-countdown/
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If you play DOTA or have played DOTA this new patch is apparently a doozie (hashtag gamechanger) that is both absolutely titanic in size and revolutionary in it's changes. It has been almost 6 months that we have been stuck on 6.88 with minor balances. Bigger changes have been intentionally delayed for the sake of TI6 and so that everything will drop with the introduction of the new Monkey King hero. Developer IceFrog has not released a new hero in a long time and the community is quite hungry for new playstyles and progression. Other games like LoL, HotS, and Overwatch seem to have regular hero releases.
Similar games tend to just release heroes with similar playstyles that bring nothing new to the table, which isn't the case with Dota, iirc.
Now, if I only played dota this sounds like a wonderful thing.![]()
Honestly I don't feel the talents have pigeon-holed heroes into specific roles any more than they were before. Most of them seem to either slightly help with existing roles OR cover a weakness such as low mana pool etc that could help with playing an alternate build/role at will. Obviously some of the ability changing ones are insanely impactful, but most are just minor shifts in play style. I like them so far.
Now, if I only played dota this sounds like a wonderful thing.![]()
New HUD looks cool, much less wasted space than before. How does it work with the custom HUDs that you can/could buy?
It's nice to see that dota is starting to move further beyond the WC3 engine limitations.
I'm still very torn on the talent system. I like that they are the replacement for the stat upgrades we used to have, but some talents are straight up better than others by a loooong shot. Also I agree with some here that they force some roles, but it's hard to say just now.
All the HUD skins have been remapped to fit the UI, here's a album if you want to see for yourself. http://imgur.com/a/NAhhr
a lot of what made the skins unique is gone now, which sucks, but overall I like the new UI a lot because of how much screenestate you have now.
GAF lied to me, they said there would be a meltdown, but it is mostly positive, hopeful and civil here.
Having played this back when it was still called DotA All-Stars in WC3, the 2 stat point system going away is so weird. I can't remember a more fundamental gameplay change than that.
Having played this back when it was still called DotA All-Stars in WC3, the 2 stat point system going away is so weird. I can't remember a more fundamental gameplay change than that.
Ha, right? Throw some Christmas lights on that bitch.Lastly. All these fucking changes and they couldn't be assed to put a Christmas hat on Rosh after 3 years of no holiday events?
There are 3 stats, not 3, and they're still there.
It's 5v5, better than any AIHey guys I've really been curious of these games like Dota, LoL etc. What is it about the game that you like? Also if I was going to get into it would I need a good gaming PC? What's going to be the cost of entry to me? I've feel like im being left behind lol.
Played my last game of normal Dota last night : I think the stat system adds more than we gain by taking it away, regardless of talents.
Also - I know that Icefrog made a lot of changes, but a lot of heroes I expected changes on were left untouched, while others that were already bad were balanced to be worse. No changes for Nyx/Ogre, who were top tier supports in this major? Nothing for NS, who hasn't been seen in awhile? Adding a scepter to PL that *makes more illusions* when illusions now have a gold and exp bounty? Nerfing Necro so that his main role is pretty much gone?
Lastly. All these fucking changes and they couldn't be assed to put a Christmas hat on Rosh after 3 years of no holiday events?
From a mechanics standpoint, i like the fact that they made even less items an 'orb effect' ... that's such a legacy WC3 engine thing, it has no place in Dota imho...
I like this mockup of the HUD from Reddit. A lot easier to read and turns the HUD into basically a cleaned up version of the old HUD.
Anuxi's mockup is very nice as well
The biggest issue I've seen this patch is with the HUD. People seem to like the content, otherwise.
What I find kind of interesting about Monkey King is he's a very "old" style hero, with fairly simple, straight forward abilities. There was some fears that new heroes for Dota 2 would be crazy and do crazy things and be super complicated (Arc Warden, Oracle or Earth Spirit for example), but Monkey King isn't really out of the ordinary for an Agility Carry.
i only played a bot match so far, but the map redesign is pretty neat. Bounty runes on a separate timer, more 'balanced' creep camps, Roshan finally in the middle of the map ...
From a mechanics standpoint, i like the fact that they made even less items an 'orb effect' ... that's such a legacy WC3 engine thing, it has no place in Dota imho...
It's 5v5, better than any AI
No, a lot of people play with shit pc
Costs $0
I like this mockup of the HUD from Reddit. A lot easier to read and turns the HUD into basically a cleaned up version of the old HUD.
Some problems with it:
1 - leveling up
2 - talent tree
3 - you can easily see +stats but not +armor? +armor (and +damage) is way more important than +stats, especially with the new ancient reducing base armor. I don't see any use for +stats other than some stats stealing heroes which pretty much never will make you hit 1 base stat.
4 - KDA is useless, knowing yours change nothing. The ones that matter are in the scoreboard anyway (to see streaks or something like that)
5 - CS is useless.
Cool. Maybe I can get away using my laptop. Also is the game addictive? Why does it attract so many millions of users. Just need to know what value I'll get before investing my time into it.
Cool. Maybe I can get away using my laptop. Also is the game addictive? Why does it attract so many millions of users. Just need to know what value I'll get before investing my time into it.
Honestly I don't feel the talents have pigeon-holed heroes into specific roles any more than they were before. Most of them seem to either slightly help with existing roles OR cover a weakness such as low mana pool etc that could help with playing an alternate build/role at will. Obviously some of the ability changing ones are insanely impactful, but most are just minor shifts in play style. I like them so far.
My problem with talents is less about pigeon holing and more that they feel like an unneded additional axis to care about "+10% to X" and "+18 for Y". Skills, items and talents feels like it might be a bit...messy
I'll reserve final judgement till I play with them though
For anyone who was wonderingjust noticed the skillnames on Slardar's ult and and bash is changed now
cool
Guardian Sprint, Slithereen Crush, Deep Sea Bash and Corrosive Haze
happy they didn't add in x-mas hat on roshan and so on. there is enough of that crap everywhere else, don't need it in my dota.
I like this mockup of the HUD from Reddit. A lot easier to read and turns the HUD into basically a cleaned up version of the old HUD.
Anuxi's mockup is very nice as well
I'm still very torn on the talent system. I like that they are the replacement for the stat upgrades we used to have, but some talents are straight up better than others by a loooong shot. Also I agree with some here that they force some roles, but it's hard to say just now.
All the HUD skins have been remapped to fit the UI, here's a album if you want to see for yourself. http://imgur.com/a/NAhhr
a lot of what made the skins unique is gone now, which sucks, but overall I like the new UI a lot because of how much screenestate you have now.
For anyone who was wondering
I didn't notice this, but I like these better. I felt like his previous skill names were pretty lame. Slithereen Crush was always that though.
When is this supposed to release for the main client?
Monday, December 12, the 7.00 Update will go live to the world.
When is this supposed to release for the main client?
I'd take the HP/MP bars from the 2nd and mix it with the rest of the first picture. As it is, my only real complaint is that it seems a tad small.I like this mockup of the HUD from Reddit. A lot easier to read and turns the HUD into basically a cleaned up version of the old HUD.
Anuxi's mockup is very nice as well
The biggest issue I've seen this patch is with the HUD. People seem to like the content, otherwise.
I'd take the HP/MP bars from the 2nd and mix it with the rest of the first picture. As it is, my only real complaint is that it seems a tad small.