Is MMR calibration still based mainly on hero damage?
Probably still a deciding factor but it's very hard to calibrate above 4500. There are reports of people calibrating just shy of 5k but you can't be a 5k+ player right off the bat anymore.
Even when you initially calibrate you have a "hidden" mmr thats used in unranked matchmaking to match you with people close to your skill level (although not as much as ranked).
So when you do your 10 calibration matches you essentially get a couple hundred mmr above or below your unranked mmr depending on how your calibration games went.
I am not sure about that: I got matched against a 5.6K MMR player who had about 150 matches and was playing unranked. I checked his dotabuff and it seemed as if he had just calibrated with few ranked matches.
Edit: Nope, I cannot find it anymore.
FUCK IT $10 TO RECALIBRATE ILL DO IT
I am ok with the that since my unranked MMR now is at least 1k above my calibration that I did when MMR system was introduced
Comic spoiler/tease.
that art
i want to recalibrate into 2k
4k is trash
I am ok with the that since my unranked MMR now is at least 1k above my calibration that I did when MMR system was introduced
Legion going through that michael Jackson treatment.
"8/9 runes picked up guys pls wait just a minute".. I reported everyoneyou can ping your quest progress!
it's super buggy
when you win a game but forgot to wager....
Who the fuck picks bounty hunter then doesn't use track for the first 30 mins of the game. God this fucking game, let me ban people already
Tango OP, hard counters fountain.
The trees look... really low poly.
Like something out of Harvest Moon 64.
sorry no poors allowed
i will say that it's more graphically demanding than the old map
i should imagine that if you're playing the game comfortably with all the bells and whistles on (i.e. you have a computer not 5 years old) then it probably wont be an issue
however for me, i am getting about 45-70fps on the old map with normal maps, ambient occlusion, specular and specular highlights, and high quality water turned off and shadow quality set to high, and on the new map with the same settings i was getting consistent dips to 25, so i'll need to drop settings if i want to add it to my rotation permanently
So basically like some of the weather effects having issues with performance. I don't know if they still do in Source 2, but I remember in Source 1 some of them caused performance issues.