People say the new map is p2w but isn't it literally only one section of the map that has those square bushes
Even worse, it's unbalanced P2W!
People say the new map is p2w but isn't it literally only one section of the map that has those square bushes
Shhh the hivemind will kill you in your sleep.People say the new map is p2w but isn't it literally only one section of the map that has those square bushes
2.6 mil $ in the first day of TI6 sales.
its pretty funny that Valve are trying to bribe people into topping last years prize pool with the rarest items. and it's going to work too
Tree numbers will be tweaked most likely.I didn't realize we beat the other days so much. I was thinking that 1 Million on day 1 seemed low.
I still think there is 0 chance we can destroy 20 Billion trees in 3 months. Unless Valve releases some custom game that is all about killing trees, and that counts towards it.
People say the new map is p2w but isn't it literally only one section of the map that has those square bushes
People say the new map is p2w but isn't it literally only one section of the map that has those square bushes
Is that so hard to tell where the spaces are? I really don't think so, it's fairly clear on the regular map where they are. I agree the square trees certainly earn cosmetic style points, but I don't think they provide any real advantage over the normal map.
we're all getting there soon don't worry
Don't think it matters what the tree count is set to. Valve isn't going to withold w.e they have, it's just something to look forward to.
Can I pay money to play more plinko? Or can someone make the plinko game a custom game?
Thanks
2.6 mil $ in the first day of TI6 sales.
Don't think it matters what the tree count is set to. Valve isn't going to withold w.e they have, it's just something to look forward to.
tell me gaf... should I buy this compendium.... PLEASE HELP ME FRIENDS
I think Blink rush is usually better because you can just one shot anyone with your combo. It gets your Aghs going a lot faster than hitting creeps.
I can see that for a mid Tiny, but I'm not seeing the rationale for it on position 1 Tiny. It just feels like going all in on something that's not guaranteed.
The people saying that juke paths should be that obvious everywhere on all maps have the right of it. It's dumb that you have to research how the trees are laid out just because the dota 2 viewpoint/tree models aren't clear about it.
I can see that for a mid Tiny, but I'm not seeing the rationale for it on position 1 Tiny. It just feels like going all in on something that's not guaranteed.
I should play Tiny more often. I like the big lug and hitting buildings with trees never gets old.
Any of the new items worth it on him?
I should play Tiny more often. I like the big lug and hitting buildings with trees never gets old.
Any of the new items worth it on him?
The Echo seems like it might be decent although he's usually pretty slot constrained. maybe late for some extra hits on the tower bashes. Haven't tried it yet though I'll have to tonight.
See that's the thing. I think Blink Tiny is the "guarantee" and Aghs rush as the really greedy "I'm going to farm for 40 minutes" choice.
Tiny is not Sven, and even position 1 Sven goes Blink now so your rationale is kind of behind the meta by a few patches or so.
Tiny is one of those heroes where you don't really change builds much between Mid and Safelane. He has a pretty well established item ramp up because it makes him so effective. You get the Blink and force fights. You guys had Centaur Ult for Engage/Disengage, and an Enigma with Black Hole for Team Fight, that's a Team Fight lineup, with decent pushing if you get the Aghs by like 20-25 minutes. You should have skipped drums and MoM and gone for Blink/Echo Sabre instead, while forcing team fights nonstop and boxing them in. Instead, it would appear you tried to outfarm a team that has a Kotl\PL, Jungle LC, and Alchemist.
Echo Sabre has everything Tiny could want.
Hmm, I guess so. Just going Blink on a position 1 makes me nervous because it's so snowball reliant. If things don't go exactly as planned, you have no safety net.
Their team needed a lot of farm to be effective, and according to the kill chart you guys were (rightly) beating up on them early. Then once Alch started to come online you just fell apart. You need the Blink early to blow up 1 target asap--probably Mirana in this case to prevent a Moonlight Shadow escape--and force them to always fight at a disadvantage. Once you had 1-2 down you could just plow through towers and win by 35 minutes.
I was just thinking we needed armor/armor reduction for Alch.