I am running into a wall. I. Can't. Seem. To. Win.
I have (only?) put 272 hours into DOTA 2 over the years and I have a several friends who almost exclusively play DOTA. I would love to play and hang with them more; however, I can't seem to find any enjoyment in playing when I am the contributing factor to my team losing.
I get the strategic stuff... I think. I just always feel, I don't know, weak compared to other players.
Any advice for someone who would really like to get better? 7.00 has my friends really energized and I would like to share in the fun (especially because my least favorite part of DOTA is the toxicity that other people reek with; it is exhausting and the opposite of enjoyable)
(I believe Blitz did something similar but way more specialized for storm mid matchups)
Start by breaking down the game into phases of time(harassment, stacking, rune control, gank rotation, warding, carry protection camping), then look at your play to identify in which of these phases you're weak at and work on them 1 by 1.
It's ok to be more broad in the beginning and become more granular the better you get.
The rut you want to build is nailing these phases execution wise down that you can get to the place where you can ask yourself every 10...5...1 second what decision to make instead of falling into the ruts where you just go along with the flow of the game.
You want to be the player that has influence on that and not just passively accepts it. Basically you want to understand these phases as strategic concepts of action in relation to how much time they take as well as strategic value at any given time.
Like stacking a camp while your team pushes as 4 mid no enemies are on the map? I'd say it most cases stacking a camp in that situation is a terrible idea given that your team is very likely to provoke a fight with that push. So stacking a camp becomes a less valuable strategic decision than getting a good position from which you can intervene if a fight happens. Or you want to gank mid when you hit level 3 vs harassing the offlaner. In this case the strategic value depending on hero composition might not be as clear cut. So in this case you want to be vaguely aware how long the mid gank could take so you have a feeling how much you're giving up. In most cases this would probably lead to the safelane losing roughly about ~1 - 2 wave of creeps vs the enemy mid kill if successful. Also if you understand the time bit you can plan more effectively, like doing the gank at min 4 when the rune spawns and nighttime hits.
Let me give you a few examples. You start laning phase as a support in the safelane.
That means the phases for you could/should be "harass the offlaner", "prepare the pull", "rotate on mid/offlane" or "stack a camp". Those are basically pretty much all your major strategical option that you have the very start(of course if you were to play roaming bounty it would be a bit different but let's stay with the geneal cases), pretty manageable right?
That mean you can now look at the execution of each phase you decided on and try to understand that as a small task. After that you can examine if that decision to commit to one of the phases was correct to begin with, etc.
Laning is a great place to learn with this method it's easy to apply because all in all laning is somewhat formulaic. It get's somewhat messy in mid game when suddenly the phases increase and phases can become team dependant("Warding important spot X", "Using a timing to push together", "Smoke gank", etc etc)
I hope I could somewhat show a way of thinking that gives some structure of how to improve. If you don't have an answer on the execution part it's always a good idea to watch players better than you. Also asking your friends with very specific question could nail good answers.
What this method should also ingrain is that you have a reason for everything you do. Players in lower brackets often don't, that's why they're incredibly inefficient.
They don't ask themselves why am I walking down there? What do I want to achieve by camping mid with 4 other people while 1 of them farms the wave passively.