Dragon’s Dogma 2 sold 3M copies

Is that good or bad?
It's... mediocre by current triple A standards, but apparently more than they were expecting since this is the second time they suggest to be happy about it.
Which incidentally matches with the fact that it feels like the game was developed cutting a lot of corners on its budget.

As someone who hoped to see significant improvements from the first, still my disappointment of the year so far.
 
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I'm happy for the team. Started disliking the game the more I played it. No interest in playing it's inevitable expansion.
 
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Looks like a decent result, but not amazing.
On the other hand, we are going through another economics crysis, with rampant inflation in a lot of countries.
 
I picked up the first in sale for the switch. Is the second beter?
Imo, it has better combat and classes, and far better exploration. And the world is BIG.

The first game is way shorter, but it has a much better main story, characters, and actual dungeons to go through.
 
for rpg its no elton ring
elton john husband GIF
 
It's... mediocre by current triple A standards, but apparently more than they were expecting since this is the second time they suggest to be happy about it.
Which incidentally matches with the fact that it feels like the game was developed cutting a lot of corners on its budget.

As someone who hoped to see significant improvements from the first, still my disappointment of the year so far.

Selling 3 million copies in 3 months is certainly not 'mediocre' at all.
 
Selling 3 million copies in 3 months is certainly not 'mediocre' at all.
It certainly is, when we are talking about some companies used to far larger numbers and certain tiers of production cost.

Most of Capcom's top sellers are in the range of 8 million copies or above.
 
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Looks like a decent result, but not amazing.
On the other hand, we are going through another economics crysis, with rampant inflation in a lot of countries.
And it's still Mixed on Steam. The game had a very strong start, peaking at over 100K, but the abysmal performance made me stay away. This is Jedi Survivor all over again where an otherwise good game gets undermined by unacceptable performance.

Still waiting for Respawn/EA to fix Jedi Survivor but this doesn't seem like it'll be happening. Same for Callisto Protocol and Dragon's Dogma 2.
 
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It certainly is, when we are talking about some companies used to far larger numbers and certain tiers of production cost.

Most of Capcom's top sellers are in the range of 8 million copies or above.

Those are usually from much bigger franchises like RE or Monster Hunter.

But it's kinda unfair to compare against only the top selling franchises. It took Street Fighter 6 6 months to sell 3 million copies. Dragons dogma took 3 months. It reached 3 million in sales faster than Devil May Cry 5.

For an AAA game with a budget that probably didn't cross the $70 million mark, 3 million in 3 months is quite good.
 
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I ended up dropping this as well. But I hope they'll use this as a prototype/basis for Dragon's Dogma 2: Darker Arisen
 
Is that good or bad?

How much did the first one sell?
I think around 1.3 million or something in its first year. Capcom does provide total sales numbers through platforms in their site though.

Total sales according to Capcom is 8.7 million units.

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The game had many re-releases with its Dark Arisen version, so it sold considerably well throughout the years, even if most of them were heavily discounted through sales.

DD2 hitting 3 million in 2 months is very promising for what it was still a "cult" following series.
 
Selling 3 million copies in 3 months is certainly not 'mediocre' at all.

If they're able to release a major update that fixes a lot of the issues, they might see another bump in sales.

Glad the game is selling well, we need more variety in IPs nowadays.
 
And Final Fantasy XVI selling 3 million in less than a week on one platform is somehow a failure.

Thinking Think GIF by Rodney Dangerfield


DD1 sold 1.3 million in its first year before Dark Arisen was released (or for its entire lifetime, since that's what it says on Capcom's total sales charts .. 1.3m for the games lifetime)
DD2 has sold 3m in its first 2 months

FF15 sold 5m on its launch day
FF16 sold / shipped 3m in its first week

Relatively speaking, one has sold more than twice its predecessor and one is closer to half.
 
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Capcom's gotta be happy with this, and I'm sure paid DLC is on the way as well to help get the game to 5-6+ million lifetime. This is a great result. Just think $70 each copy sold! Not an expert on original DD sales way back a decade ago, but I'm sure the brand has grown.

A Switch 2 port may not be out of the question, either. I'm sure Nintendo is eager to have the game on their next platform, as well.
 
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The game really captures a sense of adventuring with companions. With multiple path on your way and the further you venture, higher are the odd of getting surprised or killed by something. It makes the camping site important.

Earlier I've read a comment about how Elden ring is better than dd2. Such a silly comment as both game do not compare at all in my opinion. The traversal in Elden Ring is fast and straightforward. The overworld exploration rarely complicated and is mostly a lonely experience all the way through. Main character is swift and the game has no climbing mechanic. You also won't be lost most of the time. Max weight is not a mechanic in Elden Ring either.

Dragon's Dogma 2 often has that feeling, when exploring, where you feel like you're crawling your way into a trap that might have hidden chest in the end. Capcom are king when it comes to risk and reward.
 
3M seems like the average for a successful AAA for Capcom. Resident Evil, with a much bigger brand, sold the same 3M with RE Village and 5M with RE4R.

I didn't play the original DD and I loved DD2. It's the perfect example of a flawed masterpiece (the lack of challenge is the biggest problem for me, but the good parts are so good). It seems like Capcom didn't want to take risks and invest too high with DD2, but just give the IP another chance, so now that it's a confirmed success I have high hopes for the next one.
 
I refunded and refuse to get the game again until the performance stuff is sorted out. Absolutely insane it hasn't been addressed yet.
 
Will wait for a sale , the Game does not deserves that price with that performance.

Also it's not yet a Big RPG Franchise so 3 m copies should be fine
 
Was going to get this day 1 and for some reason I didn't. I got my character made and ready but maybe I'll wait for a sale. All I'm thinking about after Hellblade 2 is the Elden Ring DLC.
 
Well, it was hard to convince me to return to the game even with the patch, maybe if the dlc deliver i could give it a second chance.
It's not like they are going to do anything about the fact you are fighting the same 6 enemies the entire game, anyway.
 
Pretty low considering the online hype.

I did not like the game at all, but i hope this meets expectations for them.
 
It's not like they are going to do anything about the fact you are fighting the same 6 enemies the entire game, anyway.
Maybe they add 20-30 new enemies and scramble them in the map in a better way.

The problem is that the enemies were also lethargic and too easy to beat, so i also need a jump in enemy quality, not just variety.

I don't have much faith in capcom fixing most stuff if they barely managed to fix stuff from d1 after 12 years.
 
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The game really captures a sense of adventuring with companions. With multiple path on your way and the further you venture, higher are the odd of getting surprised or killed by something. It makes the camping site important.

Earlier I've read a comment about how Elden ring is better than dd2. Such a silly comment as both game do not compare at all in my opinion. The traversal in Elden Ring is fast and straightforward. The overworld exploration rarely complicated and is mostly a lonely experience all the way through. Main character is swift and the game has no climbing mechanic. You also won't be lost most of the time. Max weight is not a mechanic in Elden Ring either.

Dragon's Dogma 2 often has that feeling, when exploring, where you feel like you're crawling your way into a trap that might have hidden chest in the end. Capcom are king when it comes to risk and reward.

When I played Dragon's Dogma 2, I often had that feeling where I wish I was playing Elden Ring instead.
 
Guess it's pretty sure fire a DD3 will be green lit. There's still massive amounts of room for improvement/potential. I still can't believe Cap allowed this franchise to continue. So happy about that.
 
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