LectureMaster
Gold Member
'Dragon Age: The Veilguard' Is Bioware's Best Game in Ages. Here's How They Got There
Bioware dev John Epler looks back on the lessons learned from Anthem and Mass Effect: Andromeda
www.rollingstone.com
Epler also comments on the possibility of some sort of Dragon Age collection, similar to the Mass Effect Legendary Collection that updated the original games for modern consoles in 2021. Having been at Bioware since the first Dragon Age game back in 2009, he would love to see a collection come together, but remastering the first three games in the series would be challenging as they were originally designed using EA’s proprietary game engines. The first two used their own custom Eclipse Engine while Inquisition used Frostbite, a platform famously used to build the Battlefield games.
The Mass Effect trilogy, on the other hand, used Unreal Engine, a more flexible and widely popular engine used in game development, which made the remastering process much easier for the Legendary Collection.
“I think I’m one of about maybe 20 people left at BioWare who’s actually used Eclipse,” Epler says. “It’s something that’s not going to be as easy Mass Effect, but we do love the original games. Never say never, I guess that’s what it comes down to.”
It's not the studio who made all the beloved games anymore, folks.