Hari Seldon said:Hmm Aid Allies, yeah I'll have to check that spell out. There are some mods that reduce the healing CD but I figure that will break the game balance.
spam potions, fuck healers.
Hari Seldon said:Hmm Aid Allies, yeah I'll have to check that spell out. There are some mods that reduce the healing CD but I figure that will break the game balance.
Reluctant-Hero said:By the way, has anyone dabbled with the respec potion yet? Does it accurately give you back all if your stats and ability/talent points upon use? Even the points gained through special books/potions? I asked because using the respec potion in DA:O-Awakening would not give me back the points I gained in the Fade during the Circle quest line.
Awesome! Thanks for the info. I picked a few dumb abilities for Aveline (main tank), Hawke ( off tank and DPS with S&S), and MerrillBasileus777 said:Unlike Awakenings, it keeps track of bonus attributes and talents, though there is a bug where you can still use talents you respec out of if you don't wipe your custom tactics.
Yup, I really prefer this crafting system to DA:O's system. I had to run to the circle tower for lyrium, go to Bodain in camp fir done other stuff. Then I had to go out of camp with my party to do the actual crafting since I never specced my Warden with any crafting skills.Nose Master said:Just realized that crafting resources don't deplete. I was wondering why they made such a big deal out of finding them after the initial discovery of that type.
Salaadin said:Where should I start? Is there a D&D beginners handbook somewhere thatll clue me in on the basics?
I saw BG2 Complete is on GOG. Ill probably pick it up there.
JayDubya said:There are excellent summaries of the material already available in various free online game guides for BG.
The game manual was fairly good at covering all of the relevant material as well. It's not a perfect realization of 2nd Ed D&D, but it's considerably more accurate than NWN was for 3.0, or KotOR was for d20 Star Wars.
Reluctant-Hero said:Yup, I really prefer this crafting system to DA:O's system. I had to run to the circle tower for lyrium, go to Bodain in camp fir done other stuff. Then I had to go out of camp with my party to do the actual crafting since I never specced my Warden with any crafting skills.
Tedious. DA2 handles it much better.
I wouldn't mind DA2's system if it actually took some exploring to actually find resources. You have to be blind to miss them in DA2.Reluctant-Hero said:Yup, I really prefer this crafting system to DA:O's system. I had to run to the circle tower for lyrium, go to Bodain in camp fir done other stuff. Then I had to go out of camp with my party to do the actual crafting since I never specced my Warden with any crafting skills.
Tedious. DA2 handles it much better.
Reluctant-Hero said:Yup, I really prefer this crafting system to DA:O's system. I had to run to the circle tower for lyrium, go to Bodain in camp fir done other stuff. Then I had to go out of camp with my party to do the actual crafting since I never specced my Warden with any crafting skills.
Tedious. DA2 handles it much better.
Zefah said:Also, while you're at it, please streamline travel so I can just click on a list of locations at any time and travel there instantly. The actual act of walking any kind of distance is just so tedious. More press button for awesome, please!
Having nothing but fast travel from one concentrated area to the next does no favors for Kirkwall, the supposedly great city that basically the entire game takes place in. Locations feel disjointed, there's no sense of scale or layout. Maybe they should have looked closer at fully designing the city if it was to be so central to DA2's experience, open world game or not. I do find it to be an issue, or at least a thought that pops up often while playing the game for me.Basileus777 said:Are people seriously bitching about fast travel, in a non-open world RPG to boot?
This game has enough issues, there's no need to make up imaginary ones.
megalowho said:Having nothing but fast travel from one concentrated area to the next does no favors for Kirkwall, the supposedly great city that basically the entire game takes place in. Locations feel disjointed, there's no sense of scale or layout. Maybe they should have looked closer at fully designing the city if it was to be so central to DA2's experience, open world game or not. I do find it to be an issue, or at least a thought that pops up often while playing the game for me.
webrunner said:Is Neverwinter supposed to use 4th? Actually why haven't we seen anything of this game, it's supposed to come out this year! I guess E3..
I'm honestly surprised there haven't been many 4th edition games, it seems like it would fit well for game coding.
Basileus777 said:Are people seriously bitching about fast travel in 2011, in a non-open world RPG to boot?
This game has enough issues, there's no need to make up imaginary ones.
TSAGoodness said:So I haven't played much of the first one, only a few hours, but a free copy of 2 just landed in my lap, anything in particular I need to know before diving in?
TSAGoodness said:So I haven't played much of the first one, only a few hours, but a free copy of 2 just landed in my lap, anything in particular I need to know before diving in?
JayDubya said:Neverwinter is using 4th but really not much is known at this point.
5 classes to start with (the big four + ranger). Last I heard, online co-op RPG, but not an MMO. I'm not sure yet if you get to pick race and appearance and all that or if there are just 5 premade characters and you customize them. Not enough info, no screenshots, no official release date, just Q4 2011, and I'm wondering about that given the rest.
Chaz Ashley said:If anyone's interested on our take on the whole "dumbing down"-issue: In the new episode of "PLAY!" Bioware had to answer the accusations in court and none other than Phoenix Wright took the case.
http://win.gs/ifkZ5u
FlyinJ said:I have a question regarding the "Bad Dreams" quest:
Does it matter who I take into this quest? Two of the people I took (the elf mage and the human tank) both got taken over by a demon. First the tank, then the mage... and it made fighting the demon that took over the elf mage impossible to win. Is there something I'm missing in this quest?
Wow. You're seriously ripping into me on this? Crafting in DA:O basically boiled down to running around to two or three different vendors to buy your materails,e then opening said crafting menu and mass creating them. When you were late in the game, post Warden Treaties, it wasn't about going from location to location and exploring. You've already seen what was there to be seen. It was about getting the crap you needed to be properly supplied for the end game.Zefah said:Having to do something to get something? Tedious. Please streamline it to the point where, if I want an item, I should be able to press a single button to get that item! Also, while you're at it, please streamline travel so I can just click on a list of locations at any time and travel there instantly. The actual act of walking any kind of distance is just so tedious. More press button for awesome, please!
FlyinJ said:I have a question regarding the "Bad Dreams" quest:
Does it matter who I take into this quest? Two of the people I took (the elf mage and the human tank) both got taken over by a demon. First the tank, then the mage... and it made fighting the demon that took over the elf mage impossible to win. Is there something I'm missing in this quest?
Reluctant-Hero said:Wow. You're seriously ripping into me on this? Crafting in DA:O basically boiled down to running around to two or three different vendors to buy your materails,e then opening said crafting menu and mass creating them. When you were late in the game, post Warden Treaties, it wasn't about going from location to location and exploring. You've already seen what was there to be seen. It was about getting the crap you needed to be properly supplied for the end game.
I wasn't even getting into how the rest of DA2 is streamlined to hell and back, which I hate, or the stupid David Silverman marketing bullshit with "A for Awesome".
I'm all for immersion too, but crafting is improved in DA2. But across both DA games, it's a joke compared to The Witcher's crafting system which was essential to that game.
Follow up with Twin Fangs as well, you can destroy just about any enemy quickly.Kyoufu said:I dunno, being a rogue I took care of them really quickly. Assassinate does tons and tons of damage <3
Now this I agree with. But if they had done that, DA2 would have an even larger shit storm of negativity surrounding it than it has now. If that's even possible...Zefah said:Honestly, if they decided this was the way to go, they should have just removed crafting completely and sold the crafted items in normal stores.
Lostconfused said:This has been going on forever.
After BG2 we got NWN
After Kotor there was Jade Empire
After DA:O we have DA2
This is Bioware's track record. There is a fifty fifty chance the game is either great/good or mediocre/bad.
Edit: I left out ME and ME2 but people tend to have their own opinion as to how that one goes.
If non-combat, non-story elements are done in a way that isn't tedious, then they're not tedious. If they are done in a way that's tedious, they're tedious. That's a dumb way to say it, but it's still basically true. Nobody thinks that crafting and travel are inherently bad things; only that implementations to date have been more detrimental than helpful to the overall quality of the game. I don't think I've ever seen anyone go, "Why are JRPGs removing random battles? Yeah, they sucked, but improve them, don't remove them", you know?Zefah said:I just think it's ridiculous how some people seem to think anything that isn't combat or a story sequence is "tedious".
Reluctant-Hero said:But across both DA games, it's a joke compared to The Witcher's crafting system which was essential to that game.
subversus said:By the way has someone invested in strength for rogue? It's the most difficult class to upgrade because it deals melee damage but also needs dexterity and cunning.
subversus said:By the way has someone invested in strength for rogue? It's the most difficult class to upgrade because it deals melee damage but also needs dexterity and cunning.
I barely messed with strength. I finished my playthrough at level 23 with Strength only at 17. Dexterity was 39, Cunning and at 30. Do note these are the attribute numbers when I have Hawke completely unequipped. (no weapons, armor, rings, and so on).subversus said:By the way has someone invested in strength for rogue? It's the most difficult class to upgrade because it deals melee damage but also needs dexterity and cunning.
TheUsual said:Do note these are the attribute numbers when I have Hawke completely unequipped. (no weapons, armor, rings, and so on).
subversus said:yes, I understand.
then please tell me people why the fuck Bioware did other parameters available for all classes while there are only 2-3 useful for them????? That's not the case in Divinity II for example.
Yeah, that caught me off guard at first, but I realized you get plenty of opportunities for great armor for your specific class throughout the game (plus the Champion Armor). And I like the fact that game told what each attribute was doing when you leveled up.HadesGigas said:All of them do SOMETHING for each class, but some aren't that important of things. And of course there's armor that requires certain strength or whatever that are meant for other classes but you could use if you really felt like it. It's not like anyone other than Hawke can wear them!
Yes, armor. My largest gripe with DA2. You get so much class specific armor that just becomes trash because it's geared for X class and your Hawke doesn't meet the requirements for them.HadesGigas said:All of them do SOMETHING for each class, but some aren't that important of things. And of course there's armor that requires certain strength or whatever that are meant for other classes but you could use if you really felt like it. It's not like anyone other than Hawke can wear them!
Then stop?Gvaz said:I'm almost at the end of the game, I can't wait to be finished with this stupid game.
The more I play it the more I hate it
Basileus777 said:Strength only helps prevent knockdowns for Rogues. Dex raises melee damage for them.
Kyoufu said:You only need 40 DEX to equip any rogue item in the game. The rest goes into CUNNING. One of the passive talents increases rogue attack damage using that stat.