WickedLaharl
Member
We probably won't see another RPG try something like this for a long time.
Good.
reusing the same areas for 20+ hours like DA2 does is criminal.
We probably won't see another RPG try something like this for a long time.
Patryn said:I hate to keep harping on this point, but I could forgive it if it only applied to sidequests, just like ME1, but given that I'm fairly certain I've now already seen 99 percent of all the locations in the game, it just makes me sad.
Trickster said:Right...Tesselation so noticable that the only way to notice it, is to bring the camera down to the ground in order to be able to see it. Did you see the video in my post? that's the kind of tesselation that I feel some of the enviroments looked like they were designed to have, except they don't.
Dragon Age 2: A Missed Opportunitysubversus said:fuuuuuuuuuck this
they hadreally powerful stuff in Act II but writers RUINED the moment!
EternalGamer said:We probably won't see another RPG try something like this for a long time. I know that idea may make many of you here happy. But I think it sucks because I am bored with the "epic hero on epic quest for epic loot" formula.
subversus said:Tesselation is noticeable in the game. There's a difference but it's not overdone.
And if they had a lot of tesselation only 6970 in Crossfire could run it.
Trickster said:I'm not saying they should have a lot of tesselation in the game, The only thing I'm saying is that a lot of the places in the game looks like they were designed to have heavy tesselation similar to what is in the demo I linked to. My comments are nothing more than a critique of the game having a very low poly count that make it look quite ugly, even with very high settings.
Kyoufu said:Can't believe people are actually arguing if Origins is better than DA2. Of course it is. DA2 is a game made in a year and a half and it shows. The dungeons were recycled to hell and back. You only have one city etc.
They didn't do a horrible job in that limited time, but lets not kid ourselves here, Origins is clearly superior.
Patryn said:Well, I'm now deep into Act 2, about 25 hours in, and I have some new thoughts:
I like Varric. It's funny, because I DESPISED the look of the character at first, but I really like the character.
Anders sucks. It's been said before, but he's clearly not the same Anders that I had in Awakenings.
The recycled dungeons are a fucking joke. It was funny, when I hit what looked like a new dungeon doing one of Sebastian's quest, I was ecstatic. It was the first new looking dungeon I'd seen in like 10 hours.
Then I just figured out that it's exactly the same as one of the cave maps, just with different art assets. Then I began sitting and wondering why they spent the time making new art assets but couldn't bother changing the basic layout of the dungeon.
I hate to keep harping on this point, but I could forgive it if it only applied to sidequests, just like ME1, but given that I'm fairly certain I've now already seen 99 percent of all the locations in the game, it just makes me sad.
It just continually astounds me how many bad decisions must have gone into the making of this game.
EternalGamer said:We probably won't see another RPG try something like this for a long time. I know that idea may make many of you here happy. But I think it sucks because I am bored with the "epic hero on epic quest for epic loot" formula.
Tessellation is just extreme bump mapping so I don't get the draw of it.subversus said:yes, I agree.
Btw as I understand tesselation doesn't generate collision so all my party members run half foot deep in pebbles. Lame.
Gvaz said:I don't get the draw of it.
Because it looks really coolGvaz said:Tessellation is just extreme bump mapping so I don't get the draw of it.
Krispy Killa v3 said:Do your characters leave permanently? Carver justbecame a Templar. Just wondering if that means he's gone for good, or do I still get him back? If i messed up by leaving him, I guess I may just jump back a save... hope not though
One way or another,Krispy Killa v3 said:Do your characters leave permanently? Carver justbecame a Templar. Just wondering if that means he's gone for good, or do I still get him back? If i messed up by leaving him, I guess I may just jump back a save... hope not though
Lostconfused said:
Relix said:So wait how do I getAnders?
Marco1 said:I have just started this game and am enjoying it. But the main complaint I have an issue with is the recycled dungeons.
I can't face giving a game my time if it will be like this so I would rather trade it towards crysis 2 on Friday.
But are all of the dungeons recycled or just the starter areas?
Thanks.
This might make you feel better, or worse. http://www.1up.com/features/interview-epic-next-gen-plan?pager.offset=0JoeBoy101 said:Thanks for linking that movie. Now I want a game from that movie. :-(
Marco1 said:I have just started this game and am enjoying it. But the main complaint I have an issue with is the recycled dungeons.
I can't face giving a game my time if it will be like this so I would rather trade it towards crysis 2 on Friday.
But are all of the dungeons recycled or just the starter areas?
Thanks.
Totobeni said:Ok, someone or something don't want me to play this game.
Royal Mail lost my package( Signature Edition), then Amazon.co.uk gave me a refund and I order again , but now my Forwarding Service say they don't have the any package for me (aka they lost it)WTF.
But then again reading other posts here,Not sure if this a bad thing or a good thing.
The ending is burning pile of shit left on your door step.Darklord said:It's still worth playing. Unless the ending fucking SUCKS I'd still give it 4/5 it's just a very flawed 4.
Something similar happened to me as well. Hearing the issue's with bugs and such. It might be a good idea to delay the purchase anyway.Totobeni said:But then again reading other posts here,Not sure if this a bad thing or a good thing.
That takes a special kind of effort.Lostconfused said:Or to put it another way. Some people thought Mass Effect 2 might have had a poor ending. This one is worse.
Darklord said:It's still worth playing. Unless the ending fucking SUCKS I'd still give it 4/5 it's just a very flawed 4.
Woo-Fu said:Things I find funny/sad about DA2:
Trash loot. Everybody hates trash loot, right? So instead of getting rid of trash loot what does Bioware do? They add variety to the trash loots, allow you to sort and sell them automatically. You can't miss the point much worse than that.
Monster closets. Bioware has streamlined the closet out of monster closets by having the monsters materialize in plain view, usually multiple times per encounter.
Instead of good/bad(paragon/renegade) we get Receptionist, Comedian, and Steroid Abuser as our alignment choices in conversations. The illusion of choice is increased while the potential outcomes of those choices are reduced.
The more time goes by, the more it seems that there is a seesaw at Bioware, on one side of which they place gameplay and on the other side of which they place voice acting/dialogue. As the voice acting/dialogue gets better, the gameplay inevitably gets worse.
MechaX said:It's actually kind of funny. By the time you hit the end of Act 1, you literally would have seen EVERY location in the game. Not even joking.
Lostconfused said:The ending is burning pile of shit left on your door step.
Edit: But you can totally enjoy it in an ironic sense. Like wow would you look at that pile of shit, some one certainly went to a lot of trouble to get all of that shit onto your door step.
Or to put it another way. Some people thought Mass Effect 2 might have had a poor ending. This one is worse.
Lostconfused said:The ending is burning pile of shit left on your door step.
Edit: But you can totally enjoy it in an ironic sense. Like wow would you look at that pile of shit, some one certainly went to a lot of trouble to get all of that shit onto your door step.
Or to put it another way. Some people thought Mass Effect 2 might have had a poor ending. This one is worse.
The end of Act 2 is definitely the highlight of the game's story (though the very last boss of Act 2 is the worst and most boring fight in the game). Act 3 is a big step down, unfortunately. It's got a fairly cool idea behind it and the basic way they handle the conflict is not bad, but they don't give any of their ideas room to properly breathe and develop. Then at the very end they make a big deal out of presenting the last major choice as "This right here is a big fucking deal and things will change because of it", only to almost immediately walk it back and force you down two nearly-identical routes anyway.subversus said:So I'm at the end of Act II and the game gets a bit better.
It's like listening to the album of your favourite band which music has been constantly getting worse over the years and then - finally - a song that have that "something" which was present on their first albums in abundance. I'm not refering to Bioware's earlier games but you know what I mean.
subversus said:So I'm at the end of Act II and the game gets a bit better.
It's like listening to the album of your favourite band which music has been constantly getting worse over the years and then - finally - a song that have that "something" which was present on their first albums in abundance. I'm not refering to Bioware's earlier games but you know what I mean.
Gvaz said:Like I've been saying all this time, the ending of each act gets better because the story gets clearer:
I'll be able to play a game like that in 2020. I'm running a 4890 right now.Lostconfused said:
Patryn said:I really, really, REALLY hope that the ME team takes a cue from DA and integrates it into ME3.
REV 09 said:Having villains with legitimate motivations is so much more interesting than RAWR!! evil Dragon!!!
I only started using runes at the High Dragon fight, which for me was the last side quest before the end. There was no point to it before that. Never bothered with crafting at all. The only potion I ever bought were the respec and permanent stat gain potions.Patryn said:Something I am curious about: Since they made runes be a lot cheaper, weaker and more disposable in this game, coupled with not being able to change companion's equipment, I've kind of just skipped enchanting all together.
(...)
Actually, now that I think about it, I've kind of stopped using crafting altogether. Which is funny, since I lived for herbalism in DA:O, but now that there's only one kind of potion, with a timer, I just don't feel the same need to supplement healing the way I did in DA:O.