Finished this yesterday after being initially quite excited, and that tapering off into what became an obligated completion. The game just became a chore, and quite quickly too, for me somewhere around the end of the first act.
There was a constant disconnect between what I wanted out of that world and narrative and then what was presented. As many others have stated, I didn't like Hawke at all. At least when Shepard communicates he isn't perpetually in douche-mode or just nonchalant about everything. There were plenty of (awkwardly-written) moments where they could have really delivered some compelling story points, but it was always ruined by either horrible delivery (see: family-related quests) or shitty gameplay attached to the quest (your waves of enemies and fetching).
I enjoyed the characters more, with some real standouts, but interaction in general between party members seemed a few pegs below Origins and Awakenings. Nothing felt like a relationship - the banter between characters, or even Hawke's dialogue with them - it was essentially 'we want to relay a piece of story to you. Sometimes it will be cute or funny'. Like the buildup to a punchline or something
And I didn't care for the antagonists or the city's strife (though the second act had a very interesting setup, it felt disconnected and a lot of it fluffed), neither of which felt very present throughout the 30 hours I invested. The timespan thing could have been fantastic, and there were a few glimpses of interesting implementation like with the recurring characters and such, but it was so under-utilized that it only really supports the notion that it was used as a way to undercut visiting new locations. Why didn't my characters age at all or undergo any real changes in the time that passed? Why were all the NPCs pretty much the same, with the same vendors doing the same schtick across ten years? Ehh. They could have done some really interesting stuff on the romance side of things with that
Also, wtf Anders.
There was a constant disconnect between what I wanted out of that world and narrative and then what was presented. As many others have stated, I didn't like Hawke at all. At least when Shepard communicates he isn't perpetually in douche-mode or just nonchalant about everything. There were plenty of (awkwardly-written) moments where they could have really delivered some compelling story points, but it was always ruined by either horrible delivery (see: family-related quests) or shitty gameplay attached to the quest (your waves of enemies and fetching).
I enjoyed the characters more, with some real standouts, but interaction in general between party members seemed a few pegs below Origins and Awakenings. Nothing felt like a relationship - the banter between characters, or even Hawke's dialogue with them - it was essentially 'we want to relay a piece of story to you. Sometimes it will be cute or funny'. Like the buildup to a punchline or something
And I didn't care for the antagonists or the city's strife (though the second act had a very interesting setup, it felt disconnected and a lot of it fluffed), neither of which felt very present throughout the 30 hours I invested. The timespan thing could have been fantastic, and there were a few glimpses of interesting implementation like with the recurring characters and such, but it was so under-utilized that it only really supports the notion that it was used as a way to undercut visiting new locations. Why didn't my characters age at all or undergo any real changes in the time that passed? Why were all the NPCs pretty much the same, with the same vendors doing the same schtick across ten years? Ehh. They could have done some really interesting stuff on the romance side of things with that
Also, wtf Anders.