Dragon Age: Inquisition |OT| As the Blight fades, BioWare returns

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C'mon.

Short.

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Please rethink your decision.
 
I'm a little weary of always roleplaying the super special outsider in this type of games. So my plan for the first playhrough is to roll with a cloistered, devoutly Andrastian human mage who gets shaken out of her comfort zone by the Breach and consorting with outliers such as Iron Bull, Cole and Sera.
 
Just bitten and preordered from the PSN store. Played a fair amount of Origins (but didn't complete it) and skipped DA2 altogether. But the combination of watching live streams this weekend, and the hype in this thread, made me click the button.

Thanks guys!
 
I'm a little weary of always roleplaying the super special outsider in this type of games. So my plan for the first playhrough is to roll with a cloistered, devoutly Andrastian human mage who gets shaken out of her comfort zone by the Breach and consorting with outliers such as Iron Bull, Cole and Sera.

I like the amount of thought you've already put into your character.

I will create Gargamel, the evil wizard from the smurfs
 
This is another great DAO song that's not on the OST. The "Camp" theme that also plays when Duncan dies.

http://www.youtube.com/watch?v=qupxaIn3pTo
It is also played when you meet your companions such as Wynne here at Ostagar and Sten in Lothering. It is subtle and it goes to establish a bond between the music and what you will experience when talking to your companions in camp. Hearing it always brings back memories of a difficult time in my life and how this game helped get me through it.

There is another instance of this in DA2 when you meet
Alistair
near the end of Act 2. However, instead of the camp theme, we get the theme from Ostagar, and just like the other examples, the music kicks in during introductions and immediately takes you back to your feelings experienced in Dragon Age: Origins.

I love little things like this.
 
All my hopes are on this game to save the giant disappointment that Q3/Q4 2014 has been so far.

And maybe Far Cry 4 too.
 
The wait is killing me! Its already preloaded, but man, is it gonna be a long day lol.

Just finished DA2 yesterday in preparation for DAI, just gotta stay strong for a little while longer.
 
It is also played when you meet your companions such as Wynne here at Ostagar and Sten in Lothering. It is subtle and it goes to establish a bond between the music and what you will experience when talking to your companions in camp. Hearing it always brings back memories of a difficult time in my life and how this game helped get me through it.

There is another instance of this in DA2 when you meet
Alistair
near the end of Act 2. However, instead of the camp theme, we get the theme from Ostagar, and just like the other examples, the music kicks in during introductions and immediately takes you back to your feelings experienced in Dragon Age: Origins.

I love little things like this.

You also hear it if you
betray Morrigan at the end of Witch Hunt.
 
I'm still currently blasting my way through DA:O (about 75% done) and DA2 (not started yet!) for the first time. I am hoping to be done with them by the end of next week, freeing me up for DA:I.

Game doesn't launch in the UK until Friday this week anyway. Can't wait, playing DA:O is really enjoyable, but the environment graphics these days don't hold up that well to say the least :) Looking forward to a similar game with cutting edge tech!
 
This OT really is the start of the game for me. If I've spent an hour with the thread, you know the game's gonne be epic. GJ OP. These last few hours are killing me.
 
So, this was just posted on RPG Codex regarding Denuvo:

Resource monitors for RAM and CPU consumption numbers, memory viewer for trying to figure out what makes it tick and track address issues, SSD analysis tools for those delicious dead blocks and data tracking
Wanna know average number of times parts of LotF exe code are tossed around between RAM and HDD in the span of one hour? 150000 copy/write iterations. That's about 10000 times more than usual. DRM constantly decrypts the game code into the memory and encrypts it back. This is the most bullcrap usage of encryption software I've ever stumbled upon. And even though code chunks are quite small(couple of kilobytes per go at worst), they are all stored in one memory block. And playing the game for 4-8 hours(depends on SSD quality) means that you can say goodbye to that block.

WTF...
 
Played this for 6 hours over the weekend (loving EA access). This game went from a pass to a buy. Seems to take the best from DA:O and DAII, and throws in a little Skyrim to make a more compelling game then any of those three.
 
Oh fucking Bioware had to fuck something(Denuvo crap) well at least the game will be installed in a regular HD, my SSD is OS only.
 
So, this was just posted on RPG Codex regarding Denuvo:



WTF...

SSD's don't work like that. They don't keep writing to the same block. There is wear management built into the firmware of the drive that prevents that.
 
"The problem with the Dragon Age Inquisition thread is that it's almost too good" Well done Shinobi, you are a master. We are so close now.
 
Well, it's the source of that quote, not the actual information behind that quote :)

Well it's the source of where you found that quote, I'm sure its made its rounds elsewhere (including the Bioware forums). Regardless the fact that the source of that quote apparently doesn't exist, and technical safeguards built into SSD are built to stop things like that from happening lead me to believe it's bullshit.
 
Nothing in that link is any cause for concern for me. The source is struggling to post any other information other than what they are demanding is true. I can't see how shortened life can be proven when there isn't a single case of dead SSD as a result of the DRM in either other game in a month. If no SSDs fail, how can there be a shortened lifespan? I don't buy that the EXE will be constantly bashing my drive and I'm not concerned (nor do I believe) that the DRM is 'holding' any significant amount of memory. As far as I can see, the only 'proof'' is that the game is CPU intensive. No bother.
 
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