Johnlenham
Member
PC for me.Shinjitsu said:Are the people that are complaining about difficulty playing on consoles?
Well what happens is I meet some ghost elf, then four jump me followed by two rooms either sides skelleys joining in!
PC for me.Shinjitsu said:Are the people that are complaining about difficulty playing on consoles?
That shit gets really annoying. I've mastered the survival skill - I should never be ambushed+surrounded.Johnlenham said:PC for me.
Well what happens is I meet some ghost elf, then four jump me followed by two rooms either sides skelleys joining in!
More or less, yes. You can do it any time after you get access to the world map, and any time before you initiate the end game.Wark said:I was wondering if you could access the DLC whenever you pleased or did you have to do it at a set time? I'm assuming you can choose when you want to do it. Correct?
I was wondering if we'd even see one. Despite it's PC focus I'm sure it will sell more on consoles. They'd really have to consider making a more console friendly combat system to please the majority of their customers. Then I heard Frag on Borecast sounding pretty certain that a sequel was in the works. I'm not sure what he's basing that on, but I hope he's right.WanderingWind said:I wonder how long it'll be before a sequel.
Fredescu said:If anyone missed it (I did at first) and wants to hear Drinky and Frag talk for half an hour...
WanderingWind said:I wonder how long it'll be before a sequel.
http://www.thegamereviews.com/articlenav-1546-page-3.htmlJ: So have you talked much about the DLC that is going to happen in the future?
M: Yeah, we have plans that stretch out for basically two years. And its going to be everything from really small stuff like item packs up to larger quests that might last an hour or two up to even fully fledged expansion packs. Really its a broad long term support plan for the game.
:lolethered said:Thanks. I'll keep this in mind the next time I need to come up with something more painful than a root canal.
DA1 took six years to make. Are they going to be working on DLC and creating a fully fledged sequel, all within two years? I doubt it.Mihku said:I wouldn't be surprised to see DA2 in 2 years time.
I'm not sure about the exact time frame, but it is going to be a lot quicker than six years for a sequel, due to the EA acquisition. After Mass Effect 2 releases in January, all they have announced is the MMO, which is a separate studio. I imagine they will stick to their established IP for a while; ME3, DA2, or possibly even JE2. And certainly they'll release something within two years.Fredescu said::lol
DA1 took six years to make. Are they going to be working on DLC and creating a fully fledged sequel, all within two years? I doubt it.
I'm not saying DA2 will take six years. It will take longer than two years.Ventrue said:I'm not sure about the exact time frame, but it is going to be a lot quicker than six years for a sequel
DA1 expansions. Perhaps more substantial ME2 DLC? I haven't been following ME2 very closely, but I'll bet they have more DLC plans for that than they did the first one.Ventrue said:And certainly they'll release something within two years.
DA already has more DLC than ME got, and it's not even a month from release.Ventrue said:And honestly, about the DLC. See: Mass Effect. I doubt there will be much noteworthy stuff.
Fredescu said:More or less, yes. You can do it any time after you get access to the world map, and any time before you initiate the end game.
They're certainly not going to release a boxed expansion, it'll be smaller DLC stuff which is eventually packed into a goty type box.Fredescu said:DA1 expansions. Perhaps more substantial ME2 DLC? I haven't been following ME2 very closely, but I'll bet they have more DLC plans for that than they did the first one.
I'm not sure I count day one DLC. It doesn't indicate that the same level of content will be sustained.DA already has more DLC than ME got, and it's not even a month from release.
Yeah, they're just gonna throw away 7 years of work because a handful of customers don't like the game for X reason... Of course there will be a sequel. And some DLC Expansions as well certainly, if not full fledged ones on the PC. Depends if they want to support it Valve style or not. Given EA being the publisher and Bioware's history I think they'll be happy with the DLC only option.Fredescu said:I was wondering if we'd even see one. Despite it's PC focus I'm sure it will sell more on consoles. They'd really have to consider making a more console friendly combat system to please the majority of their customers. Then I heard Frag on Borecast sounding pretty certain that a sequel was in the works. I'm not sure what he's basing that on, but I hope he's right.
If anyone missed it (I did at first) and wants to hear Drinky and Frag talk for half an hour about Dragon Age, check it out here: http://www.neogaf.com/forum/showthread.php?t=380565
I liked the initial debate about fantasy tropes. On the one hand worlds full of dwarves/elves/humans have been run into the ground. On the other hand, they do a good job of giving this game it's own identity and building a relatively unique lore base around it. I think The Witcher managed to give dwarves/elves/humans more of a unique feel, but without quite the depth of lore as DA.
They could do a Shivering Isle type expansion. I agree they're more likely to be downloadable. Is there a size limit for that stuff on PSN and XBL? They've been fairly adamant on the Bioware forums that DLC will be of "varying lengths" and they won't be "taking a once size fits all DLC approach" which basically means we're going to see longer stuff than Wardens Keep and Return to Ostagar. How much longer exactly, who knows.Ventrue said:They're certainly not going to released a boxed expansion, it'll be smaller DLC stuff which is eventually packed into a goty type box.
If it's done by the DLC teams, I'd count it. Remember, Shale was done almost entirely after the bulk of developers had moved on to work on ME2. So was Warden's Keep of course. Given that we basically got two pieces of day one DLC, and another one coming before the end of the year, I'd say it gives a good indication of the output of those DLC teams.Ventrue said:I'm not sure I count day one DLC. It doesn't indicate that the same level of content will be sustained.
This is a compelling point :lolPsy-Phi said:Plus...have you been awake this generation? "I'm not sure if there will be a sequel"
I'm really hoping for a substantial expack for this. "Modules" are hit-and-miss for me, and I'm more likely to pick up a $20 expack than a $7 quest, as strange as that may sound.Fredescu said:They could do a Shivering Isle type expansion. I agree they're more likely to be downloadable. Is there a size limit for that stuff on PSN and XBL? They've been fairly adamant on the Bioware forums that DLC will be of "varying lengths" and they won't be "taking a once size fits all DLC approach" which basically means we're going to see longer stuff than Wardens Keep and Return to Ostagar. How much longer exactly, who knows.
Agreed. In fact, I've said multiple times that I feel it's already too dumbed down with the number obfuscation. After playing through though, you get an understanding for how things work, so I'd be really disappointed if they changed the combat system. At least, for the PC version, I couldn't care less what they do with the console versions.I've seen a lot of comments from console players than the combat system was a "weak point" of the game. To me, it was the games strongest point (characters a close second). I don't want to see it "dumbed down" for want of a better term. In a generation where as games grow in popularity, they more closely resemble Gears of War (The Resident Evil principle), I'm not confident that any sequel will retain the combat system we have. I hope it does.
Chinner said:playing this game now; it owns.
Wallach said:Yup. Now that I'm a tad farther it's really come into its own.
Dwarves, btw, are clearly the master race in this world. Just sayin'.
The survival of your rogue relies heavily on your tank. Make sure your tank has threaten on and has trained in taunt. The survival of your tank relies heavily on your healer. You can get a specialised healer from the Circle of Magi. Prior to that, I guess you'll need to give Morrigan a few healing talents.Grayman said:My Rogue character and party not doing very well in combat situations. Now in redcliff, and in a lot of areas before hand I constantly reloading battles on normal difficulty. I am thinking about starting over as a warrior or mage.
Herbalism.Draft said:This game is hard as balls. Why are there only like 5 healing potions at each vendor, and why do they SELL OUT. They're just random weeds from the side of the road ground into a bottle. Jesus.
My rogue usually lives the longest, it is usually sten/allistair who drops dead first. I do not have a healer and seem to be locked in redcliff for the battle at night. Maybe I will go all the way back to an autosave from lothering to get the healer.Fredescu said:The survival of your rogue relies heavily on your tank. Make sure your tank has threaten on and has trained in taunt. The survival of your tank relies heavily on your healer. You can get a specialised healer from the Circle of Magi. Prior to that, I guess you'll need to give Morrigan a few healing talents.
Draft said:This game is hard as balls. Why are there only like 5 healing potions at each vendor, and why do they SELL OUT. They're just random weeds from the side of the road ground into a bottle. Jesus.
Grayman said:My rogue usually lives the longest, it is usually sten/allistair who drops dead first. I do not have a healer and seem to be locked in redcliff for the battle at night. Maybe I will go all the way back to an autosave from lothering to get the healer.
Draft said:Just random heads. My warrior, usually Morrigan since she's the only mage. No less than 4 of my other guys are warriors, and then that one girl is a rogue.
It's not that terribly hard it's just they take a lot of damage, no one knows any healing spells, and the only way to heal is with these potions that are harder to buy than legendary weapons and magical rock powder.
Why are the potions rare? It doesn't make any sense. Fucking game.
Draft said:This game is hard as balls. Why are there only like 5 healing potions at each vendor, and why do they SELL OUT. They're just random weeds from the side of the road ground into a bottle. Jesus.
There's a dude in the Dalish Elf camp/town that has unlimited stocks of the aforementioned magic weed.Draft said:Morrigan does potion making, but there are no magic weeds nearby.
Draft said:Just random heads. My warrior, usually Morrigan since she's the only mage. No less than 4 of my other guys are warriors, and then that one girl is a rogue.
It's not that terribly hard it's just they take a lot of damage, no one knows any healing spells, and the only way to heal is with these potions that are harder to buy than legendary weapons and magical rock powder.
Why are the potions rare? It doesn't make any sense. Fucking game.
WanderingWind said:A mage is one of the first two permanent characters you get....
Wallach said:Right, and this game gets exponentially easier as you gain mages and lose melee. Therefore, if you are a mage to begin with, you gain a relatively powerful and well-balanced party early. If you are not, you spend most if your time protecting the one you have with a bunch of melee you don't really want.
Draft said:Morrigan does potion making, but there are no magic weeds nearby.
Haha, hopefully the next section has near invulnerable NPCs to help me as well! It took a LONG time to kite all the corpsesWanderingWind said:Just kite enemies, man. You can do it. I believe in you.
The game drops potions when you don't have very many. This depends on the difficulty level. For instance, on easy if you have fewer than 20 potions it will heavily skew the drops to be potions. The idea is that you should always have a certain amount available, but not be able to stockpile and spam them.Draft said:Why are the potions rare? It doesn't make any sense. Fucking game.
I didn't use a melee rogue on my first playthrough. Second time around I'm playing one and I'm seriously wowed by the DPS. Sure they're basically a one trick class, but christ they're good at that trick.yacobod said:i think mages and range dps are op in comparison, they bring way more to the table with aoe, cc, and everything else
CartridgeBlower said:Just got this game from the Best Buy sale. Haven't started yet, so I'm wondering what character most people recommend playing as for my first time through? Just want to know if there's a gimped class that makes the game super hard, like the original Mass Effect.
Kind of interested in playing as a a Dwarf Mage, but apparently that can't be done, so I'm deciding which way to lean. If I play as a non-mage, is it easy to get a mage into my party and use spells that way?
Thanks in advance.