EviLore said:The problem is that pickpocketing systems with consequences result in either the player ignoring pickpocketing or abusing quicksave/quickload.
right... but you could make it better instead of dumbing it down.
maybe a "warning" in a specific color before stealing somone. green= 70-100% chance yellow= 40-70% red=0-40%. someting like that...
its much more satisfying succesfully pickpocket someone if you know you can get caught.
i cant remember anymore but how did Baldurs Gate or Neverwinter Nights handle pickpocketing?