Hey Tom,
For what it's worth, 'EA' has nothing to do with this (apart from being the parent company of BioWare).
The game was designed with limited inventory for a number of reasons, the least of which being to limit savegame size and therefore loadtimes.
Originally there was a small storage chest in the party camp, until we realized that due to the fact that there are several versions of the camp area (for reasons evident in the story) and that people were losing their items (as they were stored in the area).
By the time this problem was discovered, we had not enough time to fix the problem, plus, we decided that it was not really necessary anyway since the item limitation was rather generous compared to the initial designs at least.
The game was finalized tested without a storage chest. The item limit was never questioned or brought up during the QA phase, after all, it was part of the design.
The 'storage chest' in Warden's Keep DLC was added by the DLC team as part of their 'hey, what would be a cool feature for your own keep' brainstorming.
I'm fine with you being upset about the item limit design in the game - and fine with you being upset about the chest being included in the DLC, but I must protest the 'Oh, EA is pushing the limit for more money' tagline, because that's just not what has happened.
I categorically reject that any features or game systems in this game were designed or removed to 'bilk users for more money'
-- Georg
Lead Systems Designer
Dragon Age
georg@bioware.com