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Dragon Quest 9 |OT| Last chance* to shine

If you're looking for a good story, then DQIX is not the one you want. The game is incredibly detailed, has a lot of fantastic mechanics, and should provide at least dozens of hours of gameplay. The story is paper thin and functions only as a means to hold the game together—the real reason you should want to play it is for all of its other qualities.

DQV's story is considered very highly among fans (particularly in the West) and is incredibly endearing. It's also Dragon Quest creator Yuji Horii's favorite. The DS version shouldn't be too difficult to find; it's currently $25 on the US Amazon store and is certainly worth it at that price.

I did some research a while ago, and know DQIX is full of content, but how diverse and varied/in depth is the gameplay?
 
I did some research a while ago, and know DQIX is full of content, but how diverse and varied/in depth is the gameplay?

Given the huge number of classes, skills, weapons, and abilities, you have a wide range of options for how you choose to fight. Against more difficult enemies, though, the mechanics are about as shallow as any other RPG; you'll find similar strategies using the same classes and skills. It's not really an issue during the main story, but if you choose to fight some optional bosses then you'll likely be required to have a routine battle strategy.

I loved that the game was generally pretty open. At most points throughout the game, you can choose to ignore the story and instead go exploring, finish quests, work on achievements, collect materials and create new items, or play around with your party setup. There's just a lot to do, and there's usually a goal you can work towards that's manageable.
 

Oxx

Member
I had forgotten how many materials you have to collect to make Agates of Evolution.

Edit: Oh wow, after checking the Alchenomicon it turns out I have enough materials to make 24 Agates... if only I had enough cash to buy 24 Chronocrystals. Hmmm.
 

ghibli99

Member
I had forgotten how many materials you have to collect to make Agates of Evolution.

Edit: Oh wow, after checking the Alchenomicon it turns out I have enough materials to make 24 Agates... if only I had enough cash to buy 24 Chronocrystals. Hmmm.
With I could Canvass with you and give you that all Gem Slime map!
 

JaseMath

Member
Just started playing; about 4 hours into my very first DQ. :D It's really great so far. I can already tell I'll be playing this for a loooong time.
Are all DQ titles this charming? The translation is so well done I find myself talking to NPCs and liking it.
 

Oxx

Member
DQ9 might be the least-charming DQ I have played in terms of story and characters, but considering how many items, systems, and characters are crammed into the game, it might have the greatest number of total puns.
 

watershed

Banned
I just started a 2nd playthrough a few days ago. I would prefer to play/replay VIII but all I have with me is my 3ds. I think the release of DQX gave me the urge to play some DQ. One criticism is revived though as I'm playing the game. I wish the characters were more interesting.

I get that the custom party members removes the option to give them personalities and backstories but even the npcs in the different towns that move the story forward are boring replayed jrpg tropes. Out of all the elements that changed from past DQ games compared to IX I hope the story for XI has great characters again.
 

ghibli99

Member
Just started playing; about 4 hours into my very first DQ. :D It's really great so far. I can already tell I'll be playing this for a loooong time.
Are all DQ titles this charming? The translation is so well done I find myself talking to NPCs and liking it.
Yep, if you think DQ9 is charming, you're in for a treat with some of the other installments! NPC dialogue is definitely one of the series' strengths.
 
Still wish I could find people with maps in Atlanta.

I got the game for 9.99 on best buy's deal of the day, for my son. Hopefully it'll be something he enjoys.
 

Gambit

Member
I get that the custom party members removes the option to give them personalities and backstories but even the npcs in the different towns that move the story forward are boring replayed jrpg tropes. Out of all the elements that changed from past DQ games compared to IX I hope the story for XI has great characters again.

I am always wondering why this has to be the case. Just let the player design the "best friend", the "princess", the "rival" etc. that way one can have regular characters with personality and still offer a custom party.

In a way, that is being done with the sibling in DQX, I guess. Maybe a step in the right direction.


And I love the DQ puns. Swinedimple was great, when I finally made the connection.
 

ghibli99

Member
And I love the DQ puns. Swinedimple was great, when I finally made the connection.
Definitely! I get a kick out of saying the monster names out loud, getting an odd look from my wife, showing her the actual monster, and then seeing her smile/laugh. :)
 

Gambit

Member
Is the post-game content really that good?

I kinda stopped once I had finished the story.

Who knows, I might get into it again.

(Although I caved today and bought Chrono Trigger for the third time in my life. For DS this time. I just couldn't resist it any longer!)
 

Oxx

Member
Beating-up on the old bosses is the most enjoyable combat in the game.

I don't know if I would regard too much of the rest of the post-game stuff as 'must-see'.
 

ghibli99

Member
I really liked the post-game story quests, which are plentiful. There were some vocation skill-specific ones that were just downright annoying, though. For the most part, however, I had more fun after the credits rolled. I got a kick out of maxxing out my inn, too, even though it doesn't give you anything of real value.

If you're into gear, working towards the various Alchemiracles gets dangerously addicting. I would recommend using the Hoimi Table and obtaining the Kawasaki map (and possibly maps with Metal King Slime and Gem Slime only floors for relatively quick XP and GP). Even with all of these things at your disposal, getting everything will take forever, so you just have to weigh out what's important.

Agreed with Oxx, though -- the legacy bosses are fantastic, and become incredible challenges at higher levels.
 

Gambit

Member
Fighting legacy bosses sounds fun, especially now that I know some of them.

I might get into that. However, I know no-one locally that also has the game, so I don't really have away of obatining new maps, like that Kawasaki map you mentioned.

Hmm, I am still torn. Maybe will just do the legacy bosses and ignore the rest, since you both agreed they are the best part.
 

Oxx

Member
I mean, at a certain point beating the bosses becomes routine, and success vs failure is governed solely by how many times the boss uses Disruptive Wave.

But it is still a bit of a thrill spending three turns setting-up various magics, tension, and fources, before unleashing massive damage.
 
Really doesn't matter either way. If your party is doing well, stay the course. If you feel you could use some extra support/offense/healing, change up the party a bit and get some more skill points.
 
I was just wondering if anyone could offer some preliminary advice before starting this game--I'm generally not very "good" at RPGs so I tend to follow guides, but I don't want this necessarily to be the case this time. I know the infrequency with which I'll be able to play it is not conducive to also having a browser open too.

Is there anything vitally important I should know that the game won't tell me? Anything missable and important? Can I make any poor decisions that will make the game brutally difficult to complete? Is this game any more difficult than, say, DQV?
 
I picked up this game during the Best Buy sale and the only advice I can give so far is... Don't forget to make a party as soon as you can. I played through two bosses past when I had the chance to make a party before my retarded self realized that I could.
 
Is there anything vitally important I should know that the game won't tell me? Anything missable and important? Can I make any poor decisions that will make the game brutally difficult to complete? Is this game any more difficult than, say, DQV?

Make sure you create your party as soon as you're able; you'll get told about it briefly a few hours into the game. For some reason, a lot of players seem to miss this and end up struggling on the next boss.

Besides that, it's a remarkably easy Dragon Quest. Certainly easier than DQV, I think.
 
Make sure you create your party as soon as you're able; you'll get told about it briefly a few hours into the game. For some reason, a lot of players seem to miss this and end up struggling on the next boss.

Besides that, it's a remarkably easy Dragon Quest. Certainly easier than DQV, I think.

Interesting, I had no trouble with DQV whatsoever so that's encouraging.
 

ghibli99

Member
I'd agree on the main quest difficulty. It's not too bad at all, although some bosses can be annoying with their sometimes near-clairvoyant choices and targets in battle. :)

Have fun!
 
Thanks, y'all. Any recommendation for weapon specialization for my main character? I loved boomerangs in DQV, but it doesn't look like they're in this.
 
Thanks, y'all. Any recommendation for weapon specialization for my main character? I loved boomerangs in DQV, but it doesn't look like they're in this.

Boomerangs certainly are in DQIX. It's a staple of the series! It all comes down to personal preference; if you want your main character to prioritize attack power, sticking with a sword is probably your best bet.

The game is quite experimentation-friendly, so don't be afraid to try new things and switch it up every now and then. If you're going to put points in the weapon skills, however, it's obviously best to pick the ones that you're planning on using the most.
 

Dunbar

Member
Is there a general length of time it takes people to complete the main game? I just finished getting the fryggs at 35 hours, and I'm not particularly thrilled with the game overall so I'd like to power through the rest of it so I can finish and move on to something else.
 

Mr. Fix

Member
Is there a general length of time it takes people to complete the main game? I just finished getting the fryggs at 35 hours, and I'm not particularly thrilled with the game overall so I'd like to power through the rest of it so I can finish and move on to something else.

The game gets so much better once you've collected the fyggs. I'd say you've got a third(?) left to go through. The game's plot actually starts to unravel here.
 
Is there a general length of time it takes people to complete the main game? I just finished getting the fryggs at 35 hours, and I'm not particularly thrilled with the game overall so I'd like to power through the rest of it so I can finish and move on to something else.

The game is estimated to take about 40 hours. Some need more, some need less, but you're in the home stretch. Just a few large dungeons, the rest of the plot and you're done.
 
I just finished DQIX last night. It took me 45 hours. Minstrel lvl42, Mage lvl41, Priest lvl41 and Warrior ivi42. No rare items and no buffs of any kind used, just old school attack, attack, heal, attack. I never even touched alchemy.

Overall I enjoyed it equally to IV and V but not nearly as much as VIII. The little stories along with the emotional music make for some touching scenes. The story really started to pick up after that last fygg was found. I just wish my party members were more involved in it.

Great game. I enjoyed it quite a bit, but it honestly makes me want to go back and replay DQVIII.
 

ghibli99

Member
I just finished DQIX last night. It took me 45 hours. Minstrel lvl42, Mage lvl41, Priest lvl41 and Warrior ivi42. No rare items and no buffs of any kind used, just old school attack, attack, heal, attack. I never even touched alchemy.

Overall I enjoyed it equally to IV and V but not nearly as much as VIII. The little stories along with the emotional music make for some touching scenes. The story really started to pick up after that last fygg was found. I just wish my party members were more involved in it.

Great game. I enjoyed it quite a bit, but it honestly makes me want to go back and replay DQVIII.
Congrats! Are you stopping, though? There's so much more to enjoy and discover. The main quest feels more like a demo compared to the content that follows.
 

ghibli99

Member
184 quests? Talk about bang for your buck. Thanks for the info.
Sure thing -- as long as you get the Starflight Express, just about everything else will be within your reach. There's so much to do that you could (and many people have) play this game for a year+ solid and still not see/do everything.
 

Oxx

Member
As long as you don't fall into the trap of trying to collect every single item/weapon/accessory in the game, the post-game is quite enjoyable.
 
I just finished DQIX last night. It took me 45 hours. Minstrel lvl42, Mage lvl41, Priest lvl41 and Warrior ivi42. No rare items and no buffs of any kind used, just old school attack, attack, heal, attack. I never even touched alchemy.

Overall I enjoyed it equally to IV and V but not nearly as much as VIII. The little stories along with the emotional music make for some touching scenes. The story really started to pick up after that last fygg was found. I just wish my party members were more involved in it.

Great game. I enjoyed it quite a bit, but it honestly makes me want to go back and replay DQVIII.

Glad to know the game is beatable with that formula--I'm generally pretty terrible at these games.

So what's the deal with this game's online mode? I just unlocked it, but the game doesn't do a very good job of explaining the point. Should I bother?
 
And oh god, party creation. I'm already overwhelmed!

Here's what I'm thinking:

Minstrel (Warrior later?)
Martial Artist
Priest
Mage

Sound reasonable enough?
 
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