Dark Octave
Banned
I never messed with online either so I couldn't tell you if it's worth it or not. I can tell you that it's not necessary in beating the game.Glad to know the game is beatable with that formula--I'm generally pretty terrible at these games.
So what's the deal with this game's online mode? I just unlocked it, but the game doesn't do a very good job of explaining the point. Should I bother?
Your lineup sounds cool. I could have probably ripped through the game if I had three warriors and a priest. Warriors have ridiculous defense and power. Mage keeps running out of magic especially early on, while the rest of your party can keep going for a little longer. Also, there are no enemies or boss fights that require the use of magic. Some spells can hit all targets at once, so that's pretty much the only benefit I got from the mage. Once he runs out of MP he's dead weight and a waste of a fourth slot. In most games, martial artist or monk can do double attack in one turn and is pretty strong. I'm not sure about this game, but that is an attractive option if that's the case. Surprisingly, my priest was a decent attacker with a staff for a lot of the game.
I kept my main character a minstel because I wanted a secondary healer who could also deal a good amount of damage. Towards the end of the game though, his healing abilities became less useful but were still welcome on long grind sessions and tough bosses.It has been quite a while, but I'm not sure what exactly a Minstrel is good for.