I'm curious how they work too. Are they repeatable? I just got the Stonecloud so everything up to now has been a linear progression so I haven't had any control over what mission I'm doing.
Game seems like a pretty solid and simple beat-em-up so far. The controls are pretty sharp, outside of the jumping (which so far thankfully has not proven important to combat). Moves seem to transition into each other very well. It looks like the dodge roll doesn't have much of any invincibility to it, but reading the skills it seems like you might be able to upgrade that window with skill points. The only thing combat-wise I'm not fond of is the block, which feels like it takes too long to actually activate; I would have preferred if the block was immediate and the camera re-centering was the binding that required holding the button down a bit longer to trigger.
For those that got burned on the pre-order thing, I did get the "Slime" version of the game, and the weapon set that came with it is really only useful for the initial set of missions. Wouldn't worry about it too much as I already need to get rid of them (though I understand the cause for frustration there).
Couple questions: are "costumes" things you can earn in the game, or are those also pre-order type bonuses from someplace? Also, I only messed around with the character switching in the last couple battles; will the AI use their Tension or magic while they are controlling the other characters, or do I need to swap to them to use their Tension and cast things like buffs manually? I found it a little awkward at first since the swap order seems like a one direction round robin kind of thing, and a few times I accidentally went one character past who I meant to and had to quickly rotate back through all of them.