Thwack thwack thwack thwack thwack thwack thwack thwack thwack thwack
How longs the game roughly, to anyone thats beat it(doubt anybody has). Is there NG+?
It takes about 20-30 hours to beat depending on how much side questing you do. My playtime was at 18:20 when I cleared it yesterday. There's a bunch of post game challenges/grinding and there's NG+. You only carry over certain things, but all your characters get +50 bonus skill points every clear (50 in NG+ / 100 in NG++ etc.)
Then learning all skills is possible?
You don't get enough to max your entire skill tree during your first run. It takes 3 cycles to get enough points.
Upper version of shaman has much better drop rate IIRC so I recommend you to move on.Is anyone else having trouble finding belle caps? Shaman refuse to drop them. I have 3 quests that need 2 each left and after 4 hours of grinding only 2 have dropped.
Are Gold Nuggets and Nuglets safe to sell?
Same here. Got so many good games at the moment, but this one will dominate the weekend.This game is out tomorrow here. I cannot wait.
Trying to figure out how to build Nera. She is pretty deadly with those bubbles and has a attack buff but not sure how else to play her.
Already at the 30 item inventory cap. WTF is this. Can you get s larger inventory?
FYI, I think you can respec at the save point.
She's a great nuker, but she costs a lot of MP (which is why she has that MP on hit thing).
Starting out, I mainly stacked up her MP and Wisdom levels, and put one in Defense for the hell of it. Then I put some skill points on the MP On Critical Hit, since most of her spells will hit weak areas. Next, I stacked her with the larger bubbles.
You want to basically stay away and nuke shit, and go midrange with the bubbles and melee only when you know it's safe. Learning her dodge helps wonders, although it's still pretty garbage..
Already at the 30 item inventory cap. WTF is this. Can you get s larger inventory?
Already at the 30 item inventory cap. WTF is this. Can you get s larger inventory?
I think it's more like taming a wild animal as a pet and then having it attack you out of nowhere. Like some Siegfried and Roy shit.There's something the IGN review brought up that's really bothering me now. Humans and monsters and friends, but then after the darkness comes they just slaughter all their former friends? I know it's an excuse for a video game but I can't help but think about that now. It's like killing friends that turned into zombies or something.
In any event, game is super awesome and nails the feel. Classic JRPG charm just oozes everywhere.
http://m.au.ign.com/articles/2015/1...nt page)&utm_content=19&utm_campaign=BlogrollOne day, cuddly monsters that the inhabitants of this fantasy land had formed a happy peace with are tainted by a dark wizard and turn on their companions. Personally, I can't imagine raising my fist against my dog no matter how vicious he became, but the people in Dragon Quest Heroes have no such restraint: the so-called heroes grab their swords and axes to tear down the creatures they once loved without mercy or the remorse you’d hope for in someone forced to kill. It’s even worse that the monsters are so hopelessly outmatched in this contest, and even the adorable slimes stand no chance against the angry mob made of you and your friends.
.... All of these traits are funny, at least initially. After the dozenth identical joke, though, the charm fades, and you're stuck with a predictable light-versus-dark story that fails to engender much excitement
Will I enjoy it if I never played a DQ game?
I LOVE musou games and this looks amazing.
Will I enjoy it if I never played a DQ game?
I LOVE musou games and this looks amazing.
Uh, yeah. Surprised you even have to ask. You can skip all the cutscenes and story stuff, because it's cute and charming, but a whole lot of fluff, and really, really gets old after the first few hours.
Uh, yeah. Surprised you even have to ask.
You can skip all the cutscenes and story stuff, because it's cute and charming, but a whole lot of fluff, and gets really, really old after the first few hours. Every cutscene is a retelling of the same joke, it's kind of fascinating. At least if you pick the male protagonist. Every cutscene is him just coming up with a plan and the other characters completely ignoring it. It was funny once.
Good thing there are a lot of creatures that defend themselves, then. The boss battles in this game are pretty decent, really make you master rapidly switching between party-members.
I was able to beat it by getting two Golem coins and summoning them at both alleys.Man, I just cannot beat this "protect the Yggdrasil Root" quest in the arena. Too many fucking golems and those lizard guys with the axes. I just get fucking swarmed.
Alena is so much fucking fun to play as holy shit.
Man, I just cannot beat this "protect the Yggdrasil Root" quest in the arena. Too many fucking golems and those lizard guys with the axes. I just get fucking swarmed.
Go out, kill a golem or two, and drop them RIGHT by a gate. That should stave off the larger creatures. You want to do this to a gate that's not too far away so you can get back, but no so close that it doesn't invalidate your strat.
Run back and take care of a gate closest to the root. After that's done, you should be getting a mob at the root. That's fine - take out the onslaught (making sure to take out the chimeras, as they drain a lot of health fast) and get a bunch of medals. Use a Golem on top of the root and run back to the previous golem, and help him clean house.
.
Now turn back to the root. It's probably getting mobbed with the lizard dudes by now, but that's fine, because you only have a few gates left. Clear them out again, making sure to use tension stuff. Once you get a breather, kick the first golem out of your party (the one doing nothing) and use a lizard or two at the root. So now you should have like a golem, a Lizard, and some other small dudes at the root.
During this lull, rush the last two gates. On the way, you can take out the chimeras with some AOE attacks, so it helps to have some spellcasters or MP on the main character.
Run back and take care of the bigger guys in the mob. If there's a gate left, use the lull again to knock out the last one. Replenish your stock of monsters as needed.
tl;dr: kill chimeras because they are cunts, set up a golem at a midrange gate and come back to it later, and alternate between far and close gates while setting up big dudes at the post to keep the non-chimera stuff at bay.
Oh, and use those "Whatever On Critical Hit" skills. That really goes for the majority of the game, but it'll help you kill big guys far faster since you'll get a strength boost for hitting them in the face (which can be used to clear out another big dude or the rest of the mob).
Go out, kill a golem or two, and drop them RIGHT by a gate. That should stave off the larger creatures. You want to do this to a gate that's not too far away so you can get back, but no so close that it doesn't invalidate your strat.
Run back and take care of a gate closest to the root. After that's done, you should be getting a mob at the root. That's fine - take out the onslaught (making sure to take out the chimeras, as they drain a lot of health fast) and get a bunch of medals. Use a Golem on top of the root and run back to the previous golem, and help him clean house.
.
Now turn back to the root. It's probably getting mobbed with the lizard dudes by now, but that's fine, because you only have a few gates left. Clear them out again, making sure to use tension stuff. Once you get a breather, kick the first golem out of your party (the one doing nothing) and use a lizard or two at the root. So now you should have like a golem, a Lizard, and some other small dudes at the root.
During this lull, rush the last two gates. On the way, you can take out the chimeras with some AOE attacks, so it helps to have some spellcasters or MP on the main character.
Run back and take care of the bigger guys in the mob. If there's a gate left, use the lull again to knock out the last one. Replenish your stock of monsters as needed.
tl;dr: kill chimeras because they are cunts, set up a golem at a midrange gate and come back to it later, and alternate between far and close gates while setting up big dudes at the post to keep the non-chimera stuff at bay.
Oh, and use those "Whatever On Critical Hit" skills. That really goes for the majority of the game, but it'll help you kill big guys far faster since you'll get a strength boost for hitting them in the face (which can be used to clear out another big dude or the rest of the mob).