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Dragon Quest Heroes |OT| - The World Tree's Woe and Some Heroes We Know

wow, jumping from Transformers to DQH sure makes huge difference. I can't stand the repetitive environments in Transformers but DQH makes varied stages with different environments. Love it :)
 
wow, jumping from Transformers to DQH sure makes huge difference. I can't stand the repetitive environments in Transformers but DQH makes varied stages with different environments. Love it :)

On the flip side, I hated going to the very laggy and unresponsive controls of DQH vs Transformers. God the dodging and blocking is terrible in this
 

Bleep

Member
On the flip side, I hated going to the very laggy and unresponsive controls of DQH vs Transformers. God the dodging and blocking is terrible in this

The controls aren't unresponsive or laggy as far as I can tell. Attacks have points in which they can be cancelled, rather than empowering the player to cancel whenever they want like in many Platinum games. Games usually do this to balance offense vs defense, giving risk to attacks by not letting you cancel into defense whenever you want. You can cancel into dodges at the same cancel points as chaining attacks together, but you can't cancel into block at all. Games that don't let you cancel into block usually do so to stop overly defensive play. Dodges and blocks are both responsive as long as you know how to use them.

I'm not sure if this kind of design suits the game, though. The enemies don't really push you to learn how to manage your offense and defense. The focus is definitely on empowering offense in the moment to moment combat rather than managing risk. Outside of bosses I don't feel like I'm forced to think about defense, just the amount of time it takes me to defeat enemies and travel from point to point.
 

B-Dex

Member
Why do I still not have Maya. Got the brides 2 zones ago and still no sign of her.

Soon.

Also dispite the story being meh the banter between characters is pretty fun.

And I almost lost the quest escorting a merchant through town due to those horrible silver monkeys. Just barely saved him with a sliver of health left. One more hit and he would have been done for. Was exhilarating.
 

Apt101

Member
Is there some sort of storage option in this?
I'm constantly running out of room due to my ingredients.

Look for a quest with the word ingredients in the title where you have to collect three grubby bandages from skeletons. Look at the quests in Collissea, use the touchpad to see what enemies spawn in it. Choose one with skeletons (I think they all have them). Grind until you get three of the items. You can look in the Misc options menu to track quests. When done cast Evac from the options menu and turn in the quest. It will expand your inventory to 45.

More quests like this will appear later.
 

Jobbs

Banned
Dodging is fine, but I don't understand why blocking is so unresponsive. Unless you're already standing motionless, there's a large delay before you can block. Because of this I have never (so far) actually used block in a practical sense.
 

Impulsor

Member
Dodging is fine, but I don't understand why blocking is so unresponsive. Unless you're already standing motionless, there's a large delay before you can block. Because of this I have never (so far) actually used block in a practical sense.

Same for me.
 

Shahed

Member
Okay now that I've progressed quite a bit more into the game and unlocked all the characters, I thought I'd share some misgivings after my initial excitement.

I'm not a fan of Tower Defense games. It's not hard to do. Mostly it's strategically placing monsters at choke points. The Golems, Hacksaurus, Hell Fighters, and using silver monsters like Minidemon to quickly burn down big targets. Maybe it will get harder yet but it's fine for what it is. But I'd rather have a bit more depth to the combat and maybe some AI control a la gambits or Tales/Star Ocean. The Trial with two bosses back to back was nice, but a bit more control over blocking and dodging would be better

I love a lot of the Dragon Quest features. The music, art, charm and humour fir really well. However there are some things they could do without. So many menu based things just take so long. yes you can skip with X or the D-pad, but it shouldn't take ages to save, or to accept and turn in quests, and the same for the woman who gives you Medals, and using the Alchemy pot. Yes Dragon Quest does those same things, but making you wait was never a good thing. I hated the saving and returning to title times all the way back with my first DQ game in VIII, and I've never liked them since. They just drag things out and annoy me by making me wait unnecessarily.

I still like and enjoy this game though. Don't get me wrong. But after like 12 hours, certain things are just getting tedious and I just wish the game wouldn't keep making me wait around for no reason
 

Arkeband

Banned
I hated the saving and returning to title times all the way back with my first DQ game in VIII, and I've never liked them since. They just drag things out and annoy me by making me wait unnecessarily.

Considering this is a retro holdover from DQ1, your experience 'way back' to your first DQ, which also happens to be the last full-fledged single player console release, doesn't make for a strong argument. :p

But you're right, they could have made it a little less obnoxious.
 

gaiages

Banned
I've really been enjoying this thus far! I have two questions:

- When do I get Bianca? D: I want her! I just got Terry, btw.
- I've heard rumors that when streaming from the PS4 directly, the sound's shut off. I haven't been able to try it/find a stream of it myself, is that true? I don't have an Elgato and want to stream it, but it seems like a waste if there's no sound or music.

Thanks :D
 

Shahed

Member
Considering this is a retro holdover from DQ1, your experience 'way back' to your first DQ, which also happens to be the last full-fledged single player console release, doesn't make for a strong argument. :p

But you're right, they could have made it a little less obnoxious.
Oh yeah that was partly in jest! While it was my first one, I've gone back and played most of the older ones since. And it's always been annoying. Understandable at times depending on the hardware, but still annoying.
 

May16

Member
So many menu based things just take so long. yes you can skip with X or the D-pad, but it shouldn't take ages to save, or to accept and turn in quests, and the same for the woman who gives you Medals, and using the Alchemy pot. Yes Dragon Quest does those same things, but making you wait was never a good thing.

Yeah I noticed that too. It's insane. The one that drove me nuts the most was recharging your heal stones. They make you do them individually and play the damn fanfare every time.

And then there are some item shops where you can buy multiple of the same item, but others where you can only buy 1 of something at a time. It feels like different shop menus were made by different people who never talked to each other.
 
Yeah I noticed that too. It's insane. The one that drove me nuts the most was recharging your heal stones. They make you do them individually and play the damn fanfare every time.

And then there are some item shops where you can buy multiple of the same item, but others where you can only buy 1 of something at a time. It feels like different shop menus were made by different people who never talked to each other.

The first time I was able to buy Orbs, I figured I should get 4, one for each person I'll take into the field. Unless I missed something, I had to buy it, equip it, go back in, buy it, equip it, go back in, etc until I had all 4. Super annoying.
 

Shahed

Member
The first time I was able to buy Orbs, I figured I should get 4, one for each person I'll take into the field. Unless I missed something, I had to buy it, equip it, go back in, buy it, equip it, go back in, etc until I had all 4. Super annoying.
You should be able to buy and equip them onto the character you want without leaving the shop window. Still it shouldn't be such a laboured process with needless pausing.
 
Yeah I noticed that too. It's insane. The one that drove me nuts the most was recharging your heal stones. They make you do them individually and play the damn fanfare every time.

And then there are some item shops where you can buy multiple of the same item, but others where you can only buy 1 of something at a time. It feels like different shop menus were made by different people who never talked to each other.

So you can actually skip stuff like charging healstones by mashing O. They dont tell you but just smashing circle speeds up dialogue and skips stupid things like charging the healstone.
 

IronLich

Member
Just finished the main story last night.

Final party was Nera/Jessica/Yangus.

Nera is a ridiculous glass cannon. Bad enough you get the ability to activate bubble bursts with your BOOM! magic, but she gets things like Miracle Moon and Maelstrom. I swear I took down BOSS SPOILERS
The dragon after you try to escape the area after killing Velasco.
BOSS SPOILERS because Miracle Moon just kept stabbing him for damage more than the gimmick of the boss did. There's some risk/reward with you having to get MP back on normal hit, but things like Critical Surge work even on spells and bubble bursts.

Beyond Jessica's dumb healing dance that costs NOTHING in Tension, and Yangus' outrageous tanking ability, no one in the game came close to saving my bacon as much as Nera did. She sucks boss lifebars dry.
 
Played 1-2 hours so far, really liking it.

I'm already having problems deciding my party (and who to play as) and I wish the framerate was smoother, but it's a very charming game and plays great!
 

SRV

Member
Absolutely loving this! Only played around two and a half hours, but, damn this is what I needed to play.


Any advice with weapons etc.. Should I always buy new weapons, shields etc.. from the armourer as they become available, or are there drops to look out for?
 

Delio

Member
Just finished the main story last night.

Final party was Nera/Jessica/Yangus.

Nera is a ridiculous glass cannon. Bad enough you get the ability to activate bubble bursts with your BOOM! magic, but she gets things like Miracle Moon and Maelstrom. I swear I took down BOSS SPOILERS
The dragon after you try to escape the area after killing Velasco.
BOSS SPOILERS because Miracle Moon just kept stabbing him for damage more than the gimmick of the boss did. There's some risk/reward with you having to get MP back on normal hit, but things like Critical Surge work even on spells and bubble bursts.

Beyond Jessica's dumb healing dance that costs NOTHING in Tension, and Yangus' outrageous tanking ability, no one in the game came close to saving my bacon as much as Nera did. She sucks boss lifebars dry.

Nera and Jessica have been perma members of my team pretty much because of those reasons. Jessica's AI thankfully stays on healing pretty nicely when the team needs it.
 

B-Dex

Member
I'm running Luceus, Nera, Kiryl and Jessica. The satisfaction of Kiryl landing a thwack randomly and killing off big mobs is soooo good.
 

crinale

Member
Couple of tips:
- There's are liner relationship between Jessica's Coup de Grace damage and her mana (she still does damage with zero MP, but you better have full MP for maximum effect).
- Mini-medal exchanged weapons won't carry over to NG+
- Arba Castle (first area) and
Arba Town (final area)
are really one gigantic map separated into two. You'll find this at the very end though.
- Kiryl's Thwack success rate is inversely proportional to Alena's health (you can hear Kiryl panic as her health bar goes down).
 

arimanius

Member
After reading this thread I picked this up at lunch. The only game I've played like this is Hyrule Warriors. Does this play pretty similar? I know the same company makes it.
 

Kaname

Member
"stupid question"

How do I turn off the character voice from my gamepad mini-speaker? It's so fucking annoying but I can't find any option ingame. ç_ç
 
Oh boy. Fuck
Psaro
. Here I was, thinking I was overleveled, and bam. He wrecks me in like three minutes.

See you at level 50, you jerk.

And people are pointing out how overpowered certain characters are. While this is true, I really think the majority of them are pretty overpowered with the right speccing. My main, for example, is doing crazy damage off his normals.

But a few in particular take far less work to get there than others.

After reading this thread I picked this up at lunch. The only game I've played like this is Hyrule Warriors. Does this play pretty similar? I know the same company makes it.

Not really. It's more like an Action RPG. You have mobs, but that's it. It's basically an action version of Dragon Quest, from the little nods to how the structure of the missions play out (like condensed, mashed random battles).

The attack strings are the same, dodging it still important, and the characters all play wildly different (sans the two mains), but it's not really like DW.
 

derwalde

Member
Oh boy. Fuck
Psaro
. Here I was, thinking I was overleveled, and bam. He wrecks me in like three minutes.

See you at level 50, you jerk.

And people are pointing out how overpowered certain characters are. While this is true, I really think the majority of them are pretty overpowered with the right speccing. My main, for example, is doing crazy damage off his normals.

But a few in particular take far less work to get there than others.



Not really. It's more like an Action RPG. You have mobs, but that's it. It's basically an action version of Dragon Quest, from the little nods to how the structure of the missions play out (like condensed, mashed random battles).

The attack strings are the same, dodging it still important, and the characters all play wildly different (sans the two mains), but it's not really like DW.

Some tips on what skills to choose?
 
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