Dragon Quest Producer: DQ7 localization would take 1 year, wants to localize all DQ

KiTA

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The producer for the mobile Dragon Quest ports wants to localize every Dragon Quest game.

“I believe every flagship Dragon Quest title, not just Dragon Quest VII, is worthy of localizing to the best of our current abilities,” he says.

“As for Dragon Quest VII, there has not yet been an official decision to localize the title anew, but the warm messages of support we’ve received from fans have been very encouraging. I never want to let our fans down, and I will continue to do my best to bring Dragon Quest games to our audience outside Japan.”

From a longer discussion on Dragon Quest localizations with the producer of the mobile games, as well as the director of localization and head translator, this little gem from the director of Localization and their head translator for the DQ Mobile games:

For a game like Dragon Quest VII for 3DS, Koshimizu (Director of Localization) and Inoue (Head Translator) noted that “the sheer volume is what presents the greatest challenge” to localization. That involves a great level of consistency between the team of translators and coordinators, who need to know the game intimately before attempting a localization.

Fujimoto added that for Dragon Quest VII, the translation process itself would take at least a year to complete. But easing the workload isn’t a simple matter of distributing it among as many translators as possible.

“Each translator has his or her own style, and the more we add, the harder it becomes to maintain consistency on the whole,” he said. “We rely on a small group of highly talented writers to produce a superior translation, which is then handed to the editor, who sees to it the feeling and fun of the story never falters, from start to finish.”

What does everyone think? Fluff piece? It's weird to see them break radio silence about DQ7, though, especially given how they were stonewalling us about it before. I... like to believe they might be gearing up to do it, but I don't want to get my hopes up.
 
How about starting right fucking now?

This. I'm tired of hearing about how hard it is. Just hire Plus Alpha for a year and let them do their sexy thing. How much can two people doing nothing else cost? 200K each? Come on Square. Let Enix come out to play :(
 
Hey, SquEnix, hows about you finish putting out the other DQ games on iOS and put out a completely remastered 3D remake of the entire DQ franchise from I to X for a console, either the PS4 or the Wii U. I probably would never get around to playing all the games but I'd still own the fuck out of them.

I already own I, II and VIII on iOS and will totally buy III, V, VI and VII when they come out and plan on getting IV eventually too. But PS4 versions all on a single disc would be amazing. Even if the first 2 or 3 were top down sprite based.

Won't ever happen, but one can dream.

Also, get right on that translation of VII if it's really that big of a deal. You know people will buy it.
 
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Ugh. If the iOS version of DQVII ended up being a port of a lesser version of the game, I'd be so disappointed. I can't even keep up with which ports are ports of which versions of which release.
 
Would you be okay if they only localize the inevitable smartphone port of DQVII but not the 3DS version?
They'd probably release both so I wouldn't sweat it.

UNLESS they take so long that the 3DS dies, so the 3DS release isn't viable (even digitally?) in which case, well, as said "beggers can't be choosers."
 
Like I said a few days ago, it's being re-evaluated thanks to all of the stuff people said to them recently. I'm skeptical that it'll amount to something, but this is the most promising thing that's been said to date, at any rate.
 
I'd get it on 3ds or a console, but not mobile.

It's a moot point anyway since it has never come to pal territories in 17 years so I am used to it not being available.
 
I'm putting November 21st 2015 in my calendar, and we'll see how far we are when the notification goes off. You better not let me down, Fujimoto.
 
These morons are localizing the ios android one and not the 3DS one...
I can't believe it.
More likely they'd use that to justify localizing period, actually. That is, they can release across two platforms, and thus innately have wider exposure for the game. Granted it seems few care that don't already have DS/3DS systems, but still.
 
Well if an iOS/Android port came out first, at least 3DS homebrew is about to start....maybe someone can make a quick patch to use the text on the 3DS version later on once homebrew gets better.
 
If only they'd release them on platforms besides smartphones.
I mean, keep releasing them on iOS/Android, but at least release them digitally on other consoles.
 
I don't really understand the complaints about this not being localized. Dragon Quest 7 was already localized and released outside of Japan and its reception always seemed to be poor. Was the game largely reworked when they did the remake or something?
 
I don't really understand the complaints about this not being localized. Dragon Quest 7 was already localized and released outside of Japan and its reception always seemed to be poor. Was the game largely reworked when they did the remake or something?
They did work to mitigate issues people had with the original design, nevermind that one of the most maligned aspects (the visuals) were completely redone and so it looks relatively decent for its platform now rather than something that many felt should've come earlier in the PS1's lifetime rather than late enough to hover around the PS2 launch.
 
They did work to mitigate issues people had with the original design, nevermind that one of the most maligned aspects (the visuals) were completely redone and so it looks relatively decent for its platform now rather than something that many felt should've come earlier in the PS1's lifetime rather than late enough to hover around the PS2 launch.

Yeah IIRC the game was in development for a long time so I wasn't really surprised it looked the way it did. Admittedly I didn't have an issue with it but it didn't compare favorably to games released around that time and that's putting it lightly.
 
Yeah IIRC the game was in development for a long time so I wasn't really surprised it looked the way it did. Admittedly I didn't have an issue with it but it didn't compare favorably to games released around that time and that's putting it lightly.
I was OK with it, there was a charm to it and playing it with PS2 smoothing took the edge off, but it definitely wasn't a stunner, no.

Funny how much better that general look worked out on DS, though it wasn't an exact duplicate either (and few were playing DS games to be graphically wowed anyway.)
 
Yeah... I dont think so, considering how other DQ ports are bombing hard. I dont think the port itself will be profitable.

Did the previous Dragon Quest games released on the DS do well? I assumed they didn't considering SE didn't even bother to localize DQ9.

Thinking it through further they are probably localizing the Android/iOS versions in order to build the brand up in that market. It has some additional advantages as well such as lower localization costs as these games were already localized, not having to pay the much higher licensing fees to Nintendo and the longevity of the platforms will likely give the games longer legs as far as sales go compared to the 3DS which is already in the process of being phased out

Probably more logic there than most SE decisions Although that doesn't say much. And for what it's worth it I picked it up I'd rather play it on my 3DS anyway.
 
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