Play XII, it's got a huge worldMy favorite part of jRPGs is exploration. Finding hidden treasures and towns that are off the beaten path always and quests that they might generate always bring me happiness. They were kind of the original open world console games.
So FFX pretty much killed my internet in the series for a very long time since it was completely linear. Though FFXV did spark my interest in it again.
DQ on the other hand has always given me that experience and never let me down. So based on that (and slimes because they're cool), I'll always give DQ the nod over FF.
Hes right though
DQ5 was childish? Please explain how. One of the more "mature" stories I've played in a jRPG.Dragon Quest's charm is in its simplicity.
Final Fantasy's charm is in its complexity.
Final Fantasy is plagued by releasing incomplete games since the beginning of the ps2 era, and in each game is becoming more obvious.
Dragon quest is plagued by stagnation, following very simple and/or childish stories and identical combat, being differentiated mostly by whatever jump in graphics.
You say that all about FF8 like it was a good thing. Enemy scaling, junctions, etc sucked.I tried really, really, really hard to like them, but Dragon Quest games are just so boring. Dialog is infantile, story has no weight and is also infantile, same music and enemies and combat every damn game, Honestly the series should get as much shit as Madden does because they change about the same amount between games.
Final Fantasy games can have some serious flaws (the entire FF13 period is an abortion, or I should say I wish it was aborted), but I don't think the series gets enough credit for just how much changes between games. It still blows my mind that they brought RPGs to the mainstream with a fairly straightforward game system in FF7, and then with FF8 they threw the fucking junction system and enemy level scaling at players. Could you imagine if FF7 is your first RPG and then you play FF8 as your second, and trying to figure that shit out? My high school self, who played a lot of RPGs before that point, still had trouble with the concept of your character actually being more powerful the lower level they are. I grinded to 99 before beating the game, which is actually the opposite or what you want to do because it makes it significantly harder.
I said "or".DQ5 was childish? Please explain how. One of the more "mature" stories I've played in a jRPG.
FF OTOH ... Sabin suplexes a train.
The DS FF3?FF 1 through 7 after that it's DQ for me.
FF 3 was my favorite I loved the story.
DQ7 is the worst one.Both equally good.
Funnily enough, both franchises peaked at #7, lol. These are the G.O.A.T.S.:
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FF 3 on Super NESThe DS FF3?
Sounds like you got filtered, pal.DQ7 is the worst one.
I mean, FF8 had its issues, but I kind of liked how weird it was - and I normally despise level scaling. I think it sort of worked because your power levels were linked to game mechanics that exist entirely outside your character level progression stats, unlike most games where its literally a 1:1 increase of your stats with the monsters, and you never feel like you get powerful. I wouldn't say it was great or anything, but I would take a unique but flawed combat system like FF8 any day over seeing this exact screen for 10 games straight:You say that all about FF8 like it was a good thing. Enemy scaling, junctions, etc sucked.
FF8 had a cool atmosphere, but the rest of the game, including the ridiculous story made it one of the worst games in the franchise.
Have you played FFXIV? That's gotta be the last real FF Square made since IX, IMO. It obviously is an MMO, though, if you're not into those.I hope 16 can make me like FF again.
DQXI is very much a Sega Dreamcast era type JRPG, as are a lot of other JRPG's, I hope DQXII modernizes the franchise.Final Fantasy for me. I have limited experience with DQ but did play the latest game for 20 or so hours. It wasn't for me. It had charm but also felt very formulaic in design in terms of progressing through the game. It was that which ultimately saw me stop playing.