confirmed game performance is tied to the GPU! The dream of 60Fps on PS5 Pro is possible!Firefox is using more CPU than this.
He has a magic PC.
Also, you are a fool if you think that i'm gonna play worse than a ps5.
PC gaming is useless. What the fuck is the point of investing in that hardware if devs aren’t utilizing it properly?Framerate goes below 30fps in cities on a 4090
Well, they took an engine that was probably never made for huge open worlds and duktaped together some heavy RT stuff. We should be glad it's not crashing every minute.Do literally any review talk about the heavy simulation that bring down the cpus?
Massive destruction? Incredible ia? Super realistic city simulation? Is there even a reason for the game to be this heavy except devs being absolute inepts?
Does the famous big statue roam around the map destroying stuff freely or it's just a setpieces like we had in spidey 2 or ff16?
The game os not a looker in the slightest so there should be a reason to be this heavy.
Yup,some people are really sad honestly,so many great games out there that I wouldn't be able to enjoy if I was so framerate obsessed like them,some of my favourite games are from the PS3 era so they are stuck at 30 fps and I have no problem revisiting them each year.But to them they would be unplayable, it's sad...So happy i just enjoy good games and don’t obsess with frame rates. This looks like a blast.
I did run into some performance issues on PC, specifically in regards to some occasional frame droppage. Now, I should note that I never ran into any drops in frames in the open world and managed to run at a pretty consistent 120FPS, so oddly this was never an issue during combat. I only ever experience drops in frames during my time in the two biggest cities in the game, and these drops did seem specific to certain locations within those cities, such as in Vernworth's town square. However, I was running the game with all of the graphical settings at their highest, so I was able to completely offset these drops in frames with some slight tweaks that barely impacted how pretty the game looked - changes I could revert once I left said cities.
Outside of this, Dragon's Dogma 2 ran smoothly, looked incredible, and I honestly can't think of a single bug or glitch I encountered during my playthrough. Considering how beautiful Dragon's Dogma 2's world is, both from a graphical and visual design standpoint, to be frank I'm surprised I didn't experience further performance issues beyond this. During that dragon attack in Melve I spoke of earlier, a mage in my party cast a screen-encompasing blizzard, covering the dragon in a frosty texture as the light from the spell and the dragon's fire reflected off the nearby ocean in tandem - all while 20 or so NPCs helped attack said dragon alongside us. Yet, not a single dip in frames occurred.
Coming from the guy who spent the last several pages being a dumb troll who takes issue with people playing on a platform he doesn't play on?Yup,some people are really sad honestly,
From the Eurogamer review:
Seems like an annoyance more than a real issue.
Yes, I'm sniffing tons of hopium right now.
Good for him then, every has the right to change. I am no different from being able to change my opinion of him if that is the case.He was a dumb ass kid who plagiarised HBomberGuy when he first started out. He's apologised profusely for doing so many times. Now he's a fairly decent YouTuber, who is probably a little more trustworthy than some because he got caught and paid the price, and learned from it.
Anyway... if this game is basically the same as Elden Ring in terms of exploration then i don't care about performance issues. It sounds right up my alley.
You mean in terms of having to worry about such things? You must know you are settling for lesser performance on console but I guess you don't mind.This game is an example of why I had to stop PC gaming. The chase for performance/visuals just got too much. Being a console peasant is a much easier and more enjoyable experience for me.
Lies of P is trash.
This is all part of the funbuy a new pc
it'll be fun they said
welp, i did just that
bought a new comp
and yet i'm fucked
why
It’s a compromise I made. Lesser performance/visuals, for ease of mind and plug and play gaming. I’m not even a fan that there are graphics options on console games. Devs should make a choice and build their game around it, like they used to. But that’s going off topic.You mean in terms of having to worry about such things? You must know you are settling for lesser performance on console but I guess you don't mind.
From Eurogamer.Do literally any review talk about the heavy simulation that bring down the cpus?
Massive destruction? Incredible ia? Super realistic city simulation? Is there even a reason for the game to be this heavy except devs being absolute inepts?
Does the famous big statue roam around the map destroying stuff freely or it's just a setpieces like we had in spidey 2 or ff16?
The game os not a looker in the slightest so there should be a reason to be this heavy.
During that dragon attack in Melve I spoke of earlier, a mage in my party cast a screen-encompasing blizzard, covering the dragon in a frosty texture as the light from the spell and the dragon's fire reflected off the nearby ocean in tandem - all while 20 or so NPCs helped attack said dragon alongside us. Yet, not a single dip in frames occurred.
Yep. That's the TLDR version. DLSS seems completely busted also. Hoping the fix for that will lead to noticeable gains.So performance on PC in fine on open areas but drops to console levels at big cities.
I'm just tired of every discussion about this game being about framerate, we're in a review thread of a game that has an aggregate of 87 meta and no one is talking about anything but the damn performance and acting like it's the end of the world that it's not 60 fps.
Its incredible to me that this is where we are at now with the stupid console iterations. I understand getting it to work across all different variations of PC is insane but the consoles...nothing should be allowed to dip below 30. Like now i have to buy a ps5 pro to play it properlyThe performance issues on all platforms is a fucking disgrace, seriously.
It's going to take a lot of bows from Capcom survive the upcoming Steam reviews..
Edit: Even the NPC pop-in is atrocious. I mean, it's even worse than in Assassin's Creed Unity ffs! What an achievement..
Agreed. It ran like butter.
Lies of P ran and played better at launch than Dragon's Dogma 2 ever will.
I'm just tired of every discussion about this game being about framerate, we're in a review thread of a game that has an aggregate of 87 meta and no one is talking about anything but the damn performance and acting like it's the end of the world that it's not 60 fps.
There was no such insane talk during the PS3 or PS4 era,but once the PS5 came around despite 30fps being the norm for decades suddenly 30fps was "unplayable" "broken" "bullet time".
But whatever,yet another DD2 thread ruined by fps purists.
No,I take issue with the fact that you fps purists have been shitting the Dragon's Dogma 2 threads ever since it was announced that the game won't be 60 fps. It just so happens PC players are the ones always complaining about fps.Coming from the guy who spent the last several pages being a dumb troll who takes issue with people playing on a platform he doesn't play on?
Then why are you at the very center of this and fanning the flames about PC performance more than anyone else here?
There's an entire thread of console gamers crying about the game being 30fps. WTF are you smoking?No,I take issue with the fact that you fps purists have been shitting the Dragon's Dogma 2 threads ever since it was announced that the game won't be 60 fps. It just so happens PC players are the ones always complaining about fps.
Is DLSS broken everywhere? If it's only in big cities thats fine, because DLSS does nothing when you are CPU bound (only Frame Gen helps)Yep. That's the TLDR version. DLSS seems completely busted also. Hoping the fix for that will lead to noticeable gains.
Is DLSS broken everywhere? If it's only in big cities thats fine, because DLSS does nothing when you are CPU bound (only Frame Gen helps)
there could be CPU bound settings. I don't like the "max" settings term I'm seeing thereUpscaling performance improves in the open world. There is a drop down here for selecting open world or Vernmouth:
Dragon's Dogma 2 performance analysis: It'll take everything your PC has and still want more
I hope you have a top-end CPU and GPU because you're really going to need them.www.pcgamer.com
wind status?
I'm just tired of every discussion about this game being about framerate, we're in a review thread of a game that has an aggregate of 87 meta and no one is talking about anything but the damn performance and acting like it's the end of the world that it's not 60 fps.
There was no such insane talk during the PS3 or PS4 era,but once the PS5 came around despite 30fps being the norm for decades suddenly 30fps was "unplayable" "broken" "bullet time".
But whatever,yet another DD2 thread ruined by fps purists.
Running at 30fpswind status?
Absolute ineptitude it is then.Well, they took an engine that was probably never made for huge open worlds and duktaped together some heavy RT stuff. We should be glad it's not crashing every minute.
So 20 npcs attacking a dragon is what make the game run like a turd all the time?From Eurogamer.