HalfBakedProphet
Member
The copy/paste thing is overblown. There are multiple sanctums and some assets are reused. I'd rather have a longer dungeon with some room layouts copied a few times than a shorter one with all original architecture
The complains about it too challenging/unfair are funny in that a lot of the enemies people get stuck on are strategy based, not stat or equipment based. Having good equipment helps, but how many posts in here have been about Gazer? He's not difficult once you figure out his weakness. He's actually really easy. Same thing for Daimon, we all thought he was impossible and now were farming him in minutes for loot. There are a lot of layers and subtleties to this new content. It keeps with the spirit of DD vanilla in terms of progression, you just need to stick with it. Getting frustrated and writing it off as unbalanced or broken after a few hours isnt giving this new content its due.
The complains about it too challenging/unfair are funny in that a lot of the enemies people get stuck on are strategy based, not stat or equipment based. Having good equipment helps, but how many posts in here have been about Gazer? He's not difficult once you figure out his weakness. He's actually really easy. Same thing for Daimon, we all thought he was impossible and now were farming him in minutes for loot. There are a lot of layers and subtleties to this new content. It keeps with the spirit of DD vanilla in terms of progression, you just need to stick with it. Getting frustrated and writing it off as unbalanced or broken after a few hours isnt giving this new content its due.