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Dragon's Dogma: Dark Arisen PC |OT| Wolves hunt in 4K

Ogawa-san

Member
People with warrior pawns and Arc of Might/Deliverance equipped: why?

It's been surprisingly hard to find warriors past lv100, especially without charged attacks.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
why was Medeleine my "beloved" if I gave the ring to Mercedes? Bug?
 

Steel

Banned
why was Medeleine my "beloved" if I gave the ring to Mercedes? Bug?

If you max two people out, then the one you last talked to will be your beloved. Yep.

That being said, it's more useful to have madeline as your belvoed since it adds a shop to Cassardis when you don't have access to Gran Soren.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
so I heard you should be 80 to 100 to go to BBI but im not even 50 now that I "finished" the game. Whats up with that? :(
 

Steel

Banned
so I heard you should be 80 to 100 to go to BBI but im not even 50 now that I "finished" the game. Whats up with that? :(

Honestly, you can do the first parts of BBI at level 20. You'll get your ass handed to you a few times, but it's doable for awhile. BBI increases in difficulty the deeper you get.
 
Aught is the opposite of naught.

Anything vs. nothing.


There's one term I can't figure out the meaning to, but I've already forgotten it. It was a short word.
For the pawns you rent, the owner only gets updates when you release? So if I have their pawns for like 10 levels without releasing and resummoning, they get nothing in the meantime?

Yeah, they can only receive what you rate. And you only rate when you release.
 

Not Spaceghost

Spaceghost
so I heard you should be 80 to 100 to go to BBI but im not even 50 now that I "finished" the game. Whats up with that? :(

Really you should be able to handle BBI as soon as you've got some everfall gear dragon forged.

My suggestion is participate in the ur dragon (or kill it during one of its grace periods) get the full set of abyssnial gear and a decent weapon, then get it dragon forged.

You're ready for BBI at that point.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Really you should be able to handle BBI as soon as you've got some everfall gear dragon forged.

My suggestion is participate in the ur dragon (or kill it during one of its grace periods) get the full set of abyssnial gear and a decent weapon, then get it dragon forged.

You're ready for BBI at that point.

im not sure how everfall works. I
went there as part of the post game quest, killed some eye of the beholder monster, and then I couldnt do anything else in that room. I went outside and it told me to jump down the everfall again. Do you have to take note of which ledge you grab or the fall is just window dressing and it just acts as a "door" to the next part?

edit: oh also I cant find Madeline in Cassardis, even tho I did bad business quest and gave her the money and shit. wtf?
 

Not Spaceghost

Spaceghost
im not sure how everfall works. I
went there as part of the post game quest, killed some eye of the beholder monster, and then I couldnt do anything else in that room. I went outside and it told me to jump down the everfall again. Do you have to take note of which ledge you grab or the fall is just window dressing and it just acts as a "door" to the next part?

There are like 12 floors of the everfall, each one is like a mini 2 room dungeon with it's own chest spawns and mini boss.

Just keep landing on them and doing them, the 7th floor (chamber of lament) is the ur dragon.
 
im not sure how everfall works. I
went there as part of the post game quest, killed some eye of the beholder monster, and then I couldnt do anything else in that room. I went outside and it told me to jump down the everfall again. Do you have to take note of which ledge you grab or the fall is just window dressing and it just acts as a "door" to the next part?

edit: oh also I cant find Madeline in Cassardis, even tho I did bad business quest and gave her the money and shit. wtf?

Only the first time the actual door doesn't matter.
 

kanuuna

Member
I think I'm done tweaking ENB to my liking, if anyone wants to try what I'm going with, here's the thing on Dropbox. You'll still need the .dll from ENBdev as usual.

I don't have too many screenshots for demonstration but here's a quick comparison between vanilla and ENB on.

Vanilla said:
DDenbbefore.jpg
ENB said:
 

Aikidoka

Member
I've enjoyed the platforming and mobility this game gives you (with double jump and roll). Combat can also be pretty fun - especially once I got hang of climbing on the huge monsters . I would say that every rpg that has you fight giant enemies should consider incorporating a similar mechanic.

However, the game is so easy that I often find myself not really engaged in the combat, and after killing a dozen chimera, cyclops, and golems each, it doesn't really feel all that cool to beat them. Reviving Pawns in the middle of a fight is way too fast and simple. That coupled with being able to pause and instantly use your curatives, switch your weapons, and even exchange any items between yourself and the pawns - which basically undoes any balancing the carrying capacity does - really just destroys any tension these fights have. Basically, the game lets you turn your brain off during supposedly intense fights without any repercussions.

Also having something like a dodge roll locked to daggers just sucks; combat feels really clumsy without it. It makes me not want to experiment with any classes/weapons other than daggers, and experimentation is really the core of the gameplay cycle and the biggest thing the game has going for it.

The storytelling is also pretty bad with very low production value - for lack of a better term.
 

Morrigan Stark

Arrogant Smirk
So at what point should someone go to BBI?

I don't want to accidently cross a point of no return and have to do it in NG+.
The point of no return is in the FAQ in the OT.

In any case, NG+ isn't a big deal, as the difficulty doesn't change (unless you purposefully put it on hard mode). It would suck having to do the escort the hydra head quest again just to unlock Gran Soren though I guess.

If you max two people out, then the one you last talked to will be your beloved. Yep.

That being said, it's more useful to have madeline as your belvoed since it adds a shop to Cassardis when you don't have access to Gran Soren.

Madeleine's shop
is still in Cassardis even if she's not your beloved, assuming you did her final side-quest.

That is why I made sure to punch Madeleine and Aelinore a few times so they wouldn't fall in love with me. xD I picked Mercedes for my male Arisen because she's by far the more interesting and cooler female character of the game.

Her dialogue when you give her the Arisen's Bond
, and in post-game in the Arisen's house
, is pretty amusing. Glad I picked her.

Shouldn't the opposite to nothing be everything?
Or "something", which is what "aught" actually means (I think?).

Edit:

im not sure how everfall works. I
went there as part of the post game quest, killed some eye of the beholder monster, and then I couldnt do anything else in that room. I went outside and it told me to jump down the everfall again. Do you have to take note of which ledge you grab or the fall is just window dressing and it just acts as a "door" to the next part?
This map may help:
OofeHys.gif

I've enjoyed the platforming and mobility this game gives you (with double jump and roll). Combat can also be pretty fun - especially once I got hang of climbing on the huge monsters . I would say that every rpg that has you fight giant enemies should consider incorporating a similar mechanic.

However, the game is so easy that I often find myself not really engaged in the combat, and after killing a dozen chimera, cyclops, and golems each, it doesn't really feel all that cool to beat them. Reviving Pawns in the middle of a fight is way too fast and simple. That coupled with being able to pause and instantly use your curatives, switch your weapons, and even exchange any items between yourself and the pawns - which basically undoes any balancing the carrying capacity does - really just destroys any tension these fights have. Basically, the game lets you turn your brain off during supposedly intense fights without any repercussions.

Also having something like a dodge roll locked to daggers just sucks; combat feels really clumsy without it. It makes me not want to experiment with any classes/weapons other than daggers, and experimentation is really the core of the gameplay cycle and the biggest thing the game has going for it.

The storytelling is also pretty bad with very low production value - for lack of a better term.
Should have put it on Hard then.... also, go to Bitterblack Isle and tell me if it's still too easy.
 

Steel

Banned
Madeleine's shop
is still in Cassardis even if she's not your beloved, assuming you did her final side-quest.

That is why I made sure to punch Madeleine and Aelinore a few times so they wouldn't fall in love with me. xD I picked Mercedes for my male Arisen because she's by far the more interesting and cooler female character of the game.

Her dialogue when you give her the Arisen's Bond
, and in post-game in the Arisen's house
, is pretty amusing. Glad I picked her.

Huh. Didn't know that. The playthrough I got her as my beloved was also the only time I completed her sidequest.

Is the eye boss immune to magic? because I spentb the last hour farmin DC to get the best spells -__-

No.
 

Aikidoka

Member
Should have put it on Hard then.... also, go to Bitterblack Isle and tell me if it's still too easy.

Based on this thread and the FAQ in the OP hard mode just makes things more tedious. Tweaking health bars doesn't really add any more strategic layers, especially for a game like this where it's so easy to spam everything.

I'll try out BBI at some point, but the inclusion of difficult bonus content doesn't alleviate any problems the main game might have.
 

Steel

Banned
Based on this thread and the FAQ in the OP hard mode just makes things more tedious. Tweaking health bars doesn't really add any more strategic layers, especially for a game like this where it's so easy to spam everything.

I'll try out BBI at some point, but the inclusion of difficult bonus content doesn't alleviate any problems the main game might have.

Hard doesn't add health bars. It adds damage to the enemies.
 

charpunk

Member
If anyone still can't connect to server at the inn and is also using Bitdefender, Bitdefender is the reason why. Apparently it blocks the connection when resting at the inn, but doesn't block connectivity for enlisting pawns online even though the game is white listed.

That was so frustrating.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
post game spoilers:

noble quarter guards
works for vocation leveling but it sure it slow. I left it doing it while I took a shower and made a snakc and ate said snack, and its only rank 4 ;_;

not complaining btw, just saying it :p
 

Aikidoka

Member
Hard doesn't add health bars. It adds damage to the enemies.

So it effectively decreases your own health bar. Regardless, it still just means that you have to pause more frequently to eat some food or drink some milk.

DD also negates it's own stamina system. When I can just pause and eat mushrooms/fish and instantly get start using abilities/casting spells like nothing happened, what, exactly, is the point of having a stamina bar?
 

Steel

Banned
So it effectively decreases your own health bar. Regardless, it still just means that you have to pause more frequently to eat some food or drink some milk.

DD also negates it's own stamina system. When I can just pause and eat mushrooms/fish and instantly get start using abilities/casting spells like nothing happened, what, exactly, is the point of having a stamina bar?

You can't pause and eat when you get 1 shotted by any attack that's half-way powerful even mid to late game. The game does have a problem with being able to use infinite health/stamina pots in menu at any point, we agree on that.
 

KarmaCow

Member
So it effectively decreases your own health bar. Regardless, it still just means that you have to pause more frequently to eat some food or drink some milk.

DD also negates it's own stamina system. When I can just pause and eat mushrooms/fish and instantly get start using abilities/casting spells like nothing happened, what, exactly, is the point of having a stamina bar?

Early on and even later with stronger enemies, you'll get one shot from full health.

And you can carry around tons of health/stamina stuff but that also weighs you down significantly which means you'll rely on those stamina items a lot more.

Honestly the biggest stamina spender I've found is just running around. Normal attacks don't consume stamina so it's pretty trivial to build it back up.
 

Cyrano

Member
So it effectively decreases your own health bar. Regardless, it still just means that you have to pause more frequently to eat some food or drink some milk.

DD also negates it's own stamina system. When I can just pause and eat mushrooms/fish and instantly get start using abilities/casting spells like nothing happened, what, exactly, is the point of having a stamina bar?
There are a few ways to fix this.
1) mod out healing items, or mod healing items to have a cooldown.
2) no healing items at all - currently using Regeneration + Militant Dove for my HP regen
3) weaken healing items a lot - could either use weight to restrict their use or simply lower the HP/stamina restored per item
4) mod your own health - effectively, make enemies more threatening by having less health to work with

All are potential solutions, though weight is supposed to generally mitigate how much you can heal yourself. Most would have to be modded in though.

edit: Also, in practice the issues with Stamina and Health, in spite of seeming like the game would just be made overly easy by items, don't actually effect the gameplay balance as much as they do in theory.
 
edit: oh also I cant find Madeline in Cassardis, even tho I did bad business quest and gave her the money and shit. wtf?

She's either in your house back in Cassardis, or by some of the tents surrounding the field outside the pawn guild.

Is the eye boss immune to magic? because I spentb the last hour farmin DC to get the best spells -__-

It's immune to everything while it has the barrier is up. Destroy the tentacles and after a while it will tire itself out and be vulnerable.
 

Morrigan Stark

Arrogant Smirk
Honestly the biggest stamina spender I've found is just running around. Normal attacks don't consume stamina so it's pretty trivial to build it back up.
I agree with your post except this part. Special attacks like thousand kisses drain stamina quite a bit, especially when clinging to monsters (even with the proper augments), and especially on hard mode.

So on hard mode you can't just spam mushrooms and steaks because carrying those will weight you down. So you need to be careful in how you manage your stamina, you need to carefully balance your curatives loadout with weight, not to mention the weight of buff items like Conqueror's Periapts.
 
There are a few ways to fix this.
1) mod out healing items, or mod healing items to have a cooldown.
2) no healing items at all - currently using Regeneration + Militant Dove for my HP regen
3) weaken healing items a lot - could either use weight to restrict their use or simply lower the HP/stamina restored per item
4) mod your own health - effectively, make enemies more threatening by having less health to work with

All are potential solutions, though weight is supposed to generally mitigate how much you can heal yourself. Most would have to be modded in though.

I always felt that the pawn commands were useless and they should've used the D-pad for mapping consumables, while also giving the consumables short animations when used.

That would mean less fumbling around in the inventory and no stopping time to heal when near death/about to be hit.
 

Morrigan Stark

Arrogant Smirk
I always felt that the pawn commands were useless and they should've used the D-pad for mapping consumables, while also giving the consumables short animations when used.

That would mean less fumbling around in the inventory and no stopping time to heal when near death/about to be hit.
Agreed. Which is why the hotkeys are nice this time around. I wish I could bind them to the controller though, sigh... couldn't figure out a control scheme with the DS3.
 
I agree with your post except this part. Special attacks like thousand kisses drain stamina quite a bit, especially when clinging to monsters (even with the proper augments), and especially on hard mode.

So on hard mode you can't just spam mushrooms and steaks because carrying those will weight you down. So you need to be careful in how you manage your stamina, you need to carefully balance your curatives loadout with weight, not to mention the weight of buff items like Conqueror's Periapts.

If you play the game extremely cautious and constantly go and farm stakes and mushrooms and healing items,than yes the game will be easy and tedious during fights.
Also the fact that you have to constantly pause the game to heal/micro manage stamina probably means you aren't having much fun with this game. It's all about a well balanced party and right weight/augments for you to avoid the "tediousness" of going to the pause menu all the time.

Anyone remember those you tube videos No pawn no herb Chimera run?
That's how you want to play/learn the game mechanics to the fullest :)
https://www.youtube.com/watch?v=65LBrfCdQ6Y

I always felt that the pawn commands were useless and they should've used the D-pad for mapping consumables, while also giving the consumables short animations when used.

That would mean less fumbling around in the inventory and no stopping time to heal when near death/about to be hit.
totally agree with you, that the shortcut keys could have been used to assign different items there.
Perhaps holding L1 could bring the pawn commands (like kingdom hearts style of menus I guess)
 

Cyrano

Member
I always felt that the pawn commands were useless and they should've used the D-pad for mapping consumables, while also giving the consumables short animations when used.

That would mean less fumbling around in the inventory and no stopping time to heal when near death/about to be hit.
Yeah, I definitely agree with this too. Hopefully wbacon will be able to convince the devs to make the control pad easy to mod with the hotkeys.
 

KarmaCow

Member
I agree with your post except this part. Special attacks like thousand kisses drain stamina quite a bit, especially when clinging to monsters (even with the proper augments), and especially on hard mode.

So on hard mode you can't just spam mushrooms and steaks because carrying those will weight you down. So you need to be careful in how you manage your stamina, you need to carefully balance your curatives loadout with weight, not to mention the weight of buff items like Conqueror's Periapts.

I'm playing on Hard Mode and even climbing on Ogres I haven't really felt the need to spend stamina items outside of running*. Sure, I could pop some shrooms to get back to full immediately but it's not such a draw back to resort to normal attacks while the stamina builds up.

I do make it a point to have very light encumbrance though, so stamina builds up pretty quickly.

*I honestly don't know how people played this game without the eternal ferrystone, it's so tedious running from point A to point B.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
still dont quite understand the post game
everfall, structure wise, but it sure seems neat. Got another room with a chimera this time, beat that, and then I got more of a traditional dungeon with some harpies and gargoyles, which lead to a room with a bunch of locked gates and I couldnt find any switch :/
I called it there cause I gotta go to work anyway. Loot seems sweet. I keep finding 2handers which is annoying, but at least I got some sweet pants (well its a skirt) with +5 STR and +5 Magic, perfect for my hybrid MA. Place is fun, doesnt seem like it takes long to get the 20 stones the chick needs for the quest in there either, I already have 8

and to think that even if I dont go out and look for the new monsters out and about, I still have BBI to do :D

im not done with the game by a longshot (im actually really happy about that because XCOM2 is still like 2 weeks away and I was afraid i'd be done with DD soon) but I can already say / just wanted to say I loved the game (even if im not done)
 
I was really thinking about quitting DD because I hated traveling back and forth between cities. Then I found I had the Infinite Ferrystone in my stored items and it has renewed my fire in the game.
 
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