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Dragon's Dogma: Dark Arisen Steam pre-order is LIVE

It's nighttime, nearly pitch black. In the distance I spot a huge cyclops wandering on the some cliffside crags, only visible thanks to its flaming mace and glowing red eye. I use a skill to zoom in and fire a powerful arrow at its eye, but it clangs off of the beast's protective helm harmlessly, it's so dark that I wasn't aware it had armor. Now its pissed off, it begins to walk towards me...

...and immediately falls off of the cliff because it's dark out. +7632 exp

This is what I missed from the MMO. The combat has none of the dynamism featured here.
Enemies are teleported to safety if they fall, for example.
 
Honestly, I just needed a free-form action RPG that will hold me over until Dark Souls III. I could play the Witcher 3 (I've put a couple hours into it) but the combat didn't really satiate me.

But now the wind is pushing me. Can't wait to finally play the game I've been hearing about for so long.
 
This is what makes Dragon's Dogma special in my mind, honestly. It's an adventuring game with solid combat. It's not necessarily a follow-the-breadcrumbs-everywhere sort of RPG. There are tons of quests you won't even be aware of unless someone mentions it to you offhandedly or you look it up on a wiki.

And I missed that from RPGs. I do wish some of the systems were better fleshed out (like the affinity stuff) and it'd be nice if they provided more warning, but the fact that everything isn't static quest-wise is what makes the game really neat to me. It sucks for the completionists, but I also think that's a really reductive way of looking at every single game and harms the medium as a whole. Some games aren't made for you to do every little thing in your first play through (or at all), and that's always made the games better to me. I'm here for a world, not for mindless button presses.

I was able to successfully clear all the side quest on my first run with no internet/guide, and no map.It's one of those games that if you truly try your best, you wont miss out on anything.
I disabled the map, and all huds everything,I felt I needed to connect to the game via my senses. And boy did it pay off, Once I was done with the game getting the platinum was easy, since I had done all the side quest already.Playing without the map allowed me to memorize the entire map, and honestly it's a small game once you think about it.

I'd say the hardest quest for me was the find the snake purse one.
 
Dragons Dogma is about combat and lurking around. Nothing else.

And that makes it great. There's too many story driven rpgs out there. We need more rpgs that focus on mechanics and gameplay.

Then don't half ass the quests.

Every game should focus on mechanics and gameplay.

Also, the ps2 comment wasn't a dig. I love the jank.
 
Just picked up a Goblin from behind and kicked his ass off a cliff. Now I know how I picked him up, but I can't seem to replicate the kick?

Also I was wondering if staying in the fighter class for the main would hinder me massively?
 

Slayven

Member
Just picked up a Goblin from behind and kicked his ass off a cliff. Now I know how I picked him up, but I can't seem to replicate the kick?

Also I was wondering if staying in the fighter class for the main would hinder me massively?

Look at the button prompts they change situational.
 
It's nighttime, nearly pitch black. In the distance I spot a huge cyclops wandering on the some cliffside crags, only visible thanks to its flaming mace and glowing red eye. I use a skill to zoom in and fire a powerful arrow at its eye, but it clangs off of the beast's protective helm harmlessly, it's so dark that I wasn't aware it had armor. Now its pissed off, it begins to walk towards me...

...and immediately falls off of the cliff because it's dark out. +7632 exp

This is what I missed from the MMO. The combat has none of the dynamism featured here.
Enemies are teleported to safety if they fall, for example.

Lmao now I have to share how my pawn killed a chimera.

Late game spoilers:
Gorechimera actually, the one that shows up on the beach after a certain event happened.
Threw my pawn to it, so I could watch her fight it, they tussle for a bit. After some time they are like a good distance from each other, it charges her, but right before landing its attacks, she nails it with corona slash.
It trips, stumbles into the ocean and gets eaten by the brine. Fatality.
 

garath

Member
For what is worth, you can make the cart go faster by kicking the branhim that pulls the cart with B.

They wont tell you, but you can. I discovered this while the cart was in the last strech over the bridge U_U.

Ha. I didn't know that. I hated that quest. So slow. Going to use this super tip!

I'm surprised Valve hasn't automated the release process yet.

Guess someone hasn't felt like taking that particular project on.
 
If anyone's interested: We are going to stream the game in 2h15m on twitch.tv/hookedmagazin - it's 720p but if you want to see how it runs with 60 fps, there you go.

Also, to anyone new to the game: Don't get caught up in the hype too much. I love the game, put almost 100 hours into the console version and it's probably my favorite WRPG...but it has some big, BIG problems.

The beginning of this game can be beyond tedious. One of the first main quests asks you to escort an incredibly slow, wooden cart through quite a stretch of land for what feels like 20 minutes. Many side quests barely explain themselves, asking you to find certain persons without them even being present on the map. I spent quite a bit of time looking for a NPC i needed to talk to, only to find out that he only spawns during the afternoon in the city. He goes outside the city before, but isn't actually a character outside the city walls - he simply de-spawns. You have no way of knowing that. Also, you can only sleep until nightfall or morning, so you simply have to wait for 10 minutes real time for him to arrive. It's terrible quest design. Side quests also randomly fail and disappear if you progress different parts of the main story, without you ever knowing which quests you have to complete before a certain point.

It also still suffers from extreme enemy pop-up, one of the most boring fantasy worlds I have ever seen and bad dialogue & storytelling. None of this mattered too much to me since the battle system and monster designs were so incredibly awesome, but I feel like some people may expect a very different game from reading this thread and end up disappointed. Know what you are in for ;)

Wish I had read all this before I had pre-ordered, feel like I'm going to be dissapointed in most stuff in the game after playing the witcher 3, unless the combat is just that good. May have been best to wait for a sale.

I love the combat in the switcher.
 

Corpekata

Banned
It's nighttime, nearly pitch black. In the distance I spot a huge cyclops wandering on the some cliffside crags, only visible thanks to its flaming mace and glowing red eye. I use a skill to zoom in and fire a powerful arrow at its eye, but it clangs off of the beast's protective helm harmlessly, it's so dark that I wasn't aware it had armor. Now its pissed off, it begins to walk towards me...

...and immediately falls off of the cliff because it's dark out. +7632 exp

This is what I missed from the MMO. The combat has none of the dynamism featured here.
Enemies are teleported to safety if they fall, for example.

Similarly to this I was able to skip almost all of a mostly vertical dungeon because I was stabbing a troll in the face and it fell backward near a ledge, with me attached, down to the bottom and broke my fall.
 

Tiops

Member
I'm singing Into Free since last week. It doesn't want to leave my mind... And the first thing I'm going to do when the game unlocks is mod the song into the game.

The idea of putting custom songs in the game is awesome too. So much shit you can do to make things interesting lol. I really, really could use a day off of work tomorrow.
 
Similarly to this I was able to skip almost all of a mostly vertical dungeon because I was stabbing a troll in the face and it fell backward near a ledge, with me attached, down to the bottom and broke my fall.

That happened to me the first time I played, easily one of the coolest feelings a game has ever given me. I remember seeing someone do it on a stream as well, and the reaction from the viewers was super intense.

God, I was so convinced I'd be playing a new DD on a yearly basis back in 2012. What a shame things went the way they did for Capcom.
 

Sylas

Member
Wish I had read all this before I had pre-ordered, feel like I'm going to be dissapointed in most stuff in the game after playing the witcher 3, unless the combat is just that good. May have been best to wait for a sale.

I love the combat in the switcher.

DD is from 2012. If you went in expecting... basically anything like Witcher 3 I dunno what to tell you, lol.

The combat in DD is a million times better than Witcher 3's and it's far less grand in scope.
 

wamberz1

Member
All right, I've decided to go mystic knight. Class seems right up my alley with buffs and magic parries.

I just pray that a mod gets released asap which shuts pawns up when your travelling.

This is an option in the menu..



Yeah, I especially agree with how he says the creatures feel alive, as I said in my mini review, set a griffin on fire and just watch it freak out; this game has some of the most compelling animations for creatures to actually give them "character".

Even better.
 
All right, I've decided to go mystic knight. Class seems right up my alley with buffs and magic parries.

I just pray that a mod gets released asap which shuts pawns up when your travelling.

This is an option in the menu..


Yeah, I especially agree with how he says the creatures feel alive, as I said in my mini review, set a griffin on fire and just watch it freak out; this game has some of the most compelling animations for creatures to actually give them "character".
 

BadWolf

Member
Started a playthrough on my PS3 version to give Fighter a whirl (played mostly the bow classes before) and ended up playing for a few hours, the game feels so good.

Sort of made a mistake with my pawn, at first I wanted to make a big dude that would make for a good mule but at the last second decided to make it a female character of normal/shorter size... except I forgot to change all the other options. So I have a petite looking lady pawn named Roy -_-
 

red36

Neo Member

Yeah the video is on point. DD really brings back that sense of this game is a world and your going to explore it. It's foreign and alien and things are happening in the background that you aren't aware of. Enemies care, at least a little, about their lives. yeah the trek back to gran soren was a pain sometimes, but in end i appreciated the struggle. There is a real sense of discovery.
 

BadWolf

Member
Plan on making a giant sword-welding warrior. Any tips on how to progress, or what type of pawns I should use?

Warrior all the way? Start with Fighter and then move to Warrior, quite a few of the core skills you get with Fighter will be very useful for you as a Warrior.

You can also spend some time as an Assassin later to get some damage boost core skills for your Warrior.
 
Plan on making a giant sword-welding warrior. Any tips on how to progress, or what type of pawns I should use?

Have at least one mage, since you're going to draw aggro/damage as a warrior, the rest you can fill with whatever.
Also look for mages with anondyne, not high anondyne, the extra casting time makes the high version not worth it on pawns.
 
Yeah, I especially agree with how he says the creatures feel alive, as I said in my mini review, set a griffin on fire and just watch it freak out; this game has some of the most compelling animations for creatures to actually give them "character".
Well, this is a game from the company that makes Monster Hunter.
 

Karak

Member
Reviewed it: Rated it a Buy https://www.youtube.com/watch?v=pxGO-eh3dkU
For those who don't like my style

Pros:
Runs incredibly well
Gameplay is ace
Humor
Dark Souls open world feel

Cons
Some textures are terrible
Grass looks really bad in spots

I will also be posting the 1 hour Walking the Walk art and technical discuss video later today. Some interesting stuff going on here under the surface.
 
Yeah the video is on point. DD really brings back that sense of this game is a world and your going to explore it. It's foreign and alien and things are happening in the background that you aren't aware of. Enemies care, at least a little, about their lives. yeah the trek back to gran soren was a pain sometimes, but in end i appreciated the struggle. There is a real sense of discovery.

That remains one of my favorite feelings in Dragon's Dogma. When you and your pawns have an inventory that's nearly full. And you trek half-way across the map back to Gran Soren in the middle of the night with your loot and a few quests completed. The Gran Soren's music kicks in and it's all so good. Just unwind, relax, upgrade, manage your inventory, get some new quests and set out again.

Can't wait to jump into this game all over again. Never relied too much on fast-travel stones before and don't plan on doing so now.
 

Corpekata

Banned
so..if i wanna end up with hthe swordman-mage hybrid,what exactly do i have to do?

Get to level ten, save up the job points to buy the class, pretty much.

For it to be most effective you'll likely want to bounce around classes as they earn passive abilities called augments that really help out.
 

Zakalwe

Banned
Im so sorry for you.

W3's combat is fun on Death March, if you play it with the intention to RP as Geralt. IE: take everything down as efficiently as possible without taking a hit, or taking as little as possible.

It could definitely be better, but it really does depend how you approach it.
 

Majukun

Member
Get to level ten, save up the job points to buy the class, pretty much.

For it to be most effective you'll likely want to bounce around classes as they earn passive abilities called augments that really help out.

that's exactly what i was asking for..if i had to alternate the two classes to have a decent final result or not
 

Shari

Member
W3's combat is fun on Death March, if you play it with the intention to RP as Geralt. IE: take everything down as efficiently as possible without taking a hit, or taking as little as possible.

It could definitely be better, but it really does depend how you approach it.

I'm not a fan of playing a game a certain way to make it fun. Death March specially comes with some hardcore constraints that are not for people who have limited gaming time, too many chores that are masked under a "roleplaying" veil.

Edit: Sorry for the offtopic guys.
 
that's exactly what i was asking for..if i had to alternate the two classes to have a decent final result or not

No, you can just jump into the class and stick with it forever, what he's saying is that every vocation has its own set of unlockable augments, so by trying all vocations you unlock augments that could be useful for your magick knight.
 
out of curiosity is anyone bothered the DogmaGAF steam group is open to the public? We might get a few non-GAF people but since it's here to largely help us in getting folks in our friends list for pawns I didn't see the issue. But if the majority wants me to make it GAF only then I will, it just becomes a bigger hassle as then it needs to be managed.
 

Corpekata

Banned
that's exactly what i was asking for..if i had to alternate the two classes to have a decent final result or not

You'll want to alternate to get the augments, and because you'll have nothing to spend points on after a while if you don't anyway.

For instance, the basic warrior class, Fighter, gets an Augment that lets you perform perfect blocks easier. This is extremely good for Mystic Knight, as when they get a perfect block on their enchanted Magick Shields, they proc a powerful spell.
 

Palculator

Unconfirmed Member
out of curiosity is anyone bothered the DogmaGAF steam group is open to the public? We might get a few non-GAF people but since it's here to largely help us in getting folks in our friends list for pawns I didn't see the issue. But if the majority wants me to make it GAF only then I will, it just becomes a bigger hassle as then it needs to be managed.
I don't see much of a problem. What harm would the few stray non-GAFers even cause and is that worth the hassle of making the group invite only?
 
Wish I had read all this before I had pre-ordered, feel like I'm going to be dissapointed in most stuff in the game after playing the witcher 3, unless the combat is just that good. May have been best to wait for a sale.

I love the combat in the switcher.

Witcher 3 is a game that probably nailed the story quite a bit (and I think it fell off considerably in the second half) but doesn't really nail down any of it's gameplay systems particularly well, especially the combat.

Dragon's Dogma is all about it's gameplay systems. The combat, is bar none, the best in any RPG. Dragon's Dogma's only competition in the combat department comes from the Souls games as far as RPG games are concerned (I like both, I lean towards DD because I'm a huge DMC fan).

Dragon's Dogma and TW3 are pretty much the opposite of each other for me. I don't think you should go into DD with the TW3 mindset. It's a very different game and it's focused heavily on the gameplay.
 

Shengar

Member
Started a playthrough on my PS3 version to give Fighter a whirl (played mostly the bow classes before) and ended up playing for a few hours, the game feels so good.

Sort of made a mistake with my pawn, at first I wanted to make a big dude that would make for a good mule but at the last second decided to make it a female character of normal/shorter size... except I forgot to change all the other options. So I have a petite looking lady pawn named Roy -_-

Actually that's sounds cool.
 
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