Nicely done
People comparing the combat system to Dark Souls need to stop because it is simply not as smooth or good.
I killed the griffin in less than a minute![]()
Is there a reason why they make us choose two names for a character?
It said something about parental stuff but this game isn't online right?
Was okay for what It was. Although I wish I could try out a mage. Was the Griffin supposed to be this easy? I kinda had It locked on the ground stabbing it's face in. (Was pretty nice watching his face turn all bloody over time though). I'm still interested In grabbing this.
I played the Prologue Quest. Seems like a pretty bad game. There's garbage UI all over the screen, which I think you can turn off, but its on by default, making it look even more annoying than Skyward Sword's first hour. Pretty bad sign right off the bat. The combat feels loose and kinda iffy, the camera seems bad, I never know what my allies are doing, unless they start shouting something or the camera automatically shifts. There isn't even a proper tutorial for combat or what combo strings there are or what special attacks do. The entire thing was just confusing and random. General presentation is awful, graphics seem pretty bad, and when I killed the Chimera boss the cam zoomed right into a corner right through the monster model and got stuck there. Didn't have a good time at all.
Well, it'll completely block out bad words for names (I tested with shit) rather than selectively censoring words, but I imagine it's meant to be a safety net so basically no one can complain. If you straight up try to use a curseword/slur it simply can't happen, and if you try to be creative and dodge it than people actually worried about that can block it based on parental controls and STILL not worry.It's so no one has to put up with hilarious people calling their pawns B*ttf*cker or something. So the second name is the one that people see when hiring your pawn
please could someone set the console output to 720p to see if the tearing is still there?
please could someone set the console output to 720p to see if the tearing is still there?
I played the Prologue Quest. Seems like a pretty bad game. There's garbage UI all over the screen, which I think you can turn off, but its on by default, making it look even more annoying than Skyward Sword's first hour. Pretty bad sign right off the bat. The combat feels loose and kinda iffy, the camera seems bad, I never know what my allies are doing, unless they start shouting something or the camera automatically shifts. There isn't even a proper tutorial for combat or what combo strings there are or what special attacks do. The entire thing was just confusing and random. General presentation is awful, graphics seem pretty bad, and when I killed the Chimera boss the cam zoomed right into a corner right through the monster model and got stuck there. Didn't have a good time at all.
Still there on 360.
- Flying ennemies like harpies are just a pain
- Pawns all over the pace, damn confusing, who does what ?
I played the Prologue Quest. Seems like a pretty bad game. There's garbage UI all over the screen, which I think you can turn off, but its on by default, making it look even more annoying than Skyward Sword's first hour. Pretty bad sign right off the bat. The combat feels loose and kinda iffy, the camera seems bad, I never know what my allies are doing, unless they start shouting something or the camera automatically shifts. There isn't even a proper tutorial for combat or what combo strings there are or what special attacks do. The entire thing was just confusing and random. General presentation is awful, graphics seem pretty bad, and when I killed the Chimera boss the cam zoomed right into a corner right through the monster model and got stuck there. Didn't have a good time at all.
Hmm..am i the only one who had some trouble with the controls?It seems that if i move the left stick a bit more forcefull than usual my character ends up giving commands at pawns or doing an attack i didn't want...
I'll play again (obviously) to see if i can get the hang of it...
Thanks
So I think that this happens with the MT framework when the video output of the console doesn't match the game resolution.
Dead Rising and RE5 where 720p, while Dragon's Dogma is sub-hd, so there's no way to get rid of the tearing...
By the way, am I the only one who thought the camera controls are a bit wonky?
DD is sub-HD? so it's the first MT Framework game that isn't running at 720p...and the stupid bug on the 360 version is still there? yep that doesn't sound good.
Hopefully RE6 won't have this stupid upscaling bug.
No, sounds like a bug lol, I don't think my character ever do commands on her own, I'll try later
By the way, am I the only one who thought the camera controls are a bit wonky?
The camera is kind of bad if you're in a tight spot, and it's a bit zoomed in if your have your weapons sheathed, but other than that it seems ok to me, you could change the camera movement speed in the options though
DD isn't upscaled, it just have the top and bottom portion cut off as far as I know (due to letterbox), it's still lower resolution, so it's sub HD, I don't know for sure though!