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Dragon's Dogma |OT| For the night is dark and full of terrors

VariantX

Member
I find personally that the lack of fast travel keeps those weaker mobs as something to be wary of a bit longer than I would expect. I went out for a quest it took practically an entire day/night cycle to complete and I was low on health and healing items and pretty much treated them with nearly same caution as the higher level monsters. The gap between player level and the level of the monsters is closed quite a bit if you had some tough and drawn out battles during your quest. I really feel the pressure lift off of me when I finally make it back to a safe zone with a place to rest and resupply.
 

Karak

Member
I find personally that the lack of fast travel keeps those weaker mobs as something to be wary of a bit longer than I would expect. I went out for a quest it took practically an entire day/night cycle to complete and I was low on health and healing items and pretty much treated them with nearly same caution as the higher level monsters. The gap between player level and the level of the monsters is closed quite a bit if you had some tough and drawn out battles during your quest. I really feel the pressure lift off of me when I finally make it back to a safe zone with a place to rest and resupply.

Hmm that is a good point. Even with planning and using shortcuts I am an explorer and so most baddies I engage with. So I do end up low on resources and such. I DO know that I feel a very real sense of relief when I finally make it to a safe place and can rest for a moment.
 
Rather than trecking along a stretch of dangerous land, just go to the destination BEFORE the quest, drop a portal stone then get the quest and as soon as your charge appears with a blue healthbar, ferrystone out.. quest completed.

I asked earlier in the thread, but decided to just try it and lo and behold it works..

if you feel its cheating, i'd recommend waiting till NG+ to do escort missions..even at level 62 doing it normally its frustrating.
 

biocat

Member
Who did they commission to localize this game? Does Capcom have an in-house localization staff? Honestly, a lot of it feels like the English was written as the primary language. I started out playing it in Japanese, and a lot of the text was very different from what was being said in English. Honestly, it got kind of distracting, so right now I'm playing in all English, and the localized names are really excellent. Considering how much Capcom gets a bad rap for their localizations, I'm quite impressed.

8-4 did Dragon's Dogma.
 

1stStrike

Banned
Oo, just got some more good ratings on my pawn. One guy gave me a skeleton key, all 5 stars and left a comment saying he's marked my pawn as a favorite.

I set him up earlier via the wisdom chairs to focus on mages and archers, and then after capping out fighter and warrior I changed him over to a ranger and stacked up the two strength buffs on him as well as other stuff to make him tougher.

His strength right now is massive and he does a fuck ton of damage - plus he gets rid of all those annoying long-range guys first AND he stays close to me. Was totally unintentional, but I somehow created the perfect pawn. He has not disappointed me in the slightest throughout the game.
 
That's all well and good on paper, but it's straight up not fun anymore traversing most of the roads around Gran Soren. Every enemy lurks in the exact same place, so any sense of danger or trepidation is destroyed oh, I dunno, the second time along any path. Crossing not-dangerous countryside for the fifth time to turn in a quest is incredibly simple and not fun to me at all.

Like I've said, I appreciate that the game doesn't have go-anywhere-from-anywhere fast travel, but being able to to have a cart ride or some sort of lampshaded important-waypoint travel would go a long way. Just crib notes from Morrowind or something, seriously Capcom.

What you want a is a linear game with no exploration.
Complaining that an open world game forces you to re-travel along areas is just stupid.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
The one thing (well at the moment at least) that bugs me is that everyone either uses the same voice for there female pawn or the male voice is crazy high pitched after sounding normal in the void.

There are times in which I wished i could have created a whole team myself too.

You grow attached to a pawn (or find one that had a different voice lol) and then the next time you go to recruit them they are a different vocation or looks stupid.

It's a nitpick but as a person that loves to switch up his team, it a small but annoying hurdle.

One thing that's been kind of weird to me is the prevalence of that one high-pitched female voice set. My pawn's female too, but I used one of the deeper voices for her and told her to use the Confident responses whenever she asked how she should respond to various situations. I've never recruited a single other pawn that talks exactly like her, which is crazy to me considering how few options there actually are to choose from in terms of pawn dialogue and how many pawns I've used over the course of the game.

My favorite pawn moment was when I fell to critical HP and issued the Help command and my pawn responded by scornfully saying "'Tis hardly befitting an Arisen."

I was all like "Oh shit, Mage-girl! Looks like I'm going to need some extra healing for that sick burn my pawn just laid on me!"

Honestly, she was right. It was just a pack of direwolves and snow harpies, and I fell to critical HP because I was screwing around. I have no excuse for my behavior.
 
D

Deleted member 17706

Unconfirmed Member
Are you playing the Japanese copy? How do you turn on English text for it?

I have the North American copy of the game, but like many PS3 games, it's multilingual. It uses the system settings to detect the language. If you have your PS3 set to Japanese, many games will be in Japanese, for example.

Nnnnnnnnnnnnnope.

Ah, cool. 8-4 did the localization for this? You work there, right?

Good job, if so! Like I said earlier, whoever localized the game definitely took an extremely liberal approach with the translations. It works great in this game where more literal translations would probably kill the atmosphere. It's just really distracting playing with Japanese text, since it's often quite different from the English voices.

Do you guys have professional writers/editors on your staff, or do the people who translate the Japanese handle all of that, too? Very talented folks!
 
What you want a is a linear game with no exploration.
Complaining that an open world game forces you to re-travel along areas is just stupid.
people want this to be a game that its not, fast travel IS available, you just have to pay for the luxury..knowing what enemies are where will be a blessing if you decide to venture all over in the post game. You are NOT ready.
 
D

Deleted member 17706

Unconfirmed Member
Honestly, I'm glad that fast travel is limited and costly. This whole argument reminds me of the Dead Rising saved game system. I'm a strong believer in having some tedium and risk in video games. It's why I loved the older school MMORPGs and games like this and the Dark/Demon's Souls games.

It forces the player to make decisions and plan things out. It forces them to be more invested in what they are doing and just more aware of where they are overall. I think that, in doing so, it makes the whole experience a lot more memorable and "valuable". That's how it is to me at least. I realize it could get annoying if all of the encounters are the same and you're level 50+ or something, but 10 hours in at least, I completely love how travel is handled. You need to make sure you stop at waypoints and inns along the way to rest until morning if you don't want to get caught out in the middle of nowhere when night falls.
 

CTE

Member
Rather than trecking along a stretch of dangerous land, just go to the destination BEFORE the quest, drop a portal stone then get the quest and as soon as your charge appears with a blue healthbar, ferrystone out.. quest completed.

I asked earlier in the thread, but decided to just try it and lo and behold it works..

if you feel its cheating, i'd recommend waiting till NG+ to do escort missions..even at level 62 doing it normally its frustrating.

I'm waiting now. Just got 2 escorts killed past few days here. Fucking ogre ambushes me during one and stomps my "charge" to death. Funny looking back now. Not so funny right after it happens.
 

Seraphis Cain

bad gameplay lol
You can cancel escort quests by simply going to any quest board and choosing to abandon the quest. You can re-select it at any time, so it's not gone forever.

Non-escort quests, I don't think you can cancel.
 
What you want a is a linear game with no exploration.
Complaining that an open world game forces you to re-travel along areas is just stupid.

Oh, silly me!

No, that's not what I want at all. Please actually read my posts, I think I've made my opinions about the open world (both gripes and things I like) more than clear.
 
Oh, silly me!

No, that's not what I want at all. Please actually read my posts, I think I've made my opinions about the open world (both gripes and things I like) more than clear.

I get what you mean - the travel system in this game irks you; it's understandable, but there are ways around it. I know it can get tedious, but if you get far along enough you can make use of Port Crystals. You can place PCs anywhere in the world map and you can teleport there using Ferrystones.
 
I get what you mean - the travel system in this game irks you; it's understandable, but there are ways around it. I know it can get tedious, but if you get far along enough you can make use of Port Crystals. You can place PCs anywhere in the world map and you can teleport there using Ferrystones.

That does sound a bit better, although still a bit frustratingly limiting. What level/point in the story do you start seeing them?
 
I get what you mean - the travel system in this game irks you; it's understandable, but there are ways around it. I know it can get tedious, but if you get far along enough you can make use of Port Crystals. You can place PCs anywhere in the world map and you can teleport there using Ferrystones.

That would be too hard for them. I commend you on trying to explain in a dignified fashion, but all I'm reading from the detractors is " waaaah, waaaaaah, I have to work for it...waaaaaah"
 
yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.

crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.

The argument never falls apart. What exists is terrible and is not a replacement for real fast travel. It's a lame setup that I hope to god they change in the sequel (if there is a sequel).

Ferrystones and Port Crystals are more than enough.

They're not enough.
 
That would be too hard for them. I commend you on trying to explain in a dignified fashion, but all I'm reading from the detractors is " waaaah, waaaaaah, I have to work for it...waaaaaah"

What the fuck even is your problem, man? You're acting like I'm demanding Capcom patch in Skyrim's fast travel system. None of my complaints about the game have been about it being "too hard" or anything. There's actually been a pretty good back-and-forth discussion in this thread without any of this peanut gallery garbage.
 
That does sound a bit better, although still a bit frustratingly limiting. What level/point in the story do you start seeing them?

Half-way through the main story you can get one free Port Crystal at the top of Bluemoon Tower, but I think a merchant sells PCs for 200k each (not sure who, though but I did see them for sale). I recommend heading to Cassardis right after you get a PC and place it right outside the gate. I think the trek from Gran Soren to the Cassardis area is the most tedious, so I placed one PC there. I'm thinking of getting one more PC to place near Bluemoon Tower so I got Southwest and Northeast covered.
 
Does anyone know exactly what influences increase in Vocation rank? I'm sort of stalled out on the last two ranks of Strider. I read that if you fight bigger baddies, you go up faster, but I'm having trouble killing anything big. I ended up moving over to Magic Archer for bit, but not having those last two ranks for Strider really irks the completest in me.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
That does sound a bit better, although still a bit frustratingly limiting. What level/point in the story do you start seeing them?

Ferrystones become available as soon as you reach Gran Soren, but until you get a Portcrystal you can only use them to immediately return to Gran Soren. One is found lying on the ground outside of the Pawn's Guild and respawns every few days. More can be purchased from Fournival for 10,000 gold apiece or from Mountebank at the Black Cat for 20,000 gold apiece.

You'll get your first Portcrystal after fighting a boss in one of the main plot quests. Specifically,
it's at the top of Bluemoon Tower in the room where you fight the boss.
The quest isn't optional so you can't miss it.

When you start New Game+ you can just buy as many Portcrystals as you want. At that point you've effectively got a full-fledged fast travel system.
 
What the fuck even is your problem, man? You're acting like I'm demanding Capcom patch in Skyrim's fast travel system. None of my complaints about the game have been about it being "too hard" or anything.

Wasn't generally targeted at you, look at the post above you to understand what mindset I find repulsive.
 

1stStrike

Banned
Can you guys stop having a bitch fit over fast travel? It is what it is. Some people like it, some people don't. If you like it, great. If you don't like it, that's great too.

This whole back and forth is giving me 3rd grade flashbacks. You guys need to chill out.
 
Does anyone know exactly what influences increase in Vocation rank? I'm sort of stalled out on the last two ranks of Strider. I read that if you fight bigger baddies, you go up faster, but I'm having trouble killing anything big. I ended up moving over to Magic Archer for bit, but not having those last two ranks for Strider really irks the completest in me.

It's not based on experience, that's for sure. I think it's based on the number of enemies you kill.
 
Does anyone know exactly what influences increase in Vocation rank? I'm sort of stalled out on the last two ranks of Strider. I read that if you fight bigger baddies, you go up faster, but I'm having trouble killing anything big. I ended up moving over to Magic Archer for bit, but not having those last two ranks for Strider really irks the completest in me.

I'm pretty sure it's kills, and there might be some kills that are worth more than others. I ranked up twice in Strider within the span of like five minutes once during one fight with two cyclops (and some wolves).
 
That would be too hard for them. I commend you on trying to explain in a dignified fashion, but all I'm reading from the detractors is " waaaah, waaaaaah, I have to work for it...waaaaaah"

Too hard? I don't think anyone is complaining about the game being too hard. Many of us are complaining that the game is unnecessarily boring too often because we're forced to trudge over the same bland paths over and over and over. To boil that down to "durrr it's too hard for them" speaks to an inability to comprehend what people are actually talking about. If your idea of "working for it" is needlessly running past the same exact group of enemies behaving the same exact way over and over and over ad nauseum, then we clearly disagree on what makes a game good. I love a lot of the game, but a lot of it is also incredibly stupid or poorly made. We can disagree on which parts we like and dislike but dont be a fool and claim people are hating on the game because of the difficulty.
 
What I want in a sequel:

  • R2 should be used more, like grabbing on to tree trunks to jump on stuff
  • get rid of pawn commands and implement an item quick-select on the d-pad
  • 2 player co-op with main pawns
  • Hybrid Class Pawns
  • Better versions of Ensnare that can take down big enemies if 3-4 characters are doing it
  • More big enemies ^_^
 

Karak

Member
Can you guys stop having a bitch fit over fast travel? It is what it is. Some people like it, some people don't. If you like it, great. If you don't like it, that's great too.

This whole back and forth is giving me 3rd grade flashbacks. You guys need to chill out.

Exactly. The game is what it is. Play it or move on. Wishes are for the sequel. But discussion is for the thread. Sadly they usually devolve into people throwing around their opinions as facts then it becomes a fight.
 
What I want in a sequel:

  • R2 should be used more, like grabbing on to tree trunks to jump on stuff
  • get rid of pawn commands and implement an item quick-select on the d-pad
  • 2 player co-op with main pawns
  • Hybrid Class Pawns
  • Better versions of Ensnare that can take down big enemies if 3-4 characters are doing it
  • More big enemies ^_^

Rather than quick select on the Dpad, I'd rather have the ability to quick select any of our pawns' commands. Fighting an enemy that's weak to fire only to have the pawn with the fire ability just standing there like a fool not using fire can be frustrating.


Can you guys stop having a bitch fit over fast travel? It is what it is. Some people like it, some people don't. If you like it, great. If you don't like it, that's great too.

This whole back and forth is giving me 3rd grade flashbacks. You guys need to chill out.

Why, we're actually talking about Dragon's Dogma instead of the needless bashing of Skyrim that went on for numerous pages. It's a worthwhile discussion to have. Kinda wish more developers were as involved as the (former) Big Huge Games' devs that were actively participating in the Amalur thread.
 

Kard8p3

Member
So, for those who have finished it, I have a question. How long did it take you to complete the main story? I am currently at 38 hours and 14 minutes, and I have just now completed my first quest for Aldous(
hunt the griffin
)
 

Karak

Member
So, for those who have finished it, I have a question. How long did it take you to complete the main story? I am currently at 38 hours and 14 minutes, and I have just now completed my first quest for Aldous(
hunt the griffin
)

around 51 for the first playthrough. And 41 for the second and I am about 8 into my third.
 

Kard8p3

Member
Rather than quick select on the Dpad, I'd rather have the ability to quick select any of our pawns' commands. Fighting an enemy that's weak to fire only to have the pawn with the fire ability just standing there like a fool not using fire can be frustrating.

It would also be nice to be able to command pawns NOT to use a certain element in a fight. I actually had to switch out fireboon from my main pawn's list of magick, he kept enchanting my weapon with that while I was fighting the drake near shadowfort -_-
 
Too hard? I don't think anyone is complaining about the game being too hard. Many of us are complaining that the game is unnecessarily boring too often because we're forced to trudge over the same bland paths over and over and over. To boil that down to "durrr it's too hard for them" speaks to an inability to comprehend what people are actually talking about. If your idea of "working for it" is needlessly running past the same exact group of enemies behaving the same exact way over and over and over ad nauseum, then we clearly disagree on what makes a game good. I love a lot of the game, but a lot of it is also incredibly stupid or poorly made. We can disagree on which parts we like and dislike but dont be a fool and claim people are hating on the game because of the difficulty.

I didn't mean hard as in difficult, I mean hard as in too much for the person to bare. The basis of this game is that nothing, or very little comes free. It rewards experimentation, broadening your scope of thinking and trying to find work arounds to beat the "system" so to speak. Too many people have the one button press, teleport fast travel at their disposal, and to add that to the game would be a dis-service of what its trying to accomplish. Seeing as many times you don't even have to engage the trash mobs, unless you want to get discipline points. The game out right tells you, it has no respect for your time, it cannibalises your time, and abuses it. So either it is for you, or it isn't.
 

mujun

Member
Can you guys stop having a bitch fit over fast travel? It is what it is. Some people like it, some people don't. If you like it, great. If you don't like it, that's great too.

This whole back and forth is giving me 3rd grade flashbacks. You guys need to chill out.

You could always skim over the comments you are not interested in and give people the freedom to discuss whatever it is they want to.
 

abundant

Member
Rather than quick select on the Dpad, I'd rather have the ability to quick select any of our pawns' commands. Fighting an enemy that's weak to fire only to have the pawn with the fire ability just standing there like a fool not using fire can be frustrating.

This is why I can't be any other class than the Mystic Knight. Choosing when and where to enchantment you and your entire team with a specific enchantment is great. I love going out at night, seeing the skeleton warriors form, casting the Holly enchantment, and taking them out in a few hits.


So how does everyone get all this metal-type armor? Crafted or bought somewhere?

Bought/found, there's no crafting. As you progress through the main quest line, the stores get new inventory.
 

Karak

Member
This is why I can't be any other class than the Mystic Knight. Choosing when and where to enchantment you and your entire team with a specific enchantment is great. I love going out at night, seeing the skeleton warriors form, casting the Holly enchantment, and taking them out in a few hits.

Man I hated that class for maybe 2 hours then it just clicked. Its wicked awesome.
 
I didn't mean hard as in difficult, I mean hard as in too much for the person to bare. The basis of this game is that nothing, or very little comes free. It rewards experimentation, broadening your scope of thinking and trying to find work arounds to beat the "system" so to speak. Too many people have the one button press, teleport fast travel at their disposal, and to add that to the game would be a dis-service of what its trying to accomplish. Seeing as many times you don't even have to engage the trash mobs, unless you want to get discipline points. The game out right tells you, it has no respect for your time, it cannibalises your time, and abuses it. So either it is for you, or it isn't.

And I don't think anyone has asked for one-button-teleport-anywhere fast travel. A page or so ago we were discussing whether or not adding some more travel waypoints (like carts you had to pay to ride, etc) to the map would alleviate some of the boredom of the A->B->A quest design.

I think most people here understand very well that the game is more about creating a travel experience. These "waaaaaah, waaaaaaaaah" whiners of yours don't really exist in this thread.
 

mujun

Member
This is why I can't be any other class than the Mystic Knight. Choosing when and where to enchantment you and your entire team with a specific enchantment is great. I love going out at night, seeing the skeleton warriors form, casting the Holly enchantment, and taking them out in a few hits.

Bought/found, there's no crafting. As you progress through the main quest line, the stores get new inventory.

Sounds like you got all Christmas on their asses ;)
 

Grisby

Member
No new armor and weapons makes Grisby a sad cat. After 20 something hours I said screw it and finally entered the pawn encampment. At lvl33 Ima heading down to Everfall to investigate.

Roughly, about how many story quests or so are in the game would you say? Considering I'm just starting.
 

Teknoman

Member
You know what would be really amazing? Some sort of desert or arctic region expansion. The lighting system and sound quality would make exploration so atmospheric.

Could even reuse a few of the large enemies.
 

abundant

Member
Man I hated that class for maybe 2 hours then it just clicked. Its wicked awesome.

Until you get to the fifth rank, you have no idea just how strong this class is. At level 37 you become a DPS Tank, destroying entire mobs before your pawns can even touch them and bringing down Boss monsters in under a minute.
 

Karak

Member
Until you get to the fifth rank, you have no idea just how strong this class is. At level 37 you become a DPS Tank, destroying entire mobs before your pawns can even touch them and bringing down Boss monsters in under a minute.

When I really started to like it was when I got the sigil of Ruin. Oh man. Oh man oh man.
 
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