XANDER CAGE
Member
Nnnnnnnnnnnnnope.
Are you sure? Even the Japanese announcement trailers had English dialogue, if I remember right.
Nnnnnnnnnnnnnope.
you can buy the stones for 10k from the merchant in the noble quarter.
on top of that, there's another item that can be found during the griffin quest that allows you to set another waypoint to fast travel to.
set that waypoint at one of the out of the way spots, and you cut your travel time significantly.
DD does kind of have those shortcuts, but they're limited to the caves that you clear out and random doors in dungeons. Beyond that, you can get as many port crystals as you want in NG+, but that's more of a bonus for people who want to keep playing. Dark Souls still had a lot of running--don't you forget that. It wasn't until later in the game when you could warp to places. The reason Dark Souls seems like it did it better is because you weren't constantly returning to a hub area--every campfire you found became a new hub, and there was little reason to constantly backtrack until later in the game.Working around the boredom means for many of us simply not doing anymore of the quests that require us to be bored again. The choice would mean you could do those quests without fast travel, and I could still do them with fast travel. Make a rule that says you cant fast travel at night and keep the danger, but for god's f***ing sake stop making me travel the same boring stretches of road 10-20 times. Where Dark Souls was such a huge success was level design. It took a long time to get many places, but once you got there shortcuts opened up to make subsequent travel there much faster. This game needs that.
He is part of the localization team...Are you sure? Even the Japanese announcement trailers had English dialogue, if I remember right.
He is part of the localization team...
you can buy the stones for 10k from the merchant in the noble quarter.
on top of that, there's another item that can be found during the griffin quest that allows you to set another waypoint to fast travel to.
set that waypoint at one of the out of the way spots, and you cut your travel time significantly.
Thats exactly what I did. Then I use all the cave shortcuts as well. Damn there are a ton of shortcuts hidden around. Having the waypoint in the very north helped more this go around than elsewhere.
I adore Berserk and I don't know what you're talking about.
yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.
crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.
I would agree. With money coming so easy in the game you can set up some serious routes and when you add the shortcuts in you can get to most places in a VERY fast time. Especially as your stamina raises. I like the less than casual way of this game.
Or they could add an option you could choose before you started a game that allowed you to choose if it was possible. But that also just wouldn't feel the same. I like that its a tiny bit hardcore in that way. They didn't balance enemies as well as they could have but that's life. What we got is what we got.
But each to their own of course.
yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.
crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.
That's all well and good on paper, but it's straight up not fun anymore traversing most of the roads around Gran Soren. Every enemy lurks in the exact same place, so any sense of danger or trepidation is destroyed oh, I dunno, the second time along any path. Crossing not-dangerous countryside for the fifth time to turn in a quest is incredibly simple and not fun at all.
Like I've said, I appreciate that the game doesn't have go-anywhere-from-anywhere fast travel, but being able to to have a cart ride or some sort of lampshaded important-waypoint travel would go a long way. Just crib notes from Morrowind or something, seriously Capcom.
Is it just me or is Shadow Shackle like the greatest shit ever?
yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.
crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.
If crossing the countryside has amounted to anything besides easy combat vs boring wolves/goblins/bandits with the occasional ogre I'd be with you.
The way it is now is nothing more than a time/money sink which I don't find positive in any way.
You just don't get it.
:/
I just unlockedas soon as I startedDuchess in Distressand it didn't automatically fail. I talked toDeny SalvationAldous, started Deny Salvation, and saw the Duchess' maid hanging out with a bubble over her head on the way out and picked up Duchess in Distress. It didn't automatically fail.
It sounds like that quest has a really narrow window of opportunity. I appreciate the indirect hint about which of my two major quests I should tackle first though. Your sacrifice is not in vain.
If crossing the countryside has amounted to anything besides easy combat vs boring wolves/goblins/bandits with the occasional ogre I'd be with you.
The way it is now is nothing more than a time/money sink which I don't find positive in any way.
Hmm. I still haven't put in the proper time into DD but Dark Souls excelled at having enemies that scared the shit out of you no matter how many times you crossed their path. Your complaints seem to suggest the opposite. Did you try running with just one pawn? Not using a mage for healing?
You just don't get it.
:/
Hmm. I still haven't put in the proper time into DD but Dark Souls excelled at having enemies that scared the shit out of you no matter how many times you crossed their path. Your complaints seem to suggest the opposite. Did you try running with just one pawn? Not using a mage for healing?
Hmm. I still haven't put in the proper time into DD but Dark Souls excelled at having enemies that scared the shit out of you no matter how many times you crossed their path. Your complaints seem to suggest the opposite. Did you try running with just one pawn? Not using a mage for healing?
That's a lazy argument that can be attributed to anything in any game.
I could say anyone complaining about FEZ crashing to desktop or the diablo servers being laggy as hell at times "just don't get it".
Ferrystones and Port Crystals are more than enough.
When every major mechanic in the game is about undergoing a journey (item prep, spoiling items, lanterns requiring fuel, stamina vs. carry weights, diminishing healthbars, impactful day/night cycle, etc.), it'd be counterproductive to give players quick ways to bypass all of that. It'd be like a platformer giving you unlimited P-Wings. What'd be the point of playing if you were just skipping everything?
The real problem, as some people have mentioned, is making areas immediately around Gran Soren so uneventful that you want to skip them. It's not the lack of unlimited, free fast travel.
Okay, seo I beat the game a little while ago. I'm in post-game now and been doing some of the extra stuff.
Spoiler post-game question:Since the inn keeper is dead, aside from that fort way the fuck out towards the beginning, is there nowhere in the capital now for me to change my vocation or withdraw items from my storage? If so, that really sucks ass.
Also, while the story is thin, I do get what they were going for in the end. My take on it:
The dragon defeated or locked away some evil in the world a bazillion years before and it's mostly trapped in the center of the world. Some creatures are able to break out here and there (like in the intro movie where the dragon bursts out and is attacking the harpies and stuff) thus the creatures you fight out in the world.
The dragon, for whatever reason, starts a pact with a human and gives them the choice to either fight against it or to walk away and live an immortal life. At the end you're given a decision as to whether you'd sacrifice your loved one (I got Selene 0_o) to save the world, or if you would challenge the dragon to reclaim your heart. If you walked away then you would indeed live forever, but your life would no longer be your own. The dragon would own you.
The duke made the decision to walk away when it was his turn, as well as the dragonforged dude. Neither of them challenged the dragon and as such they've been living immortal lives. Should you choose to defeat the dragon, then their clocks "catch up" so to speak. The duke gets really old all at once and the dragonforged just disintegrates because he's been been alive so long.
Also, when you choose to kill the dragon the evil he was holding at bay escapes. Since we knew some sort of evil was residing under the capital it should be no surprise that the city would fall into ruin. Thousands of harpies and wyverns fly out of the pit and now the whole world is in chaos.
So, the dragon you fought is, in fact, the good guy. The Ur-Dragon is the evil dragon and just wants to wreak havoc on the world, thus your quest to get to the bottom of the Ever Fall and face him.
Now then, the final boss battle - I enjoyed it. Definitely had some "oh shit!" moments. It wasn't that difficult overall, but they pulled it off really well. Definitely had some memorable parts, likezooming through the sky on the dragon's back and then falling off it through the air
Post-game is hard as shit, which I'm glad to see. If you're getting overpowered and killing things with ease it's time to finish up your quests and go do the main quest. Once you hit post-game you're suddenly back to being a total wimp and your gear doesn't really seem all that good anymore. Also, the Ever Fall has some really interesting/hard bosses in it so far. The one that looks like a chimera actually killed me and I had to use a wakestone =\
Looking forward to finishing this up.
No, you really don't get it.
This i'm on board with. substantially increased enemy variety and/or diversity in locale would go a long way. Fast travel isn't an issue for me.
inn keep is in pawn guild.
i just beat an evil eye and archydra
i also ran into a ron artest pawn lol
Hilarious.
Glad to see the trend of any criticism of a game in the official thread is still met with trolling/lazy arguments.
Hilarious.
Glad to see the trend of any criticism of a game in the official thread is still met with trolling/lazy arguments.
Who did they commission to localize this game? Does Capcom have an in-house localization staff? Honestly, a lot of it feels like the English was written as the primary language. I started out playing it in Japanese, and a lot of the text was very different from what was being said in English. Honestly, it got kind of distracting, so right now I'm playing in all English, and the localized names are really excellent. Considering how much Capcom gets a bad rap for their localizations, I'm quite impressed.
The bolded can't be stressed enough. I wanted to head straight to NG+, but I had no idea the postgame would be this delicious.If you're getting overpowered and killing things with ease it's time to finish up your quests and go do the main quest. Once you hit post-game you're suddenly back to being a total wimp and your gear doesn't really seem all that good anymore.
Whatever, you're being over-dramatic and hypercritical. People in the thread are pretty split on fast travel. For those of us opposed, it's pretty clear you really don't get why we feel that way. Which is fine. I happen to think the system in place is a major contributing factor to my enjoyment of the game... but you think whatever you like.
Earlier I heard someone say that the game didn't have any cool environments... which is really off the mark, but I guess demonstrates how differently we all perceive/enjoy things.
.Maelstrom is great. Love how the enemies are flung around.
I love some of the scenery in this game. Wish it had more varied locales.
I thought this shot looked pretty badass for an Assassin.
I love the game, but seriously, it can go fuck itself right in its non-auto saving ass.
Far and away the worst part of the game.
Just had an epic battle with a Cyclops that spanned an entire night.
1 minute after defeating it, I get stabbed in the back by a bandit and die.
I restart right before the Cyclops battle where I saved manually.
Sure, I guess it's my fault for not saving beforehand, but I really wish this game autosaved a whole hell of a lot more.
I first saw some gargoyles postgame, but I don't know if I missed them during the main quest.Anyone find any gargoyles?
can you chase the goblinking at the fort? wyrm hunt quest related. i thought i couldn't and chilled in the room for loot. i know i could have made the jump. you see a cutscene with him fleeing into a small hole. my character is too big for that.