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Dragon's Dogma |OT| For the night is dark and full of terrors

Karak

Member
you can buy the stones for 10k from the merchant in the noble quarter.

on top of that, there's another item that can be found during the griffin quest that allows you to set another waypoint to fast travel to.

set that waypoint at one of the out of the way spots, and you cut your travel time significantly.

Thats exactly what I did. Then I use all the cave shortcuts as well. Damn there are a ton of shortcuts hidden around. Having the waypoint in the very north helped more this go around than elsewhere.
 

branny

Member
Working around the boredom means for many of us simply not doing anymore of the quests that require us to be bored again. The choice would mean you could do those quests without fast travel, and I could still do them with fast travel. Make a rule that says you cant fast travel at night and keep the danger, but for god's f***ing sake stop making me travel the same boring stretches of road 10-20 times. Where Dark Souls was such a huge success was level design. It took a long time to get many places, but once you got there shortcuts opened up to make subsequent travel there much faster. This game needs that.
DD does kind of have those shortcuts, but they're limited to the caves that you clear out and random doors in dungeons. Beyond that, you can get as many port crystals as you want in NG+, but that's more of a bonus for people who want to keep playing. Dark Souls still had a lot of running--don't you forget that. It wasn't until later in the game when you could warp to places. The reason Dark Souls seems like it did it better is because you weren't constantly returning to a hub area--every campfire you found became a new hub, and there was little reason to constantly backtrack until later in the game.

Are you sure? Even the Japanese announcement trailers had English dialogue, if I remember right.
He is part of the localization team...
 

LuchaShaq

Banned
you can buy the stones for 10k from the merchant in the noble quarter.

on top of that, there's another item that can be found during the griffin quest that allows you to set another waypoint to fast travel to.

set that waypoint at one of the out of the way spots, and you cut your travel time significantly.

Thanks.

Still would be WAY too much time wasted between quests. If I was an unemployed 16 year old kid who had nothing all summer besides the beach and football practice I wouldn't give a shit but nowadays walking 20 minutes for a quest over places I've been 3-4 times is soul crushing.

Really really glad I gameflyd instead of bought this, sending it back with high hopes for the sequel if it ever comes.
 
Thats exactly what I did. Then I use all the cave shortcuts as well. Damn there are a ton of shortcuts hidden around. Having the waypoint in the very north helped more this go around than elsewhere.

yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.

crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.
 

fallingdove

Member
I adore Berserk and I don't know what you're talking about. :p

If you have finished the game...

I guess I saw similarities in the Arisen and Griffith - Arisen is given the scar on his chest, Griffith the Behelit King necklace. Both know they are important but neither really know what their gift means.. Then I felt like the warring campaigns of the band of the hawk felt like the errandy quests that arisen and his pawns are tasked to do - culminating in a batshit crazy twist that changes the world and forces the arisen and pawns/band of the hawk to face certain destruction.

I also thought the final battle and the use of your in game romantic interest felt similar to when Caska was used and abused by Griffith. Arisen and guts would be more similar here.

Maybe it's just my love for Berserk that I wanted to draw parralels. :)
 
yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.

crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.

That's all well and good on paper, but it's straight up not fun anymore traversing most of the roads around Gran Soren. Every enemy lurks in the exact same place, so any sense of danger or trepidation is destroyed oh, I dunno, the second time along any path. Crossing not-dangerous countryside for the fifth time to turn in a quest is incredibly simple and not fun to me at all.

Like I've said, I appreciate that the game doesn't have go-anywhere-from-anywhere fast travel, but being able to to have a cart ride or some sort of lampshaded important-waypoint travel would go a long way. Just crib notes from Morrowind or something, seriously Capcom.


I would agree. With money coming so easy in the game you can set up some serious routes and when you add the shortcuts in you can get to most places in a VERY fast time. Especially as your stamina raises. I like the less than casual way of this game.

Or they could add an option you could choose before you started a game that allowed you to choose if it was possible. But that also just wouldn't feel the same. I like that its a tiny bit hardcore in that way. They didn't balance enemies as well as they could have but that's life. What we got is what we got.
But each to their own of course.

smh
 

Karak

Member
yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.

crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.

I would agree. With money coming so easy in the game you can set up some serious routes and when you add the shortcuts in you can get to most places in a VERY fast time. Especially as your stamina raises. I like the less than casual way of this game.

Or they could add an option you could choose before you started a game that allowed you to choose if it was possible. But that also just wouldn't feel the same. I like that its a tiny bit hardcore in that way. They didn't balance enemies as well as they could have but that's life. What we got is what we got.
But each to their own of course.
 

Karak

Member
That's all well and good on paper, but it's straight up not fun anymore traversing most of the roads around Gran Soren. Every enemy lurks in the exact same place, so any sense of danger or trepidation is destroyed oh, I dunno, the second time along any path. Crossing not-dangerous countryside for the fifth time to turn in a quest is incredibly simple and not fun at all.

Like I've said, I appreciate that the game doesn't have go-anywhere-from-anywhere fast travel, but being able to to have a cart ride or some sort of lampshaded important-waypoint travel would go a long way. Just crib notes from Morrowind or something, seriously Capcom.

SMH
Well that speaks more to problems with the balancing and enemy placement. It would be nice if they pulled from a specific encounter lists a group of say 6-11 baddies. I would rather have them fix that then add something randomly into the game.

But if they had the carts pulled by trained goblins I might buy into it:)
 

Xevren

Member
Lack of fast travel hasn't bothered me too much. Gale Harness with an Assassin makes you run around like road runner and with some stamina augments I can get around pretty quick.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Is it just me or is Shadow Shackle like the greatest shit ever?

When I was running as a Magick Archer I started relying on daggers more and more as time went on because of the lack of upgrades for my bow. My favorite tactic was laying down a Shadowshackle then standing inside the area of effect while throwing out Grand Scensions at the milling throngs of enemies.

It worked pretty well and I was pretty fond of it. What I didn't realize at the time was that that combo was basically a watered-down version of the Mystic Knight's Ruinous Sigil and Great Cannon combo.

The first time I ever used the Sigil-Cannon duo I became so overstimulated I very nearly came down with the vapors.
 

LuchaShaq

Banned
yup. the "you can't fast travel!" argument falls apart pretty quickly when you realize that fast travel exists, but DD doesn't make it easy for you. Want to cut your travel time? be prepared to part with some gold, or rare items to make it happen. Not worth it? feel free to brave the dark on your way back.

crossing dangerous countryside shouldn't be as simple as pushing a button, I don't think.

If crossing the countryside has amounted to anything besides easy combat vs boring wolves/goblins/bandits with the occasional ogre I'd be with you.

So far "traversing the terrain" has amounted to me reading gaf while holding up on the analog stick while occasionally mashing X when I hear wolf or goblin noises.

The way it is now is nothing more than a time/money sink which I don't find positive in any way.
 
If crossing the countryside has amounted to anything besides easy combat vs boring wolves/goblins/bandits with the occasional ogre I'd be with you.

The way it is now is nothing more than a time/money sink which I don't find positive in any way.

You just don't get it.

:/
 

lunchtoast

Member
Well beat it today for reals and played a bit of NG+. Made some minor changes to my main, and made my pawn taller, slimmer and more attractive. Will probably keep her as fighter, and have my main max out strider, and then switch to assassin or magic archer. It'll also be nice to know when quests will cancel. This run is all about trophies now.
 
I just unlocked
Duchess in Distress
as soon as I started
Deny Salvation
and it didn't automatically fail. I talked to
Aldous, started Deny Salvation, and saw the Duchess' maid hanging out with a bubble over her head on the way out and picked up Duchess in Distress. It didn't automatically fail.

It sounds like that quest has a really narrow window of opportunity. I appreciate the indirect hint about which of my two major quests I should tackle first though. Your sacrifice is not in vain.

Aw man, hopefully I'm not locked out of anything now...

But hey, as long as my vain helps out someone, it's better. :p
 

branny

Member
Ferrystones and Port Crystals are more than enough.

When every major mechanic in the game is about undergoing a journey (item prep, spoiling items, lanterns requiring fuel, stamina vs. carry weights, diminishing healthbars, impactful day/night cycle, etc.), it'd be counterproductive to give players quick ways to bypass all of that. It'd be like a platformer giving you unlimited P-Wings. What'd be the point of playing if you were just skipping everything?

The real problem, as some people have mentioned, is making areas immediately around Gran Soren so uneventful that you want to skip them. It's not the lack of unlimited, free fast travel.
 

bob_arctor

Tough_Smooth
If crossing the countryside has amounted to anything besides easy combat vs boring wolves/goblins/bandits with the occasional ogre I'd be with you.

The way it is now is nothing more than a time/money sink which I don't find positive in any way.

Hmm. I still haven't put in the proper time into DD but Dark Souls excelled at having enemies that scared the shit out of you no matter how many times you crossed their path. Your complaints seem to suggest the opposite. Did you try running with just one pawn? Not using a mage for healing?
 

klee123

Member
Absolutely love the Ranger class. The increased range and knockback effect makes longbows so useful. If I were to compare Ranger with Strider. I'd say Strider is like the equivalent of a scout class, whilst Ranger is more like a Sniper.

That said, loving this game, possibly my GOTY so far.
 
Hmm. I still haven't put in the proper time into DD but Dark Souls excelled at having enemies that scared the shit out of you no matter how many times you crossed their path. Your complaints seem to suggest the opposite. Did you try running with just one pawn? Not using a mage for healing?

The difference (in my opinion) is that while Dark Souls had enemies 100% laid out, the game didn't throw them at you constantly and also had much more difficult push-pull combat. Once you get to a certain level in Dragon's Dogma, you'll pretty much steamroll everything that isn't at-level - which is totally fine, it's just that the quest design in the game forces you to spend a ton of time in areas well below your current prowess.

Dark Souls also wasn't trying to be "open world" in the same way that Dragon's Dogma is. The scripting in Dark Souls felt like a challenge to overcome, in Dragon's Dogma combat can feel like a chore in between points A and B(except when you're fighting bigger monsters, which is pretty much always awesome).
 

LuchaShaq

Banned
You just don't get it.

:/

That's a lazy argument that can be attributed to anything in any game.

I could say anyone complaining about FEZ crashing to desktop or the diablo servers being laggy as hell at times "just don't get it".


Hmm. I still haven't put in the proper time into DD but Dark Souls excelled at having enemies that scared the shit out of you no matter how many times you crossed their path. Your complaints seem to suggest the opposite. Did you try running with just one pawn? Not using a mage for healing?

In Dark Souls I was excited whenever I saw a new boss.

After the first/2nd time I saw a non boss mob the only feeling I had was annoyance not excitement. Again felt like an arbitrary way to extend the length of the game. Would rather have a very hard 20-30 hour game with a cool new game plus than the same game made easier but stretched to 50-60 hours with boring repetitive travel while fighting easy monsters.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Hmm. I still haven't put in the proper time into DD but Dark Souls excelled at having enemies that scared the shit out of you no matter how many times you crossed their path. Your complaints seem to suggest the opposite. Did you try running with just one pawn? Not using a mage for healing?

That's what I'm doing right now... not having a mage and just my lone strider pawn... things are pretty tricky. Especially on escorts, since I can't heal them.

Having a lot of fun like this.

That's a lazy argument that can be attributed to anything in any game.

I could say anyone complaining about FEZ crashing to desktop or the diablo servers being laggy as hell at times "just don't get it".

No, you really don't get it.
 

1stStrike

Banned
Okay, so I beat the game a little while ago. I'm in post-game now and been doing some of the extra stuff.

Spoiler post-game question:
Since the inn keeper is dead, aside from that fort way the fuck out towards the beginning, is there nowhere in the capital now for me to change my vocation or withdraw items from my storage? If so, that really sucks ass.

Also, while the story is thin, I do get what they were going for in the end. My take on it:

The dragon defeated or locked away some evil in the world a bazillion years before and it's mostly trapped in the center of the world. Some creatures are able to break out here and there (like in the intro movie where the dragon bursts out and is attacking the harpies and stuff) thus the creatures you fight out in the world.

The dragon, for whatever reason, starts a pact with a human and gives them the choice to either fight against it or to walk away and live an immortal life. At the end you're given a decision as to whether you'd sacrifice your loved one (I got Selene 0_o) to save the world, or if you would challenge the dragon to reclaim your heart. If you walked away then you would indeed live forever, but your life would no longer be your own. The dragon would own you.

The duke made the decision to walk away when it was his turn, as well as the dragonforged dude. Neither of them challenged the dragon and as such they've been living immortal lives. Should you choose to defeat the dragon, then their clocks "catch up" so to speak. The duke gets really old all at once and the dragonforged just disintegrates because he's been been alive so long.

Also, when you choose to kill the dragon the evil he was holding at bay escapes. Since we knew some sort of evil was residing under the capital it should be no surprise that the city would fall into ruin. Thousands of harpies and wyverns fly out of the pit and now the whole world is in chaos.

So, the dragon you fought is, in fact, the good guy. The Ur-Dragon is the evil dragon and just wants to wreak havoc on the world, thus your quest to get to the bottom of the Ever Fall and face him.

Now then, the final boss battle - I enjoyed it. Definitely had some "oh shit!" moments. It wasn't that difficult overall, but they pulled it off really well. Definitely had some memorable parts, like
zooming through the sky on the dragon's back and then falling off it through the air

Post-game is hard as shit, which I'm glad to see. If you're getting overpowered and killing things with ease it's time to finish up your quests and go do the main quest. Once you hit post-game you're suddenly back to being a total wimp and your gear doesn't really seem all that good anymore. Also, the Ever Fall has some really interesting/hard bosses in it so far. The one that looks like a chimera actually killed me and I had to use a wakestone =\

Looking forward to finishing this up.
 
Ferrystones and Port Crystals are more than enough.

When every major mechanic in the game is about undergoing a journey (item prep, spoiling items, lanterns requiring fuel, stamina vs. carry weights, diminishing healthbars, impactful day/night cycle, etc.), it'd be counterproductive to give players quick ways to bypass all of that. It'd be like a platformer giving you unlimited P-Wings. What'd be the point of playing if you were just skipping everything?

The real problem, as some people have mentioned, is making areas immediately around Gran Soren so uneventful that you want to skip them. It's not the lack of unlimited, free fast travel.

This i'm on board with. substantially increased enemy variety and/or diversity in locale would go a long way. Fast travel isn't an issue for me.
 

Alucrid

Banned
Okay, seo I beat the game a little while ago. I'm in post-game now and been doing some of the extra stuff.

Spoiler post-game question:
Since the inn keeper is dead, aside from that fort way the fuck out towards the beginning, is there nowhere in the capital now for me to change my vocation or withdraw items from my storage? If so, that really sucks ass.

Also, while the story is thin, I do get what they were going for in the end. My take on it:

The dragon defeated or locked away some evil in the world a bazillion years before and it's mostly trapped in the center of the world. Some creatures are able to break out here and there (like in the intro movie where the dragon bursts out and is attacking the harpies and stuff) thus the creatures you fight out in the world.

The dragon, for whatever reason, starts a pact with a human and gives them the choice to either fight against it or to walk away and live an immortal life. At the end you're given a decision as to whether you'd sacrifice your loved one (I got Selene 0_o) to save the world, or if you would challenge the dragon to reclaim your heart. If you walked away then you would indeed live forever, but your life would no longer be your own. The dragon would own you.

The duke made the decision to walk away when it was his turn, as well as the dragonforged dude. Neither of them challenged the dragon and as such they've been living immortal lives. Should you choose to defeat the dragon, then their clocks "catch up" so to speak. The duke gets really old all at once and the dragonforged just disintegrates because he's been been alive so long.

Also, when you choose to kill the dragon the evil he was holding at bay escapes. Since we knew some sort of evil was residing under the capital it should be no surprise that the city would fall into ruin. Thousands of harpies and wyverns fly out of the pit and now the whole world is in chaos.

So, the dragon you fought is, in fact, the good guy. The Ur-Dragon is the evil dragon and just wants to wreak havoc on the world, thus your quest to get to the bottom of the Ever Fall and face him.

Now then, the final boss battle - I enjoyed it. Definitely had some "oh shit!" moments. It wasn't that difficult overall, but they pulled it off really well. Definitely had some memorable parts, like
zooming through the sky on the dragon's back and then falling off it through the air

Post-game is hard as shit, which I'm glad to see. If you're getting overpowered and killing things with ease it's time to finish up your quests and go do the main quest. Once you hit post-game you're suddenly back to being a total wimp and your gear doesn't really seem all that good anymore. Also, the Ever Fall has some really interesting/hard bosses in it so far. The one that looks like a chimera actually killed me and I had to use a wakestone =\

Looking forward to finishing this up.

inn keep is in pawn guild.

i just beat an evil eye and archydra

i also ran into a ron artest pawn lol
 

Karak

Member
This i'm on board with. substantially increased enemy variety and/or diversity in locale would go a long way. Fast travel isn't an issue for me.

Nighttime daytime different mini bosses would also rock. Another reason why I can see some not liking the repetitiveness and I know its a small thing BUT the absence of weather effects really does change the feel of the world. Rain, snow, different encounters based on that and so forth would have went a long way. The overall atmosphere gets hurt a bit by the sameness.

Werewolves during full moons. That kind of variety from a specified encounter list would rock in a sequel.
That being said I am happy I am not feeling the same pinch as others and with the sheer amount of hours I have played it makes me really appreciate it.
 

1stStrike

Banned
inn keep is in pawn guild.

i just beat an evil eye and archydra

i also ran into a ron artest pawn lol

Aha, thanks. I was in there but didn't see him. Probably just overlooked him.

I'm thinking of changing my vocation from assassin for the rest of these fights as it doesn't feel that powerful when fighting against these bosses. Plus, the long range is pretty weak.

I'm a bit torn on whether I want to go back to Ranger or Mystical Archer, though. The Ranger would probably be better for bosses, but the Mystical Archer is more fun. =\

Also, my pawn has been getting a crap ton of RC and high ratings since I made him a Ranger. It's obvious people want Rangers and Mages/Sorcerers in their parties mroe than anything else right now.

A well decked out fighter that is setup for tanking is also in demand, but not as much as the above.
 
U7KSmh.jpg

eWCmjh.jpg

q70HZh.jpg


The above screens are a showcase as to why I absolutely love this game. Constant adrenaline rush.
 

Karak

Member
Hilarious.

Glad to see the trend of any criticism of a game in the official thread is still met with trolling/lazy arguments.

Not even remotely true don't hyperbole it. Tons of posters have debated back and forth across the technical issues, the battle, quests and monsters since page 20.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Hilarious.

Glad to see the trend of any criticism of a game in the official thread is still met with trolling/lazy arguments.

Whatever, you're being over-dramatic and hypercritical. People in the thread are pretty split on fast travel. For those of us opposed, it's pretty clear you really don't get why we feel that way. Which is fine. I happen to think the system in place is a major contributing factor to my enjoyment of the game... but you think whatever you like.

Earlier I heard someone say that the game didn't have any cool environments... which is really off the mark, but I guess demonstrates how differently we all perceive/enjoy things.
 
D

Deleted member 17706

Unconfirmed Member
I love the game, but seriously, it can go fuck itself right in its non-auto saving ass.

Far and away the worst part of the game.

Just had an epic battle with a Cyclops that spanned an entire night.

1 minute after defeating it, I get stabbed in the back by a bandit and die.

I restart right before the Cyclops battle where I saved manually.

Sure, I guess it's my fault for not saving beforehand, but I really wish this game autosaved a whole hell of a lot more.
 

fionel

Member
Who did they commission to localize this game? Does Capcom have an in-house localization staff? Honestly, a lot of it feels like the English was written as the primary language. I started out playing it in Japanese, and a lot of the text was very different from what was being said in English. Honestly, it got kind of distracting, so right now I'm playing in all English, and the localized names are really excellent. Considering how much Capcom gets a bad rap for their localizations, I'm quite impressed.

Are you playing the Japanese copy? How do you turn on English text for it?
 

branny

Member
If you're getting overpowered and killing things with ease it's time to finish up your quests and go do the main quest. Once you hit post-game you're suddenly back to being a total wimp and your gear doesn't really seem all that good anymore.
The bolded can't be stressed enough. I wanted to head straight to NG+, but I had no idea the postgame would be this delicious.

edit: Seriously,
I'm in a battle with an ogre, a cyclops, and a golem right now. I just fought a frost dragon that could 1hko all my pawns at the same time. The first boss I fought was basically Shuma Gorath's cousin. The sky outside looks like it's channeling Phantom Dust. The shop is filled with items I can't afford, and the world is filled with monsters that scare the crap out of me. I'm in heaven
.
 
Whatever, you're being over-dramatic and hypercritical. People in the thread are pretty split on fast travel. For those of us opposed, it's pretty clear you really don't get why we feel that way. Which is fine. I happen to think the system in place is a major contributing factor to my enjoyment of the game... but you think whatever you like.

Earlier I heard someone say that the game didn't have any cool environments... which is really off the mark, but I guess demonstrates how differently we all perceive/enjoy things.

If there's anything I don't "get" it's arguments like this. Surely that's a given - people like me who don't like the way travel/quests/mob layout are handled could just as easily say you don't get why we're disappointed and it would get us nowhere. The whole point of discussing a game is trying to explain how one feels about it.

Anyway, I'm pretty sure I for one "get" why people like the lack of fast travel, I just think that Dragon's Dogma doesn't really handle it very well. I really don't think we need to qualify every sentence with "in my opinion" because that's a given.
 

Xevren

Member
Bleh, not gonna be able to get back into it until the weekend. Should hit the post game then, reading how it is sounds great.
 

Astra

Member
Maelstrom is great. Love how the enemies are flung around.
aoeGK.jpg


I love some of the scenery in this game. Wish it had more varied locales.
9j55U.jpg


I thought this shot looked pretty badass for an Assassin.
dH76z.jpg
.
 

mujun

Member
I love the game, but seriously, it can go fuck itself right in its non-auto saving ass.

Far and away the worst part of the game.

Just had an epic battle with a Cyclops that spanned an entire night.

1 minute after defeating it, I get stabbed in the back by a bandit and die.

I restart right before the Cyclops battle where I saved manually.

Sure, I guess it's my fault for not saving beforehand, but I really wish this game autosaved a whole hell of a lot more.

Not to mention the crappy save system. Three button presses followed by a long wait by today's standards.

I sort of get both sides of the fast travel argument. I personally think a good solution would be to offer up a mount or an ability (like the one people are talking about for the assassin) later in the game that lets you move much more quickly.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
For the record, re: the fast travel and backtracking discussion, the enemy encounters aren't entirely fixed. As the main quest line advances new enemies are introduced to the world, sometimes supplanting existing enemies to which you've grown accustomed. You may even miss them when they're gone.

I was quite diffident towards the sort of backtracking the game seemed to be demanding of me in the early going, but as I've progressed I've come to appreciate the way the game is structured a good deal. The Ferrystone and Portstone system is quite rough around the edges, but it's a relatively effective fast travel system once you've grown accustomed to it, and there's a great deal of satisfaction to be found in quite a few aspects of the overland exploration. Discovering, for example, the route from Gran Soren to the Encampment and Cassardis that involves directly descending the mountain slope past the cyclops in the river, or how to reach Greatwall by way of Soulflayer Canyon and cutting my overall travel time in half were both quite rewarding experiences. Similarly, successfully arranging your quests so that you can efficiently knock several of them out in quick succession with a single trip to a remote region of the game world is quite edifying when you pull it off. All of these experiences would be significantly dulled or absent entirely if the game used a more traditional fast travel system.

I think that a lot of the aspects of traveling in the game world are rough around the edges, but I have some difficulty envisioning ways to polish them without losing aspects of the game with which I am quite pleased.
 
can you chase the goblin
king at the fort? wyrm hunt quest related. i thought i couldn't and chilled in the room for loot. i know i could have made the jump. you see a cutscene with him fleeing into a small hole. my character is too big for that.
 
The one thing (well at the moment at least) that bugs me is that everyone either uses the same voice for there female pawn or the male voice is crazy high pitched after sounding normal in the void.

There are times in which I wished i could have created a whole team myself too.

You grow attached to a pawn (or find one that had a different voice lol) and then the next time you go to recruit them they are a different vocation or looks stupid.

It's a nitpick but as a person that loves to switch up his team, it a small but annoying hurdle.
 
can you chase the goblin
king at the fort? wyrm hunt quest related. i thought i couldn't and chilled in the room for loot. i know i could have made the jump. you see a cutscene with him fleeing into a small hole. my character is too big for that.

I caught him before he made it all the way in and smote him where he stood.
 
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