MagicWithEarvin
Member
Yeah, just another 2 or 3 hours XD
People keep dying or just leaving.
Yeah, just another 2 or 3 hours XD
Soon you'll feel the wind pushing youuuuuuuuu
The pop in is awful. Especially when you're sitting there waiting for a merchant to spawn.
The main menu music, on the other hand, is fucking awesome. THE WIND IS PUSHING MEEEE
I'm about to put probably my first serious time into the game since I got it last night. I was operating under about 3 hours of sleep so when I would try to explore the starting village I would literally start falling asleep.
My first impressions are that this game has the absolute worst main menu music ever. Me and my friend nearby couldn't believe how bad it was :lol
PS3 version seems to run good enough. The pop in is pretty bad though. In the starting village I see boxes and crates appearing only 10 feet away or so and in the tutorial dungeon I had a chest appear right next to me after battling some enemies.
Also when do you get to create your main pawn? I only noticed a main character part before the game started.
at what level generally do enemies cease to be challenging? I'm lvl 40 and traveling around the world is starting to get worryingly easy
there are still a few places i haven't been, of course, but is this normal?
at what level generally do enemies cease to be challenging? I'm lvl 40 and traveling around the world is starting to get worryingly easy
there are still a few places i haven't been, of course, but is this normal?
I'm about to put probably my first serious time into the game since I got it last night. I was operating under about 3 hours of sleep so when I would try to explore the starting village I would literally start falling asleep.
My first impressions are that this game has the absolute worst main menu music ever. Me and my friend nearby couldn't believe how bad it was :lol
PS3 version seems to run good enough. The pop in is pretty bad though. In the starting village I see boxes and crates appearing only 10 feet away or so and in the tutorial dungeon I had a chest appear right next to me after battling some enemies.
Also when do you get to create your main pawn? I only noticed a main character part before the game started.
I'm about to put probably my first serious time into the game since I got it last night. I was operating under about 3 hours of sleep so when I would try to explore the starting village I would literally start falling asleep.
My first impressions are that this game has the absolute worst main menu music ever. Me and my friend nearby couldn't believe how bad it was :lol
PS3 version seems to run good enough. The pop in is pretty bad though. In the starting village I see boxes and crates appearing only 10 feet away or so and in the tutorial dungeon I had a chest appear right next to me after battling some enemies.
Also when do you get to create your main pawn? I only noticed a main character part before the game started.
at what level generally do enemies cease to be challenging? I'm lvl 40 and traveling around the world is starting to get worryingly easy
there are still a few places i haven't been, of course, but is this normal?
That should have happened about 10 levels ago. A Demon's Souls this game is not.
i mean it was starting to get no-resistance like, but i thought i just hadn't reached the harder areas. now i've explored most of the world and it's all so easy
if anything, my biggest complaint was the game's inability to keep itself challenging. The game needs to feel daunting all the time, not only for a very small portion of the game
i mean it was starting to get no-resistance like, but i thought i just hadn't reached the harder areas. now i've explored most of the world and it's all so easy
if anything, my biggest complaint was the game's inability to keep itself challenging. The game needs to feel daunting all the time, not only for a very small portion of the game
Yeah, this is the game's biggest failing. It can't replicate that feeling you get when going from Cassardis to Gran Soren, which is a shame because that's a great feeling to have. But it makes the low scores for being "too hard" laughable since the problem is actually the opposite. Suffers from the Amalur problem. Capcom isn't going out of business like Big Huge Games did, so maybe if we bitch enough we can get a patch. I wish I could understand their thinking in not making NG+ hard again.
Yeah, this is the game's biggest failing. It can't replicate that feeling you get when going from Cassardis to Gran Soren, which is a shame because that's a great feeling to have. But it makes the low scores for being "too hard" laughable since the problem is actually the opposite. Suffers from the Amalur problem. Capcom isn't going out of business like Big Huge Games did, so maybe if we bitch enough we can get a patch. I wish I could understand their thinking in not making NG+ hard again.
Yeah, this is the game's biggest failing. It can't replicate that feeling you get when going from Cassardis to Gran Soren, which is a shame because that's a great feeling to have. But it makes the low scores for being "too hard" laughable since the problem is actually the opposite. Suffers from the Amalur problem. Capcom isn't going out of business like Big Huge Games did, so maybe if we bitch enough we can get a patch. I wish I could understand their thinking in not making NG+ hard again.
Grisly set:
Yeah, once you hit 30-40+ the game becomes easy, and nothing you can't really kill around the world, the pacing there suffers a bit, ditching 1 pawn would make it a bit better, but it becomes challenging again at some point.
Yeah, this is the game's biggest failing. It can't replicate that feeling you get when going from Cassardis to Gran Soren, which is a shame because that's a great feeling to have. But it makes the low scores for being "too hard" laughable since the problem is actually the opposite. Suffers from the Amalur problem. Capcom isn't going out of business like Big Huge Games did, so maybe if we bitch enough we can get a patch. I wish I could understand their thinking in not making NG+ hard again.
Is that DLC armor or is that in-game?
Im about ready to hand some of you my cell phone number so i can get a text reminder when the Ur is down and ready for farming. Missed him every single time so far.... fack.
Tonights going good! Slayed the Ur-Dragon, got some Dragonbeards in a chest followed by some Shadow Greaves then I hit level 100.
EDIT: Oh yeah and I found a Dragon Knights Cloak too.
What's Dragons Beard?
I'm surprised people care about armor so much. I mean I'm not far in the game, but as usual I have found armor that is statistically better than the ones I am wearing, but chose to store them at the Inn because if I think the armor is ugly. I just don't wear it. The same with helmets, or face wraps and that nonsense. I refuse to wear them. I just enhance the gear I have, and if I find something that "looks" better I wear it.
oh god, from level 123 to 124 its 200k xp -.-
I'm surprised people care about armor so much. I mean I'm not far in the game, but as usual I have found armor that is statistically better than the ones I am wearing, but chose to store them at the Inn because if I think the armor is ugly. I just don't wear it. The same with helmets, or face wraps and that nonsense. I refuse to wear them. I just enhance the gear I have, and if I find something that "looks" better I wear it.
The ideal solution for me would be a DCUO system. I could equip the vastly higher stat gear, but keep the style I want. Nothing offends me more than protruding, dowdy armor.
Just hired a pawn with a sword called "Dragon's Dogma" O_O
So I saved last nite right before the battle with the Dragon at the end of normal game. I really appreciated the message in game that said something like: "The next section will take a long period of time so make sure you are prepared.". This game!
Also of note, I love how this thread has steadily been at the 1st and 2nd pages of NGAF all during e3 week. That is testament to this game
For people popping in to see how much life the Ur-Dragon has left, don't. Leaving the room before it flies away counts as a death which heals it. Ever since gen 45, it's been progressively harder to kill him. We're currently on Gen 49 (PS3 ver) and it's still at six bars of health since the morning. Either the Ur-Dragon is getting stronger with each new gen, or the number or people that just pop into the room and leave is higher than the number of people actually fighting it.