Getting pretty fed up with dying on this escort quest I got from the inn in the big city. My first few tries was my fault as I kept traveling up the roads even on night and a goddamn Chimera came out of nowhere. So I waited close by for day and now I'm being wiped out by bandits. The thing is I can take the first group of 5 or so with a few white wolves no problem, but a mere 50 feet ahead is their camp that I have to go close to for the escort and they're apparently unkillable for my level. Why does the difficulty swing so much in such tiny areas?
As for combat I'm still not sure how I feel about it. Maybe it's because I only have a few abilities but it feels almost like a button masher sometimes. Like I'm hitting square and triangle almost as much as I do in dynasty warriors. So far on the more basic enemies at least there's no real way to be strategic unless your pawns finally decide to be useful.
When you're fighting enemies that severely outnumber or overlevel you it becomes just as much about having the resources to heal yourself and keeping your pawns alive as it is about straight up fighting. The only classes that can really go all out in combat are the Assassin, Magic Knight and Fighter IMO, they've got enough blocks and counters that fighting with them allows some level of strategy. I'm just now figuring out in the
that this game is incredibly unbalanced and the only way to even the odds is to level past the encounters.
The combat in this game isn't nearly as well thought out and refined as something like Dark Souls, where skill and attention can get you through pretty much any encounter unhurt. Which I think is really disappointing seeing as this is the same team that brought us DMC. Personally, I think the game could have benefited
heavily from having a lock-on system.
I still love the game, but if you're having too much trouble, just either buy a bunch of healing items to spam during the fight, or go level up a bit and come back later.