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Dragon's Dogma |OT| For the night is dark and full of terrors

maomaoIYP

Member
But, she returned with a Guardian Inclination >_< as a Ranger. So i switched her back to Challenger/Scather... She is great, took out a Golem almost by herself!

I had a support ranger pawn who consistently OHK cyclops and orges with gamble shot. She was bloody amazing, best pawn I ever hired.

I actually forgot how good the game looked in some places after spending 40 odd hours in post-game. Sunlight, you beautiful sunlight, never ever fade.

Oh man, this, SO MUCH. I was completely stunned after going into NG+, the sky was so blue and the world was so beautiful. I had completely forgotten about it all.
 

Schwabe

Member
I had a support ranger pawn who consistently OHK cyclops and orges with gamble shot. She was bloody amazing, best pawn I ever hired.

so true, that's why i changed her for ranger. i plan on doing my next playthrough as a double bow girl power thing ... it's hard to find any good mages though.

i got some with too many offensive spells (with guardian/medicant) or too many with more than one weapon buff... i only need holy damage damnit! but well, i have to searh further i guess.
 

Derrick01

Banned
Sweet I was able to craft a
skeleton key
already. It was pure luck that I came across the shackles to craft with too. If bandits didn't attack I wouldn't have gone to that area.
 
Got to the final boss and found I was under leveled. Couldn't get out so I'm starting a new game b/c I have no problem playing this again back to back. Really barely scratched the surface the first time.

Thinking of playing with only my main pawn to keep the challenge up. Also thinking of playing solo some. Was considering making two tanks b/c they seem the most dominant to me. Then just load up on curatives and away we go. Obviously, we'll have to find some enchanted swords, but that shouldn't prove too hard a problem.

Any thoughts? I had a mage pawn last time and found her pretty lame and underpowered. I also had a similar reaction to archers I'd hire. For my play style, 2 tanks can take out anything pretty fast I think. Thanks.
 
Got to the final boss and found I was under leveled. Couldn't get out so I'm starting a new game b/c I have no problem playing this again back to back. Really barely scratched the surface the first time.

Thinking of playing with only my main pawn to keep the challenge up. Also thinking of playing solo some. Was considering making two tanks b/c they seem the most dominant to me. Then just load up on curatives and away we go. Obviously, we'll have to find some enchanted swords, but that shouldn't prove too hard a problem.

Any thoughts? I had a mage pawn last time and found her pretty lame and underpowered. I also had a similar reaction to archers I'd hire. For my play style, 2 tanks can take out anything pretty fast I think. Thanks.
I did an Assassin+Warrior playthrough and it was great. With two tanks, you'll probably run into trouble against some flying enemies, but it shouldn't be too big of a deal.

Mage pawns have been a real disappointment for me. They seem to do a whole lot of nothing with rare moments of brilliance.
 
Gen68 Ur Dragon just went down ten minutes ago.

Kd1u2.jpg
 
Protip 1: When grabbed by a monster and the control stick icon pops up, you can actually use the face buttons as well. All four. At the same time. Along with the control stick.

Protip 2: When scaling a monster, it's often faster and easier to jump off and regrab them while in midair than it is to try to climb them. The grabbing hitbox is very forgiving.
 
Am I crazy for wanting to get this on 360 as well? V_V

I could reassure myself by saying I'd like to start fresh with new Pawns from XBL as well as dat RE6 demo next month...
 

Abylim

Member
Starting NG++ now, doing all the quests I missed.
I dont get the hate for the story, I loved it.
This is my GOTY so far. Incredibly impressed. I would love it even more if my friend and I could play together. But thats what sequels are for.

Men say that the sea gives life to mother nature. This pawn sees only water.
 

sublimit

Banned
For the first time after 70 hours of playtime i'm considering of changing my group of fighter (mc),sorcerer (mp),warrior and ranger to a group of fighter,ranger,sorcerer and mage with the sorcerer dedicated to destructive/debilitating spells and the mage dedicated to healing and support spells.

Do you think that would be effective?I kinda like having a tank of a character in my party (in addition to my half-tank of my main character) but the two spellcasters option seems very tempting.
 

sublimit

Banned
Witchwood is such an amazing place. The atmosphere is fantastic. If the game had a lot more areas like that along with more enemies (small ones), I'd pretty much rate it above all the RPGs released this gen.

Oh and after 110 hours, I just got the Platinum trophy :D So satisfying.

I agree 100% about Witchwood.The morphology of the ground and surroundings there is one of the best i've seen in any RPG in terms of variety.Feels like a real place (well it actually reminds me the area near my father's birthplace).
 

Auto_aim1

MeisaMcCaffrey
Where is the strategically best place to use the port crystal?
If you have only one Port Crystal, place it near the Bluemoon Tower or Shadow Fort. In NG+ you will be able to buy them.

I agree 100% about Witchwood.The morphology of the ground and surroundings there is one of the best i've seen in any RPG in terms of variety.Feels like a real place (well it actually reminds me the area near my father's birthplace).

There's actually one more area in Witchwood you can access after completing Selene's quests. It looks fantastic.

Oh man, this, SO MUCH. I was completely stunned after going into NG+, the sky was so blue and the world was so beautiful. I had completely forgotten about it all.
Yeah, I could stare at this all day.

dragonsdogmascreenshotqfwd.jpg
 
For the first time after 70 hours of playtime i'm considering of changing my group of fighter (mc),sorcerer (mp),warrior and ranger to a group of fighter,ranger,sorcerer and mage with the sorcerer dedicated to destructive/debilitating spells and the mage dedicated to healing and support spells.

Do you think that would be effective?I kinda like having a tank of a character in my party (in addition to my half-tank of my main character) but the two spellcasters option seems very tempting.

That is what I have been doing. If you check my screen shots, that little Mage has no offensives magic in her load out, if you want to call a Blinding and Silence Spell offensive. She only has holy boon. Whoever made her is a genius. The only problem is she's only level 40, I keep checking to see if she's updated.

The Sorcerer has Fire ( Bolide ), Ice ( Gicel ), Lightning ( High Levin ), Wind ( Malestrom ) and some others I'm forgetting. I think Void spell, when I get home I'll check.
 

Anteater

Member
Creepy pawn moment when I looked out the window at Madaleine's place

dragonsdogmascreenshod597q.jpg


Babysitting is part of Arisen's job too

dragonsdogmascreenshoxb9fo.jpg


Something is lurking back there!

dragonsdogmascreensholugus.jpg
 

sublimit

Banned
That is what I have been doing. If you check my screen shots, that little Mage has no offensives magic in her load out, if you want to call a Blinding and Silence Spell offensive. She only has holy boon. Whoever made her is a genius. The only problem is she's only level 40, I keep checking to see if she's updated.

The Sorcerer has Fire ( Bolide ), Ice ( Gicel ), Lightning ( High Levin ), Wind ( Malestrom ) and some others I'm forgetting. I think Void spell, when I get home I'll check.

The only thing that troubles me with a team like that is that the figher (my main character) will have more work to do in order to keep the enemies away from the mage and sorcerer.As it is now i also have a warrior to help me with that.
But i don't know,perhaps just one melee character would be more than enough.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
No matter how many hours I play, I keep having questions.

1. I got a noobie quest to kill golems, I am level 39 and have never seen one.

2. I have finished all the interesting quests, just some unclear ones and kill crows, etc. Should I further the main quest by doing the Wyrm hunt. I lose all my current quests correct?

3. When is the drake in the forrest doable? Should I load up on cold attacks and try? Does he respawn?

Thanks.
 

Anteater

Member
No matter how many hours I play, I keep having questions.

1. I got a noobie quest to kill golems, I am level 39 and have never seen one.

2. I have finished all the interesting quests, just some unclear ones and kill crows, etc. Should I further the main quest by doing the Wyrm hunt. I lose all my current quests correct?

3. When is the drake in the forrest doable? Should I load up on cold attacks and try? Does he respawn?

Thanks.

1. There are around 2 Golems around I think, one near bloodwater beach and one near bluemoon tower, there are a bunch in witchwood but not entirely clear on how to wake them up

2. The kill x quests don't get cancelled as far as I know, you could take your time

3. I killed it at around 32, there's a rift stone and merchant near the spot so you could give it a try, yea enemies respawns
 

edgefusion

Member
In my experience mage characters are always the first to fall, I'd never have a Mage and a Sorcerer in my party for that reason unless I'm one of them. My opinion is that sorcery is kind of a redundant class anyway, there are other vocations which can deal high damage with much better survivability and won't constantly be batted away from taking action. Some of the spell-effects are so great though, like High Gicel. Fulmination makes me feel like Jesus. Mage is only useful as a support class for anodyne and the buffs, I'm always perplexed when I see people with mage pawns set up like damage dealers. If you put anodyne on a mage then it will cast anodyne 90% of the time and none of the damage stuff.
 

Snuggles

erotic butter maelstrom
For my secondary pawns I always hire a mage and sorcerer. They're great for supporting me and my main pawn, who is a fighter and basically my body guard. I always kick the most ass with my strider, though, I love that vocation. That's the perfect crew for me, we cover all the bases.
 

Clear

CliffyB's Cock Holster
AgentP said:
1. I got a noobie quest to kill golems, I am level 39 and have never seen one.

There are a few of them around, chances are you'll get ambushed by them on the way through doing story mission. No rush or worry about any of the kill x of y quests. They never lock out and are still doable in endgame. Do them when its convenient.

AgentP said:
2. I have finished all the interesting quests, just some unclear ones and kill crows, etc. Should I further the main quest by doing the Wyrm hunt. I lose all my current quests correct?

Quests that get locked-out tend to involve specific characters; so if there's a character involved in a quest, pay extra attention to it or prepare to have them sidelined. I'd be wary of long-distance escorts though.

Be careful doing the wyrm hunt missions as they aren't at all imho of an even difficulty; at 39 you should be fine but I tried the Shadow Fortress quest in my mid-20's and it was harsh. Worse yet I let an NPC die during it - not good.

AgentP said:
3. When is the drake in the forrest doable? Should I load up on cold attacks and try? Does he respawn?

Depends a lot on your party, should be possible at your level but I'm not sure of its worth the effort, You'll be killing a lot of them come end-game and yes, he does respawn.
 

sublimit

Banned
In my experience mage characters are always the first to fall, I'd never have a Mage and a Sorcerer in my party for that reason unless I'm one of them. My opinion is that sorcery is kind of a redundant class anyway, there are other vocations which can deal high damage with much better survivability and won't constantly be batted away from taking action. Some of the spell-effects are so great though, like High Gicel. Fulmination makes me feel like Jesus. Mage is only useful as a support class for anodyne and the buffs, I'm always perplexed when I see people with mage pawns set up like damage dealers. If you put anodyne on a mage then it will cast anodyne 90% of the time and none of the damage stuff.

Yeah at first i didn't knew that and i was always wondering why my pawn used anodyne (even when i hardly needed it) and not one of her offensive spells. :p

Also i think it's needlessly hard to adjust your pawn's attitude.The kinda cryptic chair questions don't really help either.I think it's a great concept but in a potential sequel they need to simplify it and make it a bit more clear what each answer does.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Thanks. I'll look up the non-kill x quests I have to see if I can knock them out (snake purse is one). I'm just tired of walking all over the world over and over again, so I want to move the story along.



Yeah at first i didn't knew that and i was always wondering why my pawn used anodyne (even when i hardly needed it) and not one of her offensive spells. :p

Also i think it's needlessly hard to adjust your pawn's attitude.The kinda cryptic chair questions don't really help either.I think it's a great concept but in a potential sequel they need to simplify it and make it a bit more clear what each answer does.

You can use the potions to change them, but it seems to only effect the secondary one. Basically I throw out any pawn that is a Guardian. Of course my main pawn is too, but I switched here to sorcerer so she can't really cast heal over and over anymore.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Yep... mage solo is pretty damn hard. I'd say harder than even the Souls games (which aren't really that hard if you take your time).

I'm just trying to get to Witchwood and the bandits on the road are destroying me. I was able to make it through the first two groups, but there are so many archers. On the third group I somehow killed almost all of them, and there were two guys left... archer and a fighter. I use a curative and I'm at full health. I start casting to buff my staff and I have a bit of space, but the fighter does his lunge attack and OHK's me.

hahaha... shit man. This may verge on impossible.
 
In my experience mage characters are always the first to fall, I'd never have a Mage and a Sorcerer in my party for that reason unless I'm one of them. My opinion is that sorcery is kind of a redundant class anyway, there are other vocations which can deal high damage with much better survivability and won't constantly be batted away from taking action. Some of the spell-effects are so great though, like High Gicel. Fulmination makes me feel like Jesus. Mage is only useful as a support class for anodyne and the buffs, I'm always perplexed when I see people with mage pawns set up like damage dealers. If you put anodyne on a mage then it will cast anodyne 90% of the time and none of the damage stuff.

Basically when dealing with Mobs. I have my fighter pawn set up with Challenger first, Utilitarian second. He goes off and bangs the ranged foes, and if there are none in his "searching" phase, he'll attack anyone he comes close to.

Me being an Assassin I usually hang back and babysit the Mage. While my Fighter is concentrating on aggro and absolutely destroying enemies ( he is so good, I can't wait till I get better gear for him ). I damage the outlying enemies with arrows that aren't focused on him, and anyone that trickles/ignores through my fighter gets a sword to the face.

The sorcerer is usually in the back as well, so I constantly look to make sure she isn't interrupted so she can throw down a massive AOE and its been working.

Except when the damn game decides that my main Pawns inclination should change for no reason.
 

edgefusion

Member
Yeah at first i didn't knew that and i was always wondering why my pawn used anodyne (even when i hardly needed it) and not one of her offensive spells. :p

Also i think it's needlessly hard to adjust your pawn's attitude.The kinda cryptic chair questions don't really help either.I think it's a great concept but in a potential sequel they need to simplify it and make it a bit more clear what each answer does.

If you head back to The Encampment, inside the main tent is an innkeeper dude and behind him next to the riftstone is a vendor that sells unique items for RC points. Buy a neutralising potion then two potions with dispositions of your choosing, they're really cheap so don't worry if you're short on RC. Each time you use a potion it will bump down whatever was in the primary slot to the secondary slot so use them in this order, Neutralising > Secondary Skill potion > Primary Skill potion.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
There should be a way to command magic pawns how to "help". They give you two buttons that do the same thing. Why not let us have a bit more control? Say... to differentiate between buff/heal?

Seems like kinda a commons sense thing...
 

maomaoIYP

Member
Yep... mage solo is pretty damn hard. I'd say harder than even the Souls games (which aren't really that hard if you take your time).

I'm just trying to get to Witchwood and the bandits on the road are destroying me. I was able to make it through the first two groups, but there are so many archers. On the third group I somehow killed almost all of them, and there were two guys left... archer and a fighter. I use a curative and I'm at full health. I start casting to buff my staff and I have a bit of space, but the fighter does his lunge attack and OHK's me.

hahaha... shit man. This may verge on impossible.

My solo fighter made it to gran soren at vocation rank 5, lvl 15. I was demolishing the bandits on the road to witchwood with no problem. At gran soren I swapped to assassin, and took on my 1st escort quest at lvl 15, reynard to the greatwall. Now that was a whole new level of nightmare. No way to heal him, and fucking reynard just wants to have a nice hug with the saurians/bandits/chimera along the way. Ducked into soulflayer canyon to escape a chimera and hopefully have a safe shortcut up the greatwall, but the fricking dumbass got carried off by a harpy and died.
 

Arcteryx

Member
There should be a way to command magic pawns how to "help". They give you two buttons that do the same thing. Why not let us have a bit more control? Say... to differentiate between buff/heal?

Seems like kinda a commons sense thing...

I'm pretty sure left dpad is for pawn stuff(ie for them to use curatives etc) and right dpad is for arisen stuff(heal/enchant).

Regardless, it's a pretty mediocre system. Hopefully they fix it in the sequel(please have a sequel)
 

Brandon F

Well congratulations! You got yourself caught!
Indeed, you can miss out on some pretty major quests. One notable quest, "Duchess in Distress", contains cinematics and pivotal character moments, but it's only available during the brief period of time between the Duke assigning you the Greatwall expedition and going to the Tainted Mountain. These two quests are directly side-by-side, and the Duke makes the expedition quest to be of top priority, but the only way to get "The Duchess in Distress" is to ignore his directive and fart around for hours before going on this very important mission.

The most maddening part is that the quest is still available after you complete the Expedition, but it cancels itself the moment you accept it because you missed the "deadline". If I can't do the quest, why is it still being offered? I hesitate to call DD's quest system broken, as you can complete every quest if you know exactly when they're available, but it's undeniably obtuse and unfriendly.

I could understand a system that shuts out access to certain quests based on decisions you've made, but realistically the only way to complete every quest in the game is to explore every single backwater containing NPCs, not once, but after every quest you complete and every level-up. With no system of convenient fast travel, it doesn't quite work out. You really need to know exactly when these quests are happening to save a lot of wasted time. I think it needs work in the sequel.

Pretty sure that in order to get "Duchess in Distress" to be available, you need to first meet with Lady Aelinore in the Garden waaaaaaay back directly after you first meet the Duke(when you have the dunce cap on). I accidentally ran out of the castle after being told to meet with the librarian for new main quests and never noticed the princess in the garden at all. Of course that small window closes the moment you load a new area and the quest chain also closes off, including "Duchess in Distress" near the game's finale.

Pissed me off to no end as I was very careful to find all non-noticeboard quests for the achievement in my first play. Fortunately NG+ only requires you to do the missed quests for the achievement, but still.

Also, the final boss was fantastic. In Post-game now finally and can't wait to see exactly what is in store for me in the Everfall.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
My solo fighter made it to gran soren at vocation rank 5, lvl 15. I was demolishing the bandits on the road to witchwood with no problem. At gran soren I swapped to assassin, and took on my 1st escort quest at lvl 15, reynard to the greatwall. Now that was a whole new level of nightmare. No way to heal him, and fucking reynard just wants to have a nice hug with the saurians/bandits/chimera along the way. Ducked into soulflayer canyon to escape a chimera and hopefully have a safe shortcut up the greatwall, but the fricking dumbass got carried off by a harpy and died.

Hahah... I feel your pain.

I think I might buckle a bit and use my fighter pawn to draw aggro just until I raise my mage vocation a bit. I could grind solo for a while and raise it, but I'd rather progress the game and get to Gran Soren... not like this is an "official" playthrough for a trophy or something.

Get to Gran Soren, raise my vocation and then solo the rest of the game if I can. We'll see. Right now it's hard as shit haha.

I'm pretty sure left dpad is for pawn stuff(ie for them to use curatives etc) and right dpad is for arisen stuff(heal/enchant).

Regardless, it's a pretty mediocre system. Hopefully they fix it in the sequel(please have a sequel)

Hmm... I will test this at some point.
 

Eppy Thatcher

God's had his chance.
Hit 71 last night with my assassin. Thinking i'll try and work my way through Everfall until I have gear for at least 3 or 4 vocations that i absolutely love (grisly for sure is one, maybe crimson, philosopher's robes, twilight and maybe dragon scale... and then a shit ton of weapons ).... before I go onto new game + .. not to mention i wanna beat the Ur at least once... still not even close but i can hurt the bastard now. So there's that ....


As an artists myself... i just wanted to mention that I kick myself for not thinking of a helm design as awesome as the Grisly Helm before. Like... seriously.. that is some inspired shit right there. My pawn looks like a fucking monster. It's great! :)
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Hit 71 last night with my assassin. Thinking i'll try and work my way through Everfall until I have gear for at least 3 or 4 vocations that i absolutely love (grisly for sure is one, maybe crimson, philosopher's robes, twilight and maybe dragon scale... and then a shit ton of weapons ).... before I go onto new game + .. not to mention i wanna beat the Ur at least once... still not even close but i can hurt the bastard now. So there's that ....


As an artists myself... i just wanted to mention that I kick myself for not thinking of a helm design as awesome as the Grisly Helm before. Like... seriously.. that is some inspired shit right there. My pawn looks like a fucking monster. It's great! :)

I love the equipment in this game...
 

Eppy Thatcher

God's had his chance.
I love the equipment in this game...

From the swords to the shields to the boots and the fact that you can layer things... it's just so ace.

I was kind of tickled when I found the Twilight Greaves last night and put them on only to realize that for the most part, it's the same look i was going for towards the beginning of the game. Kind of a patchwork chain mail and belt buckles and coats with a dark assassin mask on ... looks killer. I kind of feel like I started and dressed my assassin perfectly without realizing it .. went on this grand adventure... found a bunch of armor and swords and what not and tried to find what worked best for me.. and now that i'm a master at my craft and stomping around the end game i've begun to collect my master class gear... and it's a throwback to those early levels.

Only pitch black. And layered perfectly. And fuckin-awesome.

Need the torso armor and gauntlets ... then i'm done :) Is there any special clothes out there? like anything special that could go on underneath the armor pieces? Or is the silver/steel/cloth .. whatever shirts and pants ... the only real options?



i've been farming EF for one week, but i think i've been in the chamber of confusion only three times or so.

Unless i actively attempt to avoid doing it ... i almost always end up on the same 3 or 4 floors. I think it must be some kind of subconscious tick that make me pick certain floors. I have to go down 1 by 1 to find certain chambers.
 
You can stack properties in this game :O

Love the mystic knight now that I figured out I can enchant every ones weapons with fire/lighting then cast magic cannon making flaming magic bolts to fire at enemies. THEN cast vortex sigil to have the magic cannon act as an auto cannon.


This game is amazing. I don't know how hours melt away in this game.
 
Unless i actively attempt to avoid doing it ... i almost always end up on the same 3 or 4 floors. I think it must be some kind of subconscious tick that make me pick certain floors. I have to go down 1 by 1 to find certain chambers.

same here. i try to do all floors, but it's hard to guess right.
 

Eppy Thatcher

God's had his chance.
Does anyone know if the Experience amplifier items stack? As in ... when i'm fighting the Ur.. if it looks like he's gonna die can I use all 5 in my inventory and get some twisted as all holy hell exp bonus? Cause that would be a nice way to go a lil faster through those post 100 levels.
 
From the swords to the shields to the boots and the fact that you can layer things... it's just so ace.

I was kind of tickled when I found the Twilight Greaves last night and put them on only to realize that for the most part, it's the same look i was going for towards the beginning of the game. Kind of a patchwork chain mail and belt buckles and coats with a dark assassin mask on ... looks killer. I kind of feel like I started and dressed my assassin perfectly without realizing it .. went on this grand adventure... found a bunch of armor and swords and what not and tried to find what worked best for me.. and now that i'm a master at my craft and stomping around the end game i've begun to collect my master class gear... and it's a throwback to those early levels.

Only pitch black. And layered perfectly. And fuckin-awesome.

Need the torso armor and gauntlets ... then i'm done :) Is there any special clothes out there? like anything special that could go on underneath the armor pieces? Or is the silver/steel/cloth .. whatever shirts and pants ... the only real options?

Post pics. Show don't tell. I'm an assassin too and have an idea how I want him to look but I have never encountered high level or mid-high-level gear atleast not yet, I'll see what Claxton spawns after this idol.

All I know is I want my Pawn to look a knight but without the ugly emblems on the collar, like either Jaqen H'ghar or Loras Tyrell.
 
Does anyone know if the Experience amplifier items stack? As in ... when i'm fighting the Ur.. if it looks like he's gonna die can I use all 5 in my inventory and get some twisted as all holy hell exp bonus? Cause that would be a nice way to go a lil faster through those post 100 levels.

Veteran's Periapts don't stack.
 

Eppy Thatcher

God's had his chance.
Post pics. Show don't tell. I'm an assassin too and have an idea how I want him to look but I have never encountered high level or mid-high-level gear atleast not yet, I'll see what Claxton spawns after this idol.

All I know is I want my Pawn to look a knight but without the ugly emblems on the collar, like either Jaqen H'ghar or Loras Tyrell.

I posted a wall of pictures a few pages back and i want to say included maybe 2 or 3 where i'm wearing gear that comes off pretty well as assassin wear. Chain mail, maybe the Iron Lorica in a few of the shots... usually boots of a sort or greaves with an obvious shoe portion to them. Always the assassin mask or banded headgear style helms. The top tier twilight stuff is basically the same as some of the pictures of me... only pitch black in color.

My late game/mid-tier armor sets were all kind of patchwork. Threading the needle of not quite heavy but still protective, not simply cloth. Dragons scale gauntlets are nice (still wearing them). I have yet to find a cloak with a hood. I've seen pictures of people with red hooded cloaks and I want one bad. Anyone know exactly what those are called? i need it.

Pics: http://www.neogaf.com/forum/showpost.php?p=38664577&postcount=7684
 
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