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Dragon's Dogma |OT| For the night is dark and full of terrors

Apeboy

Member
Is there any reason to rush on delivering the hydra head early on? I kinda want to take another crack at the Well quest.


No rush, I used the time to get familiar with the game and did several quests. You can always go back to the well though after the delivery, just not witch wood.
 

NIN90

Member
Oh my god that fucking intro sequence up until starting the real journey in the fisher village was so bad.
My silent MC looked so dumb in the cutscenes wth all the exaggerated gestures and facial animations. Like a fucking Zelda game.
 

1stStrike

Banned
No, less! Just don't do any story please.

You aught to google it. Thou aught not fully realizing the power of aught.

I hate it too.

Reminds me of when I read this book series a while back where the author seemed to think that the best gesture to use in response to humor, sarcasm, weird moments, awkward moments and sometimes just because was someone raising their eyebrows. And it was pretty much all of the main characters that did it throughout the entire trilogy.

Drove me fucking insane.
 

Anteater

Member
No, less! Just don't do any story at all and just make the paths to the next boss fight as short and convenient as possible.

Yeah I think they should adjust the questing structure, I don't mind having a simplistic story, the beginning of DD really suffers because of the low budget "look for this guy" "escort this person" quests, the whole point of the game is to toss you into exploring the world and they really should just focus on that and make it feel more seamless without having to talk to npcs and accepting escort/fetch quests
 

Y2Kev

TLG Fan Caretaker Est. 2009
Where is the grimoire? It led me on a reaaaally arduous journey into some Land of Female Bandits and I accidentally, um, slaughtered them all. Now there is no marker on my map. Someone help. :)
 

Anteater

Member
Where is the grimoire? It led me on a reaaaally arduous journey into some Land of Female Bandits and I accidentally, um, slaughtered them all. Now there is no marker on my map. Someone help. :)

Man, how did you people run into the female bandits camp anyway!? I have never been there!

The grimoire is
in the male camp down south right next to the witch forest
 

Apeboy

Member
Where is the grimoire? It led me on a reaaaally arduous journey into some Land of Female Bandits and I accidentally, um, slaughtered them all. Now there is no marker on my map. Someone help. :)

You chose poorly.

It's a bit of a messed up quest. The grimoire is actual at
the other bandit camp near witch wood, in a chest at the top of the highest tower in the camp.
 

Anteater

Member
You chose poorly.

It's a bit of a messed up quest. The grimoire is actual at
the other bandit camp near witch wood, in a chest at the top of the highest tower in the camp.

Does the quest point you to two different camps? I think the marker for mine brought me to the bandits near encampment then to the right camp right after
 
Where is the grimoire? It led me on a reaaaally arduous journey into some Land of Female Bandits and I accidentally, um, slaughtered them all. Now there is no marker on my map. Someone help. :)

The Grimoire was at a male bandit camp in the southwest near the Witchwood. I confronted the leader but he challenged me so I fought him and his whole gang. After that, I found the Grimoire in a chest at the very top of a tower, althought I had to climb to the very top cuz the stairs were broken. Waited out the whole night until I left.
 

Papercuts

fired zero bullets in the orphanage.
Does the quest point you to two different camps? I think the marker for mine brought me to the bandits near encampment then to the right camp right after

It always told me to go to the female one. I have no idea why.

The one female bandit had a red speak icon above her head but was hostile, and after I killed them all there was no marker at all.
 

Anteater

Member
It always told me to go to the female one. I have no idea why.

The one female bandit had a red speak icon above her head but was hostile, and after I killed them all there was no marker at all.

ahha, yeah mine point me straight to the right camp even to where the item is, that's really weird
 

benzy

Member
bG3pF.jpg


Without helmet!

Is that DLC hair?
 

Astra

Member
Does the quest point you to two different camps? I think the marker for mine brought me to the bandits near encampment then to the right camp right after

The quest marker pointed me to both camps. Before leaving on the quest, I spoke to several different NPCs in Gran Soren. Guess one NPC tells you female bandits, and another tells you male bandits.
 
Played up to level 11 today. Really loving this game to bits.

Thanks to wandering around Witchwood in darkness with just lanterns this game has managed to keep me on my toes. I've already learned twice that being careless for even a second equals death.

Also, anyone know the levels of the DLC quests?
 
Where can I forge equipment with all of the raw material I've gathered and where is a weapon vendor?

There's a weapons vendor on the left when you enter the capital city. He'll sell new armor and weapons as well as let you upgrade your current stuff (3 times). The upgrades require cash and materials.
 
I can't stand Elder Scrolls games yet I'm enjoying Dragon's Dogma, a lot. I've tried out most of the Elder Scrolls games and I don't understand why so many people like (prefer) those games.

What blows me away is all those hardcore Morrowind fans who originally eviscerated Oblivion for the flaws it had, gave Skyrim a free pass.

Hey we got dozens & dozens of cut & paste procedurally generated dungeon with little to no individuality to them.
No unique or rewarding loot or any kind of unique/difficult enemies.
Enemies scale with you, so level 1 or level 99, the fights are always the EXACT same.
Loot scales with you, so there is ZERO reason to look for anything. Everything you find is garbage at the start & the best loot is everywhere & anywhere when you are at higher levels, so it has no value whatsoever.

The games are epitome of anti-adventure & anti-exploration!

Not to mention the story, combat & animation are still so bad even after years of criticism they refuse to modernize.

DD has killer combat, true sense of exploration & adventure. There is legit difficulty, but never unfair. When you find unique loot, it feels like you accomplished something.

People say the game is smaller, but on the square mileage of the map has to be similar to Bethesda game. You can run much faster in this game & the map isn't all just an omni circular design where you go over the exact same terrain for every location that can give the illusion of bigger than it actually is.
 

Volcynika

Member
I'm liking the game, but no idea if I should be doing any sidequests before the capital. I got rocked by trying to go to Witchwood and then going in the well. D:
 

Machine

Member
Damn these escort quests. Everything was going so well on the latest one. We even got ambushed by a Griffin and managed to take it down without the NPC getting hurt at all. But, we then encountered a bandit camp. She planted herself right in the middle of the action and managed to get killed. You'd think the NPCs would be smart enough to move back a little once the swords leave their scabbards. After accidentally saving after failing one quest, I've learned my lesson. Save when you start a mission and instantly quit without saving if you fail.
 
Okay so...

I beat the dragon...and oh god what have I done, the world has turned into hell on earth, this game really does take a chapter from Berserk, all of a sudden this game is kicking my ass and the sky and...oh god.
 

nataku

Member
Do the quests constantly repeat, but with a small variance? I went back to Cassardis (your hometown/starting town) and there are more quests on the board in the inn. One of them is an escort to the Shadow Fort again, but a different NPC this time. Will I ever run out of quests there? I need to decide if I should just move on and stop doing the quests at old places if they just repeat all the time.
 
Do the quests constantly repeat, but with a small variance? I went back to Cassardis (your hometown/starting town) and there are more quests on the board in the inn. One of them is an escort to the Shadow Fort again, but a different NPC this time. Will I ever run out of quests there? I need to decide if I should just move on and stop doing the quests at old places if they just repeat all the time.

I do know if you miss a escort quest, they will reappear in a weeks time ingame.
 

Clear

CliffyB's Cock Holster
I've probably got a very skewed/weird frame of reference because as far as "previously played" experience goes, I've never a single Morrowind/Skyrim title, but I did play FFXI for many years.

Based on that, my expectation for an open-world RPG type experience is that if you go off the beaten path you really ought to get mashed to a pulp by encountering drastically overlevelled enemies. To me that seems to be a basic, essential, part of the adventure/exploration aspect.

I mean, without the danger of death all around, the open-world aspect seems kinda meaningless, because ultimately it means that every path you take is basically the same.

I shouldn't dismiss a game (a very well-liked game) like Skyrim because of this, but combined with the fact that nobody seems to think the combat system is actually all that good, I've never felt the urge to actually put the money up to see what its like.

Long winded way of saying; really loving DD right now, but why exactly is Skyrim so much better - at least according to the critics?
 

Roubjon

Member
Long winded way of saying; really loving DD right now, but why exactly is Skyrim so much better - at least according to the critics?

Skyrim is much more accessible and does a fantastic job at absorbing the player into its world. You are also constantly leveling up skills and doing stuff that adds to your character. I think these are some of the reasons why people love it so much. I know it's why I do.
 
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