I have no clue and kinda want the guide in order to figure out these kinds of details.
I could be missing it, but I don't think the guide has any information regarding character relationships or affinity. At least nothing in depth.
I have no clue and kinda want the guide in order to figure out these kinds of details.
You can't craft anything in this game. You can combine items to make other items at an inn, but otherwise everything is just ingredients used to upgrade weapons/armor. If you want new weapons/armor you'll have to either buy them or find them out in the world.
Sadly, they have a smithy in the capital but there's no one there. It makes you think that they may have wanted to add the ability to craft stuff at some point but for one reason or another never implemented it.
That's a quest reward. Trying to get 50 myself.This is weird. My carrying weight went from light to very heavy, so I checked my inventory and somehow 40 War Bugles appeared in my inventory. What in the world...
This is weird. My carrying weight went from light to very heavy, so I checked my inventory and somehow 40 War Bugles appeared in my inventory. What in the world...
Hahaha, that's a quest reward for killing a certain amount of goblins IIRC. When you complete those they just dump the stuff on you, I've also had it encumber me with skulls for killing undead.
Can I get some legit pros/cons on this game? I know people who buy games that didn't get a warm reception have a tendency to over compensate by saying how good it really is, but I want honesty. Things that are actually really good in this game and things that are not so good.
So I stopped paying attention to this game for a while since I was looking forward to Diablo III. But lo and behold D3 sucks. So how did this game turn out? Good atmosphere? Good gameplay? Good game for D'Souls fans?
The combat is the thing this games gets right for the most part. I think climbing bosses is more underused than you would expect from the pre-release coverage, but aside from that the combat mechanics work great and are very fun.
Story and presentation is the thing Dragon's Dogma doesn't get right at all. It's really quite awful and distracting.
I think these are the two points most people agree with. Aside from that you get very varying opinions on the rest of the game. Personally I think there are also some pretty considerable problems with the quest design and repetition.
Well, you need 50 for a quest, so it helps with that.Oh, that makes sense. What a shitty reward lol.
Yes. Yes. Yes. :lolAre the enemies diverse? Some cool areas to discover? Cool looking armor/weapons/skills?
Are the enemies diverse? Some cool areas to discover? Cool looking armor/weapons/skills?
Can I get some legit pros/cons on this game? I know people who buy games that didn't get a warm reception have a tendency to over compensate by saying how good it really is, but I want honesty. Things that are actually really good in this game and things that are not so good.
Yeah, I was thinking about this recently. Maybe a DLC pack. :lol I think the game needed more 'minor enemies'. Seeing Goblins and Harpies everywhere gets boring after a while.After about 10 hours you've probably seen about 90% of all the enemies the game has to offer, though
Well, there are definitely very cool skills. Enemies are a bit unimaginative, but pretty well designed and animated. After about 10 hours you've probably seen about 90% of all the enemies the game has to offer, though. There are no particularly 'cool' areas as far as I'm concerned, but the game has a nice lightning engine that gives everything a pretty realistic and adventurous feel.
That looks like it's inside Gran Soren. Do monsters attack there?
That looks like it's inside Gran Soren. Do monsters attack there?
That's a quest. So no.
So for the quests that disappear after talking to the duke, do they reappear again in post game?
A shitty quest! Makes you needlessly walk around the world only to lure you away from Gran Soren.
Yeah, this is an issue that stands out to people because it's the combination of having similar fodder enemy spawns in the same areas mixed with those areas being ones you travel across constantly due to being near the main hub city. It makes traveling through some places feel more stale than it should, but that didn't bother me in the Souls games like it did some other people (you can run past many the same way, too). It sucks because there really are a lot of interesting enemies in the game.Yeah, I was thinking about this recently. Maybe a DLC pack. :lol I think the game needed more 'minor enemies'. Seeing Goblins and Harpies everywhere gets boring after a while.
When you send them back, the items on your pawns will supposedly go to your storage. This also should happen when they die. I phrase it like this because I haven't confirmed it firsthand, but it's what the game says.what happens to the items other pawns pick up when i send them back?
i feel like i'm seeing the same group of pawns spawning for me to recruit. is there a secret affinity system for pawns i've already hired or talked to?
will there be some kind of mastery icon whenever i bought all skills of a class?
Nope, you'll have to do NG+ to get them again.So for the quests that disappear after talking to the duke, do they reappear again in post game?
Some items have a passive effect by being in your inventory. You can get rid of most of the ones that seem like they don't do anything. I'm not even sure some of their descriptions tell the truth to begin with. Maybe some just aren't as potent as I expect.Do I need the stuff in my "special" section of my inventory? Do they do anything? Like badges and stuff? I want to reduce my weight and store some stuff.
I liked it.A shitty quest!
Goddamn, that explains it. One of my pawns mentioned that they've heard people talking aboutThe second guy is actuallyI imagine he can't take part in that quest if you don't do his quest earlier, for rather understandable reasons.the gardener who you can rescue from execution after he's imprisoned for overhearing Fournival talking with the other Chancellor about very bad things.
Do I need the stuff in my "special" section of my inventory? Do they do anything? Like badges and stuff? I want to reduce my weight and store some stuff.
This is weird. My carrying weight went from light to very heavy, so I checked my inventory and somehow 40 War Bugles appeared in my inventory. What in the world...
I liked it.
The game wasn't received that well because it does have a lot of flaws, I don't think anyone here is denying that. It's just that some of them here don't find it to be a big deal. Lack of fast travel didn't really bother me, but it must have made some reviewer mad.
Pros:
- Lot of classes with unique skills
- The combat, while not genre defining, is quite enjoyable.
- Gives a sense of growth - leveling up and coming back to kill an enemy who gave you trouble gives a rewarding feeling
- Well designed inventory with proper external storage system.
- It borrows a lot of ideas from western RPGs, so you will be familiar with the questing system and other things.
- Doesn't hold your hand much, you are pretty much free to do whatever you want.
- The Pawn system.
- Character customization (it's purely cosmetic).
Cons:
- Backtracking. As others said, lack of fast travel isn't necessarily bad, but the system could have been designed better. For example, reducing the cost of Ferrystones and Port crystals.
- The story is pretty average.
- Sometimes the Pawns don't really behave the way you want them to.
- Technical issues like frame rate (didn't encounter any tearing on PS3).
- Slightly high learning curve - you gotta play for a few hours to understand what's going on.
I may have missed a lot, but in a nutshell: It's an addictive WRPG created by Japanese developers, with a bunch of technical issues and design flaws. Your ability deal with these flaws will determine how much enjoyment you will get from the game.
Yeah, I was thinking about this recently. Maybe a DLC pack. :lol I think the game needed more 'minor enemies'. Seeing Goblins and Harpies everywhere gets boring after a while.
When you send them back, the items on your pawns will supposedly go to your storage. This also should happen when they die. I phrase it like this because I haven't confirmed it firsthand, but it's what the game says.
I think the pawns you've already used tend to show up more often in your rift/game world--especially ones you've marked as favorites. I don't know if it's an affinity system per se, but it's what I've noticed, too.
And as far as I know, there's no icon for a mastered class. You do get a trophy/achievement upon learning everything in one (and maybe another for learning everything in all of them?). I don't remember seeing an icon or anything for my pawn when he maxed out everything as a Fighter, but I wasn't really checking.
Stupid snow harpies dropped one of my Pawns off a cliff >_<
No, only quests related to the Wyrm Hunt disappear.
From playing both demos the 360 version seemed smoother. However, I'm 20hrs into the retail game and it tears like a mother'fer. A lot. And there are fps drops but not to the point where it stutters.So I'm sold on this game after hearing some impressions but I'm torn on which version. I am very sensitive to both frame drops and screen tearing... So which is worse? When the frames drop on PS3 how often, and how choppy does it get? Is the screen tearing constant on 360?
Lvl 20. I have no clue where I need to go for story line to continue right after delivering hydra head to some duke.
So I go venturing off to a bandit camp looking for some tome or something rather. Was hell getting there and now I have some to somehow make my way back to the city.Game is tough as nails and intense during adventuring particularly when night time falls.
And I love every second of it.
So I'm sold on this game after hearing some impressions but I'm torn on which version. I am very sensitive to both frame drops and screen tearing... So which is worse? When the frames drop on PS3 how often, and how choppy does it get? Is the screen tearing constant on 360?
So I'm sold on this game after hearing some impressions but I'm torn on which version. I am very sensitive to both frame drops and screen tearing... So which is worse? When the frames drop on PS3 how often, and how choppy does it get? Is the screen tearing constant on 360?
So I'm sold on this game after hearing some impressions but I'm torn on which version. I am very sensitive to both frame drops and screen tearing... So which is worse? When the frames drop on PS3 how often, and how choppy does it get? Is the screen tearing constant on 360?
It says the location of the male bandits you should be killing. If you're killing other kinds, it won't count. I was wondering the same thing, too.Anyone else having problems with A Hero's Worth updating? It says kill male bandits..I kill 'em, but they don't count towards the quest?
Hmm... I guess I can see how it feels like a waste of time, but I appreciate what they were going for. I just think that if I'm going to be misdirected like that in a game, I'd want it to be a game like Dragon's Dogma where it's more meaningful. The feeling of desperately needing to be somewhere you aren't (after going through the trouble of traveling somewhere else to begin with) is a kind of helplessness games have trouble getting right. This exact thing was also done well with the first major story event in Xenoblade where you were also completely prevented from fast traveling for the proper effect. Dead Rising games also do a good job with this sensation by implementing time limits and not having warping.The actual boss fight isn't bad, but it's BS how they make you leave Gran Soren, go to a spot in the south, only to be told to come back.