Spyxos
Gold Member
I don't know what's so hard to understand about it getting smaller.You should learn a bit about what does userbase mean
I don't know what's so hard to understand about it getting smaller.You should learn a bit about what does userbase mean
You think you can build a No Man's Sky or Fortnite using...Pong visual fidelity?For gameplay only games? In 95% cases it's more than enough
So let me get this straight. When it comes to console you use units sold to customers but when it comes to PC hardware you dispute the use of units and use revenue instead? You do know that Sony and Nintendo are showing much greater revenue increases over previous gen, right? >37%.That's not the most important part of the article lmfao... and besides, they say the majority of the people will simply upgrade to more powerful hardware tiers.
Consoles are ~20M behind where they were the same point in the generation prior... and within a couple years they're going to be asking people to upgrade again, and every time they do... some people stop and either stay on the old platform or move to other platforms.. that's simply natural and not a PC exclusive issue.
I didn't read all of this gibberish but it seems you are mistaking photorealism for "graphics advancement".You know, it's nothing more that your unbased opinion. And again - you are setting some arbitrary ceiling based on nothing. Pong level of graphics perfectly fits all your arguments, but for some reason you think that it's Fortnite that the "correct" level and not Pong.
I don't play RE, but I would have more fun playing RE4 remake in 2023 than playing RE4 in 2023. There were no option for remake quality in 2007 so I play and enjoy to the current state of things.
Blablabla. Go play pong "Your brain gets accustomed to visual fidelity way too fast" and don't bother me who can discern picture quality between screens above.
Brain understands difference between screens provided and the last one is clearly more pleasing than Pong/Fortnite, brain knows this much for sure.
And as for toaster - it can be bulky and ugly as shit or it can be neat and eye-pleasing (equivalent of better graphics in games) and there is the whole industrial design field for this.
You particular problem is that you don't reflect on and error-check your position. If graphics advancement is unnecessary and gameplay is the king - this position is understandable and some people follows it, albeit it's not universal as people values differs - but it means that any graphics progression is unnecessary and thus graphics should be kept at cost efficient level - i.e. very primitive. Flappy bird is a core of this approach - gameplay based with simpliest graphics. And saying Fortnite level for cut-off is hipocrisy and bending own values for nicer picture. Because Fortnite even though not 12 month, but still 1 month per piece of Michaelangelo, and chess pieces doesn't really need it.
So let me get this straight. When it comes to console you use units sold to customers but when it comes to PC hardware you dispute the use of units and use revenue instead? You do know that Sony and Nintendo are showing much greater revenue increases over previous gen, right? >37%.
And PC doesn't? Did you miss Nvidia's price gouging?They also have higher prices for everything.
By prebuilts. The study mentions that people upgraded entire systems too, same way how would they know? Because they collect that data most likely. The number of PC users decreasing is telling enough of "Units" though unless a great deal of them buy multiple PCs which isn't exactly a good thing anyway for using units for install base.How you can count units sold for PC?
Shouldn't a console with less competition sell more than before? And 2 million less is quite a lot. We're not talking about 20k or even 200k here, it's a whole 2 million less. It's not just 2 million fewer consoles sold. It's fewer games sold and fewer PS+ subscriptions and dlc/addons sold.
The latest PS5 sales figures in Sony's third-quarter FY2022 financial results mean the PlayStation 5 has now sold 32 million units since release, placing it above the Sega Genesis and just below the Nintendo 64 on the list of best-selling consoles of all time. That's especially impressive considering the issues that the industry has had to deal with over the last few years; the PlayStation 4 had shipped just under 38 million units by this point in its lifecycle.
And PC doesn't? Did you miss Nvidia's price gouging?
By prebuilts. The study mentions that people upgraded entire systems too, same way how would they know? Because they collect that data most likely. The number of PC users decreasing is telling enough of "Units" though unless a great deal of them buy multiple PCs which isn't exactly a good thing anyway for using units for install base.
It's not hard to understand that you know nothing and just copypaste stupid stuff you read on internet without single shred of thinkingI don't know what's so hard to understand about it getting smaller.
Elite managed to do it somehowYou think you can build a No Man's Sky or Fortnite using...Pong visual fidelity?
PC market 900m estimated, Steam 150m - take a guess whats going on.PC users decreasing while Steam users increasing?![]()
Discussing things with you, if you're even capable of doing so, is really fun.It's not hard to understand that you know nothing and just copypaste stupid stuff you read on internet without single shred of thinking
PSN had 60 mil users, 22 mil of them paying in 2016. Now it's 123 mil users, 50 mil paying. Where EXACTLY it's "getting smaller"?
Just because you read some bullshit article that focus on ps5 sales only doesn't mean that ~userbase~ as whole suffers for Playstation.
Elite managed to do it somehow
PC market 900m estimated, Steam 150m - take a guess whats going on.
Yes, really funDiscussing things with you, if you're even capable of doing so, is really fun.
IDK if even a decade more to squeeze. Geforce Now is fire and only going to get better.The console market hangs on the millennial generation, so should be good for another decade or so?
Gen Z care very little and alpha don't care at all
With your attitude like that I don't even have the desire to try to read what you're sayingYes, really fun
You just don't understand (or pretend not to) that your statement of "milking the smaller userbase more" is a pure bullshit. Because known metrics for Sony userbase point out they are "milking expanding userbase more" which is why their profits skyrocket.
My one son is gen z and my other is either Z or alpha depending on what years I use. Their friends and them are on Xbox every chance they get.The console market hangs on the millennial generation, so should be good for another decade or so?
Gen Z care very little and alpha don't care at all
Ok? Never said they did but nvidia owns 94% of the GPU sales so they are a massive driver of revenue.Nvidia is not the only company that gets money from one "PC unit": Intel, AMD, Gigabyte/MSI/Asus (...), Realtek etc. also get their share.
why would an upgrade be a new prebuilt? What are you saying here exactly? Read the source it talks about prebuilds/laptops and upgrades. It distinguishes between the two and the revenue metric includes both.You can have 10 year old PC and change GPU in it - you count that as new PC or not? Millions of PC users are building their computers or pay shops to build them.
yes we have discussed this before. Revenue up, steam up, overall playerbase can still decline.PC users decreasing while Steam users increasing?
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My one son is gen z and my other is either Z or alpha depending on what years I use. Their friends and them are on Xbox every chance they get.
Uh, no... I'm simply using the numbers provided. Consoles are factually ~20M behind where they were this time the previous generation. I don't give a shit that Microsoft and Sony figured out new ways to con their consumers out of more money... that doesn't grow the addressable market, it jus further monetizes a shrinking market. The PC market may very well shrink as well, but this thread is about consoles.So let me get this straight. When it comes to console you use units sold to customers but when it comes to PC hardware you dispute the use of units and use revenue instead? You do know that Sony and Nintendo are showing much greater revenue increases over previous gen, right? >37%.
Yes, because there's tons of conflating PC hardware sales... and PC gaming hardware sales... Often when there's reports of PC gaming shrinking, they're actually referring to just PCs in general.. whereas PC gaming can actually grow while the other shrinks... and vice versa.. It's never static.. Consoles however are sold for one purpose.. and thus when they're multiple millions behind where they were the generation prior, it means that people aren't buying into the new generation.. and of course that affects the addressable market for new games.yes we have discussed this before. Revenue up, steam up, overall playerbase can still decline.
PS5 started selling faster than PS4 launch aligned, but had the supply issues and got a little behind. PS4 players are migrating slower due more reasons like a longer and better the crossgen support including for top selling series like the new CoD, GT, GoW Horizon, FIFA/EA FC and so on, plus PS4 still getting supported by its live service games and in addition to PS+ still supporting it. There's also bigger inflation, fucked up economy, etc. Plus Switch has been breaking sales records. And instead of price cutting the console, they had to increase their price multiple times. Plus there are top tier brands or studios like Rockstar, Naughty Dog or Bungie who still haven't released their first game for this generation.News last year was remarking the PS5 5 years in was selling less than the PS4 did at the same point by a few million, with a slower pace of PS5 Pro units sold than the PS4 Pro. The PS4 sold considerably more than its predecessor, but PS5 is not repeating that...if it was I'd say they're doing great. Even asking chatgbt it remarks the 5 year estimates of the console gen so far is slightly lower than last-gen, and even just searching it I can find multiple different articles right away remarking about it.
The industry continues growing, it only got stagnant/decreased a bit as a correction of the covid very unusual peak to bring back to normality, but now is growing again.I don't think consoles are dying, but the industry in general seems to be stagnating when it's usually never stopped growing at a particularly significant pace.
Sony is breaking revenue, profit and active userbase records, plus are also posting records in most KPIs, in many cases not only for PS history but for any console maker in gaming history.Sony experiencing only slightly lowered numbers, making more revenue off subscriptions and third-party DLC, I think indicates they're more than secure in the market, but I don't think they're doing great.
GTAV pretty likely is the top grossing game in gaming history. If you go to check the list of top grossing games in PlayStation's history in USA (recently shared by Circana) there's like half of them being CoD games, several of them pretty recent. Bungie had a huge success with Halo, broke records with Destiny 1 and went beyond with Destiny 2, which continues being one of the top grossing PC games every year even now that is 8 years old. Despite the noisy haters, Marathon had a record viewship on its announcement trailers, had insane numbers for its gameplay reveal and got like half a million people joining the game's Discord to apply for a closed alpha that was limited to NA.We'll see what GTA does, but CoD + Bungie aren't strong arguments to me.
Sony has now the biggest active userbase any console maker ever had.Sure they are milking the smaller userbase more. It's not good for us, only for Sony.
Xbox is in trouble (self inflicted trouble)
But not PlayStation
Except this is specifically referring to PC gaming population and is a Famitsu report. Unless you think everybody else is dumb and doesn't distinguish between the two. It also works both ways if you make this assumption, does this mean the reports of growth are in fact businesses upgrading computers for Windows 10 end of support? No not really.Yes, because there's tons of conflating PC hardware sales... and PC gaming hardware sales... Often when there's reports of PC gaming shrinking, they're actually referring to just PCs in general.. whereas PC gaming can actually grow while the other shrinks... and vice versa.. It's never static.. Consoles however are sold for one purpose.. and thus when they're multiple millions behind where they were the generation prior, it means that people aren't buying into the new generation.. and of course that affects the addressable market for new games.
But you gave a shit that PC manufacturers figured out new ways of "conning their consumers"? That's the point, you said that the decreasing PC population is "not the most important" thing and concentrated on revenue. Revenue driven by sky high Nvidia prices and mostly driven by MS forcing people to upgrade hardware for latest OS support (as per your own links indicating this). You're ignoring the fact that consoles have had similar revenue increases anyway. So either the playerbase shrink is important for PC because you're applying it to console or it isn't. Either revenue is important for both or it isn't. you can't keep changing its importance depending on which it is.Uh, no... I'm simply using the numbers provided. Consoles are factually ~20M behind where they were this time the previous generation. I don't give a shit that Microsoft and Sony figured out new ways to con their consumers out of more money... that doesn't grow the addressable market, it jus further monetizes a shrinking market. The PC market may very well shrink as well, but this thread is about consoles.
People saying its because of XBOX sales imploding which might be correct but where are those people going? Not back to playstation it seems given its barely managing to keep up with the PS4 gen.
The article is good, the average customer age is increasing and young customers are interested in laptops, mobiles, Ipads, not consoles. With the inevitable console price increases, I can imagine these sales going further down next gen.
Would not shock me if a significant portion of young people never migrate and just stay forever or until their gaming days end on mobile devices. Not even ever getting a Switch. Mobile games look already good enough for a while now and if you grew up with mobile mtx riddled f2p garbage you might not even miss complete games that are not ransacking you. Their parents possibly also already partially mobile gamer veterans and ultimately spending a few bucks on crap might be cheaper than investing into platforms for them too, so they are happy to not raise "proper" gamers. At most having a PC with integrated graphics that is good enough for the most mainstream stuff.Consoles are not the entry-level game devices anymore, with tablets and smartphones becoming the typical 'starter' device for younger games. This poses a challenge for console makers on how to 'upgrade' customers from those devices to dedicated games machines.
There's no numbers there showing that PC population decreased... there was an prediction that by X year it would decrease... and they're not even saying those people will leave for sure.. they're simply saying they'll move on.. which might mean better hardware, or mobile, or quitting..... or a console.Except this is specifically referring to PC gaming population and is a Famitsu report. Unless you think everybody else is dumb and doesn't distinguish between the two. It also works both ways if you make this assumption, does this mean the reports of growth are in fact businesses upgrading computers for Windows 10 end of support? No not really.
But you gave a shit that PC manufacturers figured out new ways of "conning their consumers"? That's the point, you said that the decreasing PC population is "not the most important" thing and concentrated on revenue. Revenue driven by sky high Nvidia prices and mostly driven by MS forcing people to upgrade hardware for latest OS support (as per your own links indicating this). You're ignoring the fact that consoles have had similar revenue increases anyway. So either the playerbase shrink is important for PC because you're applying it to console or it isn't. Either revenue is important for both or it isn't. you can't keep changing its importance depending on which it is.
They are trying to pretend that Nintendo and Sony don't compete, for obvious reasons (it isn't working though).Why journos so often remove Nintendo out of the picture to drive their pre-assumed narrative?
Seriously. This is such junk data. In June, the PS5 was slightly behind the PS4 at the same stage in its lifecycle:Classic Dring alarm "oh no gaming is doomed, click on my article to learn more about it"
Xbox dropped the ball pretty hard, here lies your difference compared to previous gen.
Yeah, that's why I'm saying they're not doing great. They have multiple pressure points that make this gen harder than others, and in some areas they're doing a bit worse. The fact that they're still not far off last gen despite that is why I think they're fine and secure in the market. If the economy rebounds, I think that will give them a stronger last half than even GTA6.There's also bigger inflation, fucked up economy, etc. Plus Switch has been breaking sales records. And instead of price cutting the console, they had to increase their price multiple times. Plus there are top tier brands or studios like Rockstar, Naughty Dog or Bungie who still haven't released their first game for this generation.
I think it's possible, but it really will depend on the economy in the next few years, and I do worry with declining birth rates gaming will hit a possible decline in the next 10-20 years just because we saturate the people available. Not saying that will crash the industry or being doom & gloom, but I think it will force smaller budgets on games.The industry continues growing, it only got stagnant/decreased a bit as a correction of the covid very unusual peak to bring back to normality, but now is growing again.
GTAVI I think will be huge, but I just wonder how much it can push if the console costs more to buy in than it did day one, when people have less money. That's just a unique problem that holds GTAVI back from what it could normally sell. Bungie though is literally in decline, Destiny is posting weaker concurrent numbers this year on PC than last year, and the last expansion disappointed. Marathon they've had didn't get delayed because the game's reception was good, they're offering real money for people to complete their current playtest so they can try to correct the game, and Sony's going to take more control because they're not outputting enough. It's possible Bungie can reverse course, but they're in a weak position for now.GTAV pretty likely is the top grossing game in gaming history. If you go to check the list of top grossing games in PlayStation's history in USA (recently shared by Circana) there's like half of them being CoD games, several of them pretty recent. Bungie had a huge success with Halo, broke records with Destiny 1 and went beyond with Destiny 2, which continues being one of the top grossing PC games every year even now that is 8 years old.
It is decreasing in that Famitsu articleThere's no numbers there showing that PC population decreased... there was an prediction that by X year it would decrease... and they're not even saying those people will leave for sure.. they're simply saying they'll move on.. which might mean better hardware, or mobile, or quitting..... or a console.
No I'm not drawing away from anything. You're the one drawing away from PCs Japan decline and projected declines globally by suggesting revenue is important. Then when I say revenue has increased for console you suggest "they're conning customers". I'm just pointing out your blatant bias. And yes it is just xbox that is 20M down. Xbox is not dell. Xbox is like Huawei, once big now dead. Smartphones peaked in 2018 and have decreased in sales. Smartphones are not in trouble.And I'm not ignoring anything... you're simply trying to find excuses and draw away from the fact that consoles are down 20M gen to gen and in general trying to claim there's no issue because it's just Microsoft consoles is a stupid argument. Imagine if Dell PCs basically stopped selling and I came in here and acted like it was fine because Acer is still selling close to what it always has...
What analyst is asking "is console in trouble". Dring is a journalist not an analyst and yes analysts saw a decline in Japan and are predicting a decline globally too for PC.Come back when you have some article posted that shows a 20M decline in gaming PCs and when analysts are asking the question "Is PC gaming in trouble".. Then we can have that discussion.
Xbox is not Huawei, Xbox is NokiaXbox is not dell. Xbox is like Huawei, once big now dead. Smartphones peaked in 2018 and have decreased in sales. Smartphones are not in trouble.
Regarding 'they are doing it a bit worse in some areas' isn't really true, or it's happening because they are getting that money elsewhere instead:Yeah, that's why I'm saying they're not doing great. They have multiple pressure points that make this gen harder than others, and in some areas they're doing a bit worse. The fact that they're still not far off last gen despite that is why I think they're fine and secure in the market. If the economy rebounds, I think that will give them a stronger last half than even GTA6.
GTAV built a giant, record userbase across many years. A huge percentage of them wil get it in the releae window, meaning, very likely will break all records for a game release in gaming history. With Xbox almost dead and the PC version to be released who knows when, it means it will sell a ton in PS5.I think it's possible, but it really will depend on the economy in the next few years, and I do worry with declining birth rates gaming will hit a possible decline in the next 10-20 years just because we saturate the people available. Not saying that will crash the industry or being doom & gloom, but I think it will force smaller budgets on games.
GTAVI I think will be huge, but I just wonder how much it can push if the console costs more to buy in than it did day one, when people have less money. That's just a unique problem that holds GTAVI back from what it could normally sell.
Bungie though is literally in decline, Destiny is posting weaker concurrent numbers this year on PC than last year, and the last expansion disappointed.
Most games are delayed, and for the same reason than Marathon: devs need more time than the originally scheduled. Something normal because to make games isn't like working in a factory: market trends and tastes change over time, and there's stuff that sounds good on paper but when implemented doesn't work that well, so needs to be tested and interated multiple times until it gets good enough. There are always many factors that can cause game delays, and many of them can't be predicted or controller by the devs.Marathon they've had didn't get delayed because the game's reception was good,
As all companies pay their testers when -like in this case- the playtests require players to play every single day during a month (or more). Normally are also payed in single day playtests or focus tests. It isn't a public demo or a public open beta, it's an internal playtest to test stuff. And testers get paid as they do everywhere.they're offering real money for people to complete their current playtest
Sony is in full control of Bungie since the moment SIE bought the 100% of Bungie back in 2022. To give all their gamedev studios creative freedom and in case of Bungie to keep them releasing their games in other consoles doesn't mean SIE allowed them to do anything they want. Since they were acquired they are a SIE subsidiary that reports to and follow orders of their boss Hermen Hulst (and Jim Ryan before he was promoted to CEO of SIE Studio Business Group).Sony's going to take more control because they're not outputting enough.
They aren't in any weak position, Destiny 2 is performing great, Destiny Rising is performing great and Marathon got huge numbers on its 3 main marketing bullets they had so far: game reveal trailer, gameplay reveal live stream and people applying for their closed alpha limited to NA.It's possible Bungie can reverse course, but they're in a weak position for now.
Sony is doing great by any way you can objectively measure it, they have the largest active userbase and revenue any console maker ever had (plus records in many other KPIs) plus regarding first party games almost every year they either break a sales record with a new release or win a ton of awards, or even one of their games becomes the most awarded game of the year and multiple Sony games get a good chunk of GOTY nominations or awards.I'm not saying Sony is in a bad spot, I just don't they're doing great.
Revenue wise they still are, but even Microsoft now with a smaller userbase is reporting record revenue vs previous xbox gens when they had more people. Services + DLC from third-party devs are their biggest cushion, but if the economy improves I think Sony + Nintendo could end up doing great.
There's no numbers there showing that PC population decreased...
According to all the market analysis firms the worldwide PC population and revenue continues growing and is expected to continue growing. There's absolutely no market analysis firms (real ones, not fanboy guesstimates like VGlolz and similar) that estimates a decline in PC (or console).It is decreasing in that Famitsu article
No I'm not drawing away from anything. You're the one drawing away from PCs Japan decline and projected declines globally by suggesting revenue is important. Then when I say revenue has increased for console you suggest "they're conning customers"
PC stagnates in developed countries, sometimes even shrinks as PC there mostly enthusiasts gaming and it suffer greatly from raising pricesAccording to all the market analysis firms the worldwide PC population and revenue continues growing and is expected to continue growing.
It's grow together with online portion and it's because gacha games came to PC/Consoles and they are huge revenue drivers. Genshin coincidentally launch in 2020 matching unusual jump in revenue for digital/PCThe same report says that regarding PC game revenue, in that 10 years period became multiple times bigger (blueish portion of this graph of Japanese game revenue, orange is mobile, green is console digital and pinkish red are physical game sales)
Revenue has definitely gone up across the board. The PC population has decreased in several markets though and it can be argued so has the console population too despite this revenue growth. The source isn't VGlolz, the source isn't fanboy guesstimates, the PC decline globally is predicted by Jon Peddie Research a firm a lot of PC fanboys normally cite. it's Game.de from YouGov data for Germany. It's Famitsu for Japan. None of it is VGChartz.There's absolutely no market analysis firms (real ones, not fanboy guesstimates like VGlolz and similar) that estimates a decline in PC (or console).
Japan only represents a very small percentage of the worldwide gaming market and its behavior isn't representative of the worldwide market. The Famitsu article (the yearly national industry report made by ASCII with the data from the publishers and retailers) what it said was that in the last 10 years the Japanese PC population decreased a small percentage but the PC game revenue during that period.
To be specific, said that the Japanese PC players aged between 5 and 59 years old decreased from 17.49M (2015) to 14.52M (2024), so there are 2.97M (a portion of them maybe continue in PC but became older than 59 years old so stop being included in the graph).
The same report says that regarding PC game revenue, in that 10 years period became multiple times bigger (blueish portion of this graph of Japanese game revenue, orange is mobile, green is console digital and pinkish red are physical game sales)
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What YouGov Shopper (who mixed their own data with the Nielsen IQ one) said and was quoted by game.de, the German Games Industry association, was that PC German (not the ones of the whole world) gamers decreased only in 400K, 2.96% from 2023 (13.5M players) to 2024 (13.1M players), and 19.63% from 2019 (16.3M) to 2024 (13.1M).Revenue has definitely gone up across the board. The PC population has decreased in several markets though and it can be argued so has the console population too despite this revenue growth. The source isn't VGlolz, the source isn't fanboy guesstimates, the PC decline globally is predicted by Jon Peddie Research a firm a lot of PC fanboys normally cite. it's Game.de from YouGov data for Germany. It's Famitsu for Japan. None of it is VGChartz.
Yes? This is what I said regarding PC. It isn't VGChartz. I didnt say the Germany one was a future estimate. It was a seen decline year after year. The Jon Peddie Research one is a global estimate.What YouGov Shopper (who mixed their own data with the Nielsen IQ one) said and was quoted by game.de, the German Games Industry association, was that PC German (not the ones of the whole world) gamers decreased only in 400K, 2.96% from 2023 (13.5M players) to 2024 (13.1M players), and 19.63% from 2019 (16.3M) to 2024 (13.1M).
The same report also mentions PC game revenue YoY also remained mostly flat, with a small 4% decline from 1255M€ (2023) to 1201M€ (2024).
Regarding the amount of console players in Germany, that report mentions it grew from 22.7M (2023) to 22.9M (2024) and from 19.5M (2019) to 22.9M (2024), which is normal because that longer period includes the PS5 release year plus the peak years of PS5 and Switch.
The report doesn't make any forecast for future PC player population for German or the world.
https://www.game.de/wp-content/uploads/2025/08/Annual-report-of-the-German-games-industry-2025-1.pdf
People saying its because of XBOX sales imploding which might be correct but where are those people going? Not back to playstation it seems given its barely managing to keep up with the PS4 gen.
The article is good, the average customer age is increasing and young customers are interested in laptops, mobiles, Ipads, not consoles. With the inevitable console price increases, I can imagine these sales going further down next gen.
As I remember from some market report, which I think was talking about Germany, mentioned that regarding PC gaming hardware had a peak in 2020 due to the lockdowns, and since then obviously decreased because people didn't need to get a new PC. And now starting in 2025-2026 they'll start to replace them, so they expect an increase.PC stagnates in developed countries, sometimes even shrinks as PC there mostly enthusiasts gaming and it suffer greatly from raising prices
PC worldwide expand as developing countries becomes richier and more people get in into gaming and entry point for it is mobile/lowspec PC as they can serve multipurpose role and relatively cheap
GaaS (which includes F2P or the 'gatcha' loot boxes) have been super popular since way before 2020 in PC and consoles. They started with the MMORPG decades ago and kept evolving and growing, as an example Destiny was released in 2014 and Fortnite was released in 2017.It's grow together with online portion and it's because gacha games came to PC/Consoles and they are huge revenue drivers. Genshin coincidentally launch in 2020 matching unusual jump in revenue for digital/PC
I have yet to see a proper analytical report to support your claim. Everything I saw support stagnation/regression in developed market and expansion in developing.As I remember from some market report, which I think was talking about Germany, mentioned that regarding PC gaming hardware had a peak in 2020 due to the lockdowns, and since then obviously decreased because people didn't need to get a new PC. And now starting in 2025-2026 they'll start to replace them, so they expect an increase.
Other than some exception in some country (like Japan or Germany), in general the PC userbase is growing in all key gaming markets, making the global PC gaming userbase grow, in the same way that PC gaming revenue is also growing (even in these few exception countries where it had a somewhat small decrease).
WHAT?GaaS (which includes F2P or the 'gatcha' loot boxes) have been super popular since way before 2020 in PC and consoles. They started with the MMORPG decades ago and kept evolving and growing, as an example Destiny was released in 2014 and Fortnite was released in 2017.
You just inventing various bullshit. Covid is a rising tide that lifting all boats. Do we see it in mobile or physical on the graph? No. Because Japan didn't have so much of Covid splurt so effect was rather meek and not that noticeable.The 2020 bump in PC & console was because of the covid bump + PS5 release + Switch's peak year, wasn't related to Genshin Impact. In fact, covid lockdowns caused a bump in all digital business related to digital entertainment at home, including non-gaming stuff.
We are talking about JAPAN. Not EU and US.For 2020, Genshin Impact was top 6 in PSN F2P games for EU and top 7 in NA. Which is great performance, but not enough to cause a bump of the console business:
https://blog.playstation.com/2021/01/13/playstation-store-top-downloads-of-2020/