mangochutney
Member
That was out a couple of days ago.1.06 just released.
That was out a couple of days ago.1.06 just released.
That was out a couple of days ago.
That would explain why I thought the garage/car selection was a lot clearer.One thing I also noticed about the 1.05 patch other than the AA is the Dof is much better
Think the AF might be better as well? I need to race on that Canadian circuit with the DRIVECLUB paint on the road to check.One thing I also noticed about the 1.05 patch other than the AA is the Dof is much better
That would explain why I thought the garage/car selection was a lot clearer.
Think the AF might be better as well? I need to race on that Canadian circuit with the DRIVECLUB paint on the road to check.
GAF, I'm confused. I'm thinking about buying Driveclub, but the only version that seems to be listed on PSN is the Driveclub PS+ Edition (the full version). As I'm a Plus member, can I buy this version while not having, obviously, the free version?
GAF, I'm confused. I'm thinking about buying Driveclub, but the only version that seems to be listed on PSN is the Driveclub PS+ Edition (the full version). As I'm a Plus member, can I buy this version while not having, obviously, the free version?
yes, its $50
Yes, you get a $10 discount for having ps+. You don't need the free version to get it.
GAF, I'm confused. I'm thinking about buying Driveclub, but the only version that seems to be listed on PSN is the Driveclub PS+ Edition (the full version). As I'm a Plus member, can I buy this version while not having, obviously, the free version?
IMO, it's completely impossible to notice AF or the lack thereof while you're racing. Even if it stronger AF would cause just 1FPS drop at odd times in this game (right now it probably has 4xAF btw), it would be worthless implementing it.AA is looking markedly better when comparing them directly. But something needs to be done with that AF. I've never really noticed bad AF in a game before, but you really notice it in this with the lack of road detail so close to the car.
It's pretty noticeable on tracks where there's a lot of fine detail on the roads, though... and there's enough of those in DC for it to make a difference IMO. The DRIVECLUB writing on the tracks, the number of cracks and such in the roads... maybe not while racing against other cars, but in time trials (which is where I tend to spend the majority of my time) it becomes a little distracting at times.IMO, it's completely impossible to notice AF or the lack thereof while you're racing. Even if it stronger AF would cause just 1FPS drop at odd times in this game (right now it probably has 4xAF btw), it would be worthless implementing it.
DOF and AF still look the same to me, shitty.
pre 1.05 patch
post 1.06 patch
pre 1.05
post 1.06
What I have noticed is the braking isn't as lenient, you don't stop within 3 seconds anymore and it takes a bit longer braking to come to a full stop. Also, in photocaptures it seems the vegetation in the distance are no longer heavily dithered/aliased, especially objects rendering very thin lines? AA definitely seems improved.
pre 1.05
post 1.06
Shadows are cleaner as well and tend to be higher in resolution in the distance or won't flicker with huge low res pixels.
I haven't noticed any. I can't see the need either. Handling is really good and there hasn't been any mass outrage about cars except I guess the Atom but that's how it is meant to behave.Are there definitely handling changes as well? If so, I wonder if the times for some of the tighter trials in career have been altered as well.
I'm just thinking about how some people are saying the gold on the Venom hot lap is. I haven't given it a solid go, though.I haven't noticed any. I can't see the need either. Handling is really good and there hasn't been any mass outrage about cars except I guess the Atom but that's how it is meant to behave.
Braking is definitely less forgiving. It's become more simulator (tank) like.
Can definitely confirm the penalties have been loosened quite a bit. Had quite a bit of a tussle in the second lightweight race and light to lightish nudges from either party did not result in vehicle collision penalties. Woo!
Pretty sure AI itself has been tweaked a little as well. Definitely seem a little less dickish, but obviously I can't confirm for sure.
I mean penalties as in "Vehicle collision: -200". Not the speed restriction ones.I never got collision penalties for light touches ever since I started playing since release. :shrug
I mean penalties as in "Vehicle collision: -200". Not the speed restriction ones.
Fuuuuuu... that's very disappointing, if they're trying to alter the game to be more of a simulator than it was.
I'm pretty sure the difficulty's been toned down with this latest update. In each of the races for the legend trophy, I managed to beat the rest of the pack by at least 2 seconds. I'd never played for that trophy before, but should was that the case for anyone else?
The legend events were surprisingly a little easier compared to some of the previous tour races. It's always been that way, I think Viveks had the same experience too.
I feel extremely silly asking this because I feel like I'm missing something obvious but...
How do you play go online to play multiplayer once you click on the multiplayer tile from the main screen? I'm just stuck on the sessions 1/6 players screen and it doesn't give me the option to join a race. Or can you only race against 5 other people in your session that you create or join manually? ie., no matchmaking?
Ah, sweet. Just have the Venom hot lap to get the last trophy now. I can see the places where I can get it, just need to shave 1.2 seconds by putting it all together.The legend events were surprisingly a little easier compared to some of the previous tour races. It's always been that way, I think Viveks had the same experience too.
Are there definitely handling changes as well? If so, I wonder if the times for some of the tighter trials in career have been altered as well.