And to follow up on this, what DC does that I haven't seen in other games is that it changes up your leaderboard rival in each face-off and time-trial as you beat each score, without exiting out and restarting. Its all very fluid, provided that things are up and running, but even when not it won't kick out of the race - it'll just stop populating them with face-offs and ghosts.
Exactly yea, thanks for adding that, because the challenges increase on the fly seamlessly, updating every lap and possibly loading one or two new ghosts. Also at great distance, ghosts appear just like a [glowing] car up the road, making a night time trial bit more fun.
It isn't in other games, and I don't see it praised.
To mention Online for me in GTA in Ontario Canada, with tekksavvy, I have had access and faceoffs since generally Oct 15th
Another thing I don't see praised enough is... is truly the track design > corner complexity, by now I'm convinced that DC tracks or point to point competes with the best of Bathurst, 'Ring, Suzuka, Spa, Brands Hatch etc. The kind of tracks you want to practice, because the corners are fun and rewarding. Combined with environmental factors, like shadow or sun light direction, shit can be tough too. lol. I also, I hate all ye calling for Evo's downfall >:[