DRIVECLUB The Drenched Forests of Canada

It'll be interesting to see if the PS+ approach will pay off for Driveclub.
Many people will get the PS+ version, I wonder how many people will go ahead an buy the full game afterwards.

I wonder if any potential buyers will also stray away from buying the full game if they feel the PS+ version is enough to satisfy them.

Evo's got to find the right balance between making it more than a demo but enough of a tease.
 
I don't think they'll play this game.

From the EU blog:

Ha! "For all players". Didn't catch that. I stand corrected

I wonder if any potential buyers will also stray away from buying the full game if they feel the PS+ version is enough to satisfy them.

Evo's got to find the right balance between making it more than a demo but enough of a tease.

If they like the game, I can't imagine them being content. Especially if they want to form a club. They won't be able to participate in 80% of the events. The only people who will be satisfied are those who play it just to show off the graphics and those who play it just to accumulate trophies. The others will want to get the full game. At least that's how I read it. Would be interesting to see how it actually pans out.
 
Who would have thought just a little weather in a racing game would get people so excited.

Its silly but I've been crying out for realistic weather effects in racers since last gen.

I think this is the first next-gen racing experience.

Does Project Cars have weather effects?
 
Disingenuous my ass.
There is some revisions history going on here as if DriveClube is the first game to have epic long draw distances in a racing game.

The 1080p resolution makes this game have a automatic superior IQ over the 360 & PS3 games, but outside that, what is so revolutionary about it?

The number of cars on screen, the car physics, the car deformation, the framerate, etc...
I'm with Jeff Gerstmann, when he said that this doesn't look anything too special.

What do you think you're gaining from getting angry at a game you don't plan on buying on a system you don't have nor plan on buying?
 
Wait, no local co-op? Never even occured to me that there wouldn't be an option to play with a friend locally. In that case this is a no-go for me. I will marvel at the graphics from a safe distance though.
They need to focus on local co-op for the next patch instead of weather patch. Every racer should have this option, every single racing game on a console.
 
Really, there's no forza game with weather?
Outside of Horizon 2, nope.

But the Motorsport games have a super locked 60fps as a top priority, so we may see it down the line if they can keep their performance targets. More and more it'll seem out of place though, what with just about all of the competition including it (and day/night cycles) in some way.
 
Someday, I hope others will solve the mystery of "Why Gestault ignored See You Next Wednesday"



You know how bad his posts have been in this thread? In my many many years on Gaf, and all the shit that people post, he is the first person I have ever blocked, ever. I joke about it sometimes, but never actually do it. But his posts are so ignorant, I couldn't take it anymore...
 
IIRC, PS+ edition will only include the India locale, which probably will miss ice and snow conditions.
If they're as good as they look, they'll make worth the upgrade to the full edition.

If they have any tracks in north India, closer to the himalayan range, snow is a possibility. Shimla, Darjeeling, Mussoorie or some place in Kashmir are great potential locations. I think we have seen 3 tracks so far, all of which were in south India.
 
U wot m8?

Why do Sony game threads attract these ridiculous posts?

Because there are those that still now, to this very day, plot against the return of the king. Rejoice, brethren, for their days are numbered.

Seriously though, game looks great, impressions seem positive in general, and to boot, we are going to get a great demo to try before we buy. Delay justified.

Though I've been thinking, what other games have improved so much since their initial reveals, (not the first feb reveal, but first gameplay after that) cos Driveclub has improved immensely?
 
GTAV, GT5, PGR 3 & 4, Grid 1 & 2, Dirt 2 & 3, pretty much all the recent Need For Speed games.

I mean the graphics aren't that far above the games I mentioned.
Higher LOD backgrounds, high res textures & 1080p withstanding.
Didn't realize you were trolling so I'll just say ..... Never mind this works better.
jzTTMVJ.gif
 
For my fellow GAFfers who are big racing game fans, does the lack of customization in #Driveclub hurt its appeal? I ask this as somebody who isn't into racing games but is curious.

There is no doubt this is a beautiful looking racing game. I only hope the gameplay is good enough for racing fans to really enjoy it.
 
I see nothing that would warrant this hype for this game on these videos graphics vise, instead the more times I watch them the more problems I discover in the graphics. At some places the mountain is a simple flat surface, there are no roadside objects apart from the trees, and some traffic signs here and there. The water effects look good, but that's not new technology just an old one used well. Or should I look at the fog effect? We had that in '96 on a Voodoo1. The car models don't look better than in GT5.

I was interested in this game a few months ago, but as release draws closer I get put off by more and more things. Especially the lack of physics. It is devolving steadily since the first teaser videos, if the trend keeps up we'll get a criterion nightmare.

Maybe you should read this.

http://blog.us.playstation.com/2014/06/05/51-details-about-driveclub-on-ps4/
 
For my fellow GAFfers who are big racing game fans, does the lack of customization in #Driveclub hurt its appeal? I ask this as somebody who isn't into racing games but is curious.

I doubt it. Most big racing fans also had no problem with the PGR games, which had absolutely no customisation outside of the basic livery editor in PGR4.
 
Disingenuous my ass.
There is some revisions history going on here as if DriveClube is the first game to have epic long draw distances in a racing game.





The 1080p resolution makes this game have a automatic superior IQ over the 360 & PS3 games, but outside that, what is so revolutionary about it?


The number of cars on screen, the car physics, the car deformation, the framerate, etc...
I'm with Jeff Gerstmann, when he said that this doesn't look anything too special.

Nothing you have shown looks better, or anywhere near as good, as those two gifs i posted. Driveclub looks almost real, your screenshots look like videogames.
 
For my fellow GAFfers who are big racing game fans, does the lack of customization in #Driveclub hurt its appeal? I ask this as somebody who isn't into racing games but is curious.

There is no doubt this is a beautiful looking racing game. I only hope the gameplay is good enough for racing fans to really enjoy it.

I'm indifferent to performance customization in racers, to be honest. If they have it, I'll definitely experiment with different combinations. If they don't, I'd just pick a different car.
 
For my fellow GAFfers who are big racing game fans, does the lack of customization in #Driveclub hurt its appeal? I ask this as somebody who isn't into racing games but is curious.

There is no doubt this is a beautiful looking racing game. I only hope the gameplay is good enough for racing fans to really enjoy it.

I really don't care for car customization in arcade racers. They're one genre where I really like doing time attacks and I prefer for everyone to be on the same playing field. That's what this game will offer. Being the fastest will come down to whether or not you're the best driver and not who happens to have the right performance parts or the right setup for that course.
 
Looks absolutely stunning esp. the creation of dry lines on wet surface.

Also, it has been eons (for me) since I have seen such rock-bottom tier posting trolling this game.
 
GTAV, GT5, PGR 3 & 4, Grid 1 & 2, Dirt 2 & 3, pretty much all the recent Need For Speed games.

I mean the graphics aren't that far above the games I mentioned.
Higher LOD backgrounds, high res textures & 1080p withstanding.

I'm not trying to be the forum police here, but aren't bait posts like these bannable offenses? I mean, even in whatever universe you exist on where you think any of those game are comparable to DC, it is downright obvious this post was meant to derail the thread.

If you're trolling, please refrain from this. If not, good luck in life.
 
I really don't care for car customization in arcade racers. They're one genre where I really like doing time attacks and I prefer for everyone to be on the same playing field. That's what this game will offer. Being the fastest will come down to whether or not you're the best driver and not who happens to have the right performance parts or the right setup for that course.

So what really separates true racing sims and arcade racers? Physics? Car customization? Because when I see #Driveclub, it looks like a sim to me. Granted that's probably just because it looks so good.

Assuming #Driveclub is in between being a sim racer like Gran Turismo and an arcade racer, do you think it has more appeal from being able to appeal to both crowds or possibly less because potentially both crowds won't get what they really want - meaning it won't drive realistically enough for sim fans and won't be arcadey enough for those fans?

I feel so ignorant when it comes to the racing genre, haha.
 
So I played all 4 racers at e3. I played driveclub and project cars on PS4. And fh2 and the crew on xbone. The Fh2 and cars demos I played both had wet ground effects. One thing that bothered me about the fh efx was that the rain water seemed to not interact with the car. I am guessing they will fix that. Drive club and crew demos had no weather effects. Basically all 4 games looked really good. But driveclub didn't look anywhere near as good as those amazing weather videos. If that is real it takes the 2014 racing graphics crown for me. Based on what I saw at e3 I would rank the games graphics like this: fh2, cars, dc, crew. Crew was much improved over last year and is now (e3 14 build) on par with nsf rivals. Given the scope it is very impressive but not quite on par with the others. DC's driving/handling was much improved over last year but still was not quite as enjoyable for me as Forza. I am not a sim guy so basically Project Cars was unplayable for me. All I did was spin out and enjoy the beauty of it. All in all I am looking forward to dc, hopefully near release for weather doesn't mean 3 months. I can't help but wonder if it's only a month why not wait for the weather. If it looks that good might really help with the reviews and eventual comparison articles.
 
So what really separates true racing sims and arcade racers? Physics? Car customization? Because when I see #Driveclub, it looks like a sim to me. Granted that's probably just because it looks so good.

Physics would be the main thing. Arcade racers, or those that are a hybrid, are always going to be more forgiving. Customization is a part of it too since with sims people expect to be able to be able to change the brake balance, suspension, gear ratio etc.

Assuming #Driveclub is in between being a sim racer like Gran Turismo and an arcade racer, do you think it has more appeal from being able to appeal to both crowds or possibly less because potentially both crowds won't get what they really want - meaning it won't drive realistically enough for sim fans and won't be arcadey enough for those fans?

Well, the arcade racing genre has basically moved to where DRIVECLUB is in terms of trying to be a hybrid of the mechanics. You really don't see many pure arcade racers nowadays involving cars. I'm talking about old school games where you'd tap the brakes and go into an instant and easily controllable drift. Those types of games have moved more toward a hybrid that we see in DRIVECLUB, NFS, PGR, and Codemasters racers. Those are games where they do a lot of physics work on the cars to make them have similar characteristics to the real thing while not being unforgiving to the player. So I don't think that it'll be an issue for the game as long as it turns out to be as good as many of us are thinking it will be.
 
So I played all 4 racers at e3. I played driveclub and project cars on PS4. And fh2 and the crew on xbone. The Fh2 and cars demos I played both had wet ground effects. One thing that bothered me about the fh efx was that the rain water seemed to not interact with the car. I am guessing they will fix that. Drive club and crew demos had no weather effects. Basically all 4 games looked really good. But driveclub didn't look anywhere near as good as those amazing weather videos. If that is real it takes the 2014 racing graphics crown for me. Based on what I saw at e3 I would rank the games graphics like this: fh2, cars, dc, crew. Crew was much improved over last year and is now (e3 14 build) on par with nsf rivals. Given the scope it is very impressive but not quite on par with the others. DC's driving/handling was much improved over last year but still was not quite as enjoyable for me as Forza. I am not a sim guy so basically Project Cars was unplayable for me. All I did was spin out and enjoy the beauty of it. All in all I am looking forward to dc, hopefully near release for weather doesn't mean 3 months. I can't help but wonder if it's only a month why not wait for the weather. If it looks that good might really help with the reviews and eventual comparison articles.

Honestly, I have to say that before the weather effects, DC looked good. But after seeing the rain effects, it looks simply stunning. I don't have a PS4 yet, but I probably will when the weather update goes live

I'm actually pleasantly surprised to hear that the crew looks better than it did before. When I first saw it, I was kinda turned off even though I'm not really a graphics first kinda dude. But if it looks like Rivals... then I'm happy cause decent graphics + the scale is simply too good to not experience. I'm going to be a poor man this fall

For my fellow GAFfers who are big racing game fans, does the lack of customization in #Driveclub hurt its appeal? I ask this as somebody who isn't into racing games but is curious.

There is no doubt this is a beautiful looking racing game. I only hope the gameplay is good enough for racing fans to really enjoy it.
Customizability is something I got spoiled by because of Forza. The game probably would be richer content wise if customizability was implemented, but I think it goes against the whole "pure street racing" vibe I'm getting from the game (and I'm sure that was intended by the devs). I would rather have them add more cars in this game than work on customizability. A 100 cars would make this game perfectly ideal.
 
Because there are those that still now, to this very day, plot against the return of the king. Rejoice, brethren, for their days are numbered.

Seriously though, game looks great, impressions seem positive in general, and to boot, we are going to get a great demo to try before we buy. Delay justified.

Though I've been thinking, what other games have improved so much since their initial reveals, (not the first feb reveal, but first gameplay after that) cos Driveclub has improved immensely?
Strider Kaz reclaiming the throne and uniting middle earth.
 
For my fellow GAFfers who are big racing game fans, does the lack of customization in #Driveclub hurt its appeal? I ask this as somebody who isn't into racing games but is curious.

There is no doubt this is a beautiful looking racing game. I only hope the gameplay is good enough for racing fans to really enjoy it.
No performance tuning is a plus in my book. Let it come down to the racer and the car and the road, not the tune.

Tuning is great for tuners, but for anybody else its just a lot of formulas and graphs and test drives getting in the way of things or else it's pure faith in some downloaded tune.

I love visual customizations though.
 
For my fellow GAFfers who are big racing game fans, does the lack of customization in #Driveclub hurt its appeal? I ask this as somebody who isn't into racing games but is curious.

There is no doubt this is a beautiful looking racing game. I only hope the gameplay is good enough for racing fans to really enjoy it.

Depends on what customisations you speak of. It has some in the way of custom liveries etc, which unfortunately I'm not really interested in. In my arcade racers I don't really care for performance tweaks in the sense of changing downforce, dampers, suspension etc either. What I will definitely miss is performance upgrades, especially those pertaining to the exterior of the car. I think being able to buy things like spoilers, side skirts, front and rear bumpers, new alloys etc etc, definitely allows a sense of added personality and reward factor with vehicles.

Whilst I'm slightly disappointed such upgrades don't exist in DC, I'm not overly bothered as it is the first game in the franchise, and it does still have lots of other things to offer. Like the immensely atmospheric and dynamic racing. The stunning tracks, the gorgeous lighting and weather effects that truly add a sense of realism and diversity to each and every track, the beautiful vistas, overall feel and response of the vehicles, the different effects, the sense of speed and feedback, the challenging component AI, the immense vehicle audio and delivery of surrounding vehicle or ambient sounds, from wind, weather, gravel etc, the challenges, the immense graphics and car modelling/materials, the social and club aspects, the new dash cam view, the globe trotting tracks etc etc.

Everything about it is very exotic, thrilling and imo looks like it captures the essence of driving an aggressive sports or super car through these amazing locales, against other similarly outrageous and highly competitive vehicles, better than most if not all other racers I've seen. Even the way the car's bump around, the way they react to elevation changes and dips in the road, the use of motion blur, the way the camera cleverly chooses when to move, zoom in or out, vertically shift etc etc. All things that just give the racing in this game a great added sense of weight and power.
 
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