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[DSOGaming] Indiana Jones and the Great Circle Benchmarks & PC Performance Analysis

LectureMaster

Gold Member

Indiana-Jones-and-the-Great-Circle-benchmarks-2.png

Indiana-Jones-and-the-Great-Circle-benchmarks-3.png


All in all, Indiana Jones and the Great Circle runs incredibly well on the PC. A lot of GPUs will be able to run it with over 60FPS at both Native 1080p and 1440p. And, thanks to DLSS 3, NVIDIA RTX40 series owners can enjoy it with over 140FPS at 4K/Supreme with DLAA and Frame Generation. Oh, and the game does not suffer from any shader compilation or traversal stutters. This is a silky smooth game.

The only downside is the awful pop-ins that occur right in front of view. I don’t know why MachineGames did not provide higher LOD options for the Supreme settings. It’s a shame really because in the big outdoor environments, the constant pop-in can become really annoying.

Looks like the game is running much better than the recommended specs suggest. Good work MachineGames.
 

Buggy Loop

Member
What even is supreme bringing to the table? I bet it’s easy to optimize this even further. If they were that conservative for the specs, might be a chance that with path tracing it’s playable on my 3080 Ti
 

mrcroket

Member
Having a 4080, the graphics quality has to improve A LOT with full raytracing for me to even consider going from native 4k at max quality and 60fps to 1440p on high with DLSS balanced and framegen.
 
I think ID tech should ask question from the person who made PC requirement officially. In all reviews performance of PC RTX 3080 TI Ti is beating RX 7800 XT by easily 20% margin and RX 7900 GRE by 5% margin.

ID tech is always is Nvidia Pro.
 
They have the specs listed for raytracing. which isn't in the game yet, it will be patched in later and expect a performance drop.
 
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Thebonehead

Gold Member
MS going with Unreal Engine for so many first party games was a mistake.

Apparently they use a lot of fixed term contractors, I guess to avoid giving them employment rights, but could be wrong on that.

With this in mind it makes sense for them as a organisation to go with UE5, no matter that it's a detriment for console and pc users.

Out of all the studios it's only Id and Machine Games that use that engine which is a shame. I'd like to see them open it up again for licencing or even open sourcing part of it.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
8GB GPUs are struggling hard with highest quality textures enabled.

With 8 and 10 GB there are big problems even in Full HD​

8 GB is clearly not enough for the hyper textures even in full HD, it's nothing more than a stuttering orgy. And the giga textures are still too much for an 8 GB graphics card, which run much better than hyper, but still stutter a lot. And the ultra textures are still too much, even if the average frame rate is right, the game still stutters a lot. Only from the medium setting onwards do 8 GB accelerators no longer have any problems - yes, even high textures are still too much.

With a 12 GB VRAM, WQHD can be played well with the hyper textures and even at higher resolutions, corresponding graphics cards are stable, at least for short periods of time - and experience shows that memory consumption does not increase further when playing games with the id-Tech engine.

However, the maximum performance is not yet available with 12 GB in Ultra HD. The frame rate only increases to the maximum with a 16 GB graphics card, even if the frame pacing is no longer disrupted with 12 GB.


 
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8GB GPUs are struggling hard with highest quality textures enabled.





People really need to accept the reality that in 2024 a lot of AAA games require you to lower texture quality to 'High' or 'Medium' instead of 'Ultra' if you have an 8GB GPU

For the vast majority of games, there is no real visual quality difference anyways in doing this
 

Mister Wolf

Member
People really need to accept the reality that in 2024 a lot of AAA games require you to lower texture quality to 'High' or 'Medium' instead of 'Ultra' if you have an 8GB GPU

For the vast majority of games, there is no real visual quality difference anyways in doing this

I'm glad developers are raising the standard. We need more forward progress.
 
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SF Kosmo

Al Jazeera Special Reporter
Pop-in is definitely high on of graphical issues we need to solve this gen. Some high end Unreal 5 games that use Nanite like Hellblade II have zero pop in and it really is one of those things you noticed in motion.

They have the specs listed for raytracing. which isn't in the game yet, it will be patched in later and expect a performance drop.
Yeah very interested to see how idTech handles path tracing. IdTech is so fast and consistent normally, I wonder if we'll see that same kind of optimization.
 

Fess

Member
Much easier for recruitment, and they didn’t own ID until 2021. Wouldn’t have made sense to set projects back so much with an engine switch.
They did an engine switch to UE5 in 2020 for some games after The Coalition had made their deep dive. Then we’ve seen nothing 1st party with UE5 besides Hellblade 2, which shugs along in 30fps on console and have traversal stutters on PC. I 100% think UE5 was a bad choice, I’ve not played a single game with good performance yet. Graphics are nice though but if you like smooth motion it’s pretty much the worst engine, imo.
 
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Filben

Member
To those people with "little" VRAM such as 10GB or lower: Their engine allocate right from the start the set VRAM and starts struggling and stuttering right from the start if the GPU isn't up for it. On the other hand, if it runs well, it will stay that way throughout your session. Texture setting need to be set accordingly, the difference might not be that visually stark. Just keep that in mind if you think you get worse FPS than you should.
 

SF Kosmo

Al Jazeera Special Reporter
To those people with "little" VRAM such as 10GB or lower: Their engine allocate right from the start the set VRAM and starts struggling and stuttering right from the start if the GPU isn't up for it. On the other hand, if it runs well, it will stay that way throughout your session. Texture setting need to be set accordingly, the difference might not be that visually stark. Just keep that in mind if you think you get worse FPS than you should.
Yeah interestingly the premium textures are actually an optional download, so I think it is definitely meant as like a premium option
 

Gaiff

SBI’s Resident Gaslighter

adamsapple

Or is it just one of Phil's balls in my throat?
They have the specs listed for raytracing. which isn't in the game yet, it will be patched in later and expect a performance drop.

RT is in the game, Path Tracing is not.

Consoles and PC at least both have RTGI, assuming PC also has RT reflections out of the box.

Path Tracing (or as Bethesda call it 'Full RT') will be added on the 9th.
 
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