It does look good it’s insane the graphics are being downplayed here. Get game pass for the month instead.I have a high end PC that should be able to come close to max according to their specs. But I think I'll wait and see what kind of performance others are getting. I'm not a graphics whore but the game hasn't looked that good so far. Not confident enough in this one's performance to potentially tie up $70 waiting on a refund.
I expect all PC master race to be running 4080/4090s in every rig on this forum. I see no issue here.
4080 should be a minimum to be called Master Race….fuck the peasants PC users hahahaahIt does look good it’s insane the graphics are being downplayed here. Get game pass for the month instead.
I expect all PC master race to be running 4080/4090s in every rig on this forum. I see no issue here.
Thought this was coming to Series S, those minimum GPU specs shit on the S.
I didn't say it didn't look good, I said it hasn't look that good. In previews. Meaning good enough to warrant those specs. Maybe what they've shown off is lowered settings. Or compression ate the fancy stuff. Or maybe they're pulling a Dragon's Dogma 2 where background shit is gobbling up resources. Or maybe we've hit diminishing returns to hard that nothing looks impressive to me anymore.It does look good it’s insane the graphics are being downplayed here. Get game pass for the month instead.
I am. Thanks for the concern.I expect all PC master race to be running 4080/4090s in every rig on this forum. I see no issue here.
It does say 60 fps. You're obviously not getting that on the S.
Probably, they've promised a 60fps mode on Series S as well.
Machine Games confirms that 'Indiana Jones and The Great Circle' runs at 60 FPS on the Xbox Series X and the Xbox Series S
Indiana Jones and the Great Circle will be smooth as butter on the Xbox Series X|S consoles.www.windowscentral.com
For me personally, that's just unplayable with the inputlag. 90+ FPS with FG is fine, the more the better obviously.Btw, frame generation to just target 60 fps? That's not really the good range where frame gen performs. Wtf.
They're probably rushing to release it in 2024. IDtech is fantastic otherwise and should have had much better requirements if the game was properly optimized.holy those are some specs alright. What happened to IDtech? Its supposed to be well optimized
They're probably rushing to release it in 2024. IDtech is fantastic otherwise and should have had much better requirements if the game was properly optimized.
The high storage requirement (120-135 GB) also indicates less-than-par optimization.
Are Indiana Jones (a linear story-driven game) and Baldur's Gate 3 (a sprawling open-ended cRPG that takes 166 hours to fully complete) even comparable??
Baldurs Gate 3 was 125~GB install at launch before any updates.
RDR2, GoWR, TLoU2 were all also 100GB+.
Are Indiana Jones (a linear story-driven game) and Baldur's Gate 3 (a sprawling open-ended cRPG that takes 166 hours to fully complete) even comparable?
As for other games:
- RDR 2 was 105 GB (-20%)
- GowR was 84 GB (-36%)
- TLOU 2 was 76 GB (-43%)
Indy is also 87GB with a 40GB texture pack.
Mediocre-ass visuals and you need a 4090 for 4K60 with Frame Generation and DLSS Performance lmao?
expect all PC master race to be running 4080/4090s in every rig on this forum. I see no issue here.
In a perfect world we'd expect games requiring a 4090 to be truly spectacular and groundbreaking and... not needing crutches to simply walk.
Absolutely brutal. I have a RTX 4080 I can't play this game on native 1440p with RT.
The system requirements have been updated and the typos (and CPU's that don't exist ) have been removed.
Still lists RT for all requirements, even the lowest.
It's inevitable that most games will move onto RT only because it actually requires a lot of manual labor to make raster look good but with RT you don't have to do anything on the dev side besides put a light source hereI still think requiring ray tracing is stupid
It's inevitable that most games will move onto RT only because it actually requires a lot of manual labor to make raster look good but with RT you don't have to do anything on the dev side besides put a light source here
Basically lazy devs will ensure that RT replaces raster whether you can run it or not
I'm looking forward to the DF analysis on this one. Particularly how in the hell they are going to get this running on XSS. Hard to imagine turning off RT for XSS and requiring it everywhere else.
Frame Gen.
I also imagine that the Base RT is like statically drawn or not updated much if that makes sense.
Frame Gen.
I also imagine that the Base RT is like statically drawn or not updated much if that makes sense.
Metro EE ran on Series S with RTGI at 60 FPS, I don't know / think they've said what the basic RT includes, maybe it's just reflections, not GI.
Oh good so we can have DRS 400p again like what happened with that one game a few years backI'm guessing DRS is what is going to take most of the hit as that is what seemed to happen with Metro EE on XSS.
Oh good so we can have DRS 400p again like what happened with that one game a few years back
It was that EA super flop which ran terribly on consoles and used FSR to upscale like 400p or something hilarious
Dont look like you can disable raytracing. Even min specs say raytracing required.GUYS READ THE SMALL PRINT AT THE BOTTOM!
THESE SPECS ARE FINE!
1440p Native at 60fps WITH RAYTRACING...
turn off RT, enable DLSS and you will be able to run this at decently high settings on every mid range card on the market