Imagine if, after all this hoopla, it turns out that Bethesda didn't even mean "path tracing" when they said "full RT."
Full ray tracing*, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality.
It has path tracing and ray reconstruction.
NVIDIA DLSS 3.5 & Full Ray Tracing Coming to Indiana Jones and the Great Circle™
Experience a new level of cinematic immersion in Indiana Jones and the Great Circle™ thanks to full ray tracing and NVIDIA DLSS 3.5 with Ray Reconstruction.bethesda.net
What does that mean?*Availability timing may vary
What does that mean?
Dont look like you can disable raytracing. Even min specs say raytracing required.
3050:then isn't it impressive how a 2060 Super can run a game with RT enabled at native 1080p 60fps?
so still, these requirements seem fine to me. if the second worst RTX card on the market (ergo for all intends and purposes a low end GPU) can run a modern AAA game at 1080p 60fps with raytracing effects, I feel that's pretty good
then isn't it impressive how a 2060 Super can run a game with RT enabled at native 1080p 60fps?
so still, these requirements seem fine to me. if the second worst RTX card on the market (ergo for all intends and purposes a low end GPU) can run a modern AAA game at 1080p 60fps with raytracing effects, I feel that's pretty good
3050:
Wouldn't say it is impressive. More work is being done by the CPU at 1080p. I don't think the requirement are really that outlandish either since it requires RT. Just shouldn't require RT, imo.
It's worse than a 2060. It wishes it could be a 2060 Super.ok, but the 3050 isn't universally worse than the 2060S I think. it probably has an edge in RT performance due to more modern RT hardware.
ok, but the 3050 isn't universally worse than the 2060S I think. it probably has an edge in RT performance due to more modern RT hardware.
depends on how RT is used here. the question is why does it need RT enabled in all modes?
if it's the same dumb reason as Silent Hill 2, so for GI, then yeah, there should be a non-RT fallback. but for all we know it could be that the required RT effect is reflections, and it could be required due to gameplay elements needing it. maybe some stealth sequences are designed around seeing enemies in reflections, or maybe some light related puzzles being designed around reflective surfaces that need accurate reflections to work properly.
in the end, of course even gameplay mechanics based on reflections could probably work by using render to texture in 90% of cases.
but I think we simply are entering the era of raytracing now. UE5 for better or worse is absolutely being prepped for RT being the default, Spider-Man 2 had no mode without RT, and Ubisoft also seems to be all in on RT now.
It's worse than a 2060. It wishes it could be a 2060 Super.
there's no way it's worse than the 2060... the worst I've seen it is being between the two
On CPU side, yes. Also probably in hands of ID Soft, not some Swedesholy those are some specs alright. What happened to IDtech? Its supposed to be well optimized
Bethesda has corrected the PC Spec sheet, so I updated the OP.
Here goes:
Still brave of them to require RT for a game not named Black Myth Wukong, the game already has a very niche audience but now they are also limiting it to PC gamers who have $2000 PC's I don't think that's going to go well for them
Especially since the game doesn't even look that good on the trailers, if this game forces RT to look like that then oof
On December 9th, Full Ray Tracing will further upgrade Indiana Jones and the Great Circle on PC. Also known as Path Tracing, Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene, used by visual effects artists to create film and TV graphics that are indistinguishable from reality. Until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, full ray tracing in real-time video games was impossible.
Following the release of the update, shadows, reflections, and global illumination will all be accurately rendered in Indiana Jones and the Great Circle using Full Ray Tracing, elevating image quality. And with DLSS 3's performance multiplier, GeForce RTX 40 Series gamers will have the power to enjoy Indiana Jones and the Great Circle's Full Ray Tracing at the highest detail levels and resolutions.
Fucking lmao.. Wtf is the point of buying early access then?
Because they don't have to pay for the game?Why would anyone even buy early access for a game pass title LMAO
Same reason they would for full purchases.. FOMO and avoiding spoilers.Why would anyone even buy early access for a game pass title LMAO
GTX not supported
Fucking lmao.. Wtf is the point of buying early access then?
Fucking lmao.. Wtf is the point of buying early access then?
Yep.So reviews and benchmarks were done without ray tracing? Fucking LMAO.
The shadow cascades are too distracting for me and the shadows are also really pixelated and low res at times.Yep.
Game does look great without it tbh.
Sounds like me lol. I’m criminal for not checking my drivers first before diving into a brand new game.edit: oh shit let me get the new nvidia drivers. whoopsie
So reviews and benchmarks were done without ray tracing? Fucking LMAO.
No, the game has RTGI. That’s why GTX cards aren’t supported. Benchmarks were done without the full ray tracing suite, presumably path tracing.Yep.
Game does look great without it tbh.