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Indiana Jones and the Great Circle | PC Specs Announced

Mithos

Member
I'm all over the place looking at that "chart".

5700x3D
16GB DDR4 (seriously need to find some 2x16 ram sticks that is 1000% verified to run at XMP/EXPO/DOCP speeds on my mobo, and that is max 39mm in height)
NVMe Storage
RTX 4070 Ti Super 16GB VRAM
 

adamsapple

Or is it just one of Phil's balls in my throat?
Imagine if, after all this hoopla, it turns out that Bethesda didn't even mean "path tracing" when they said "full RT."

It has path tracing and ray reconstruction.

Full ray tracing*, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality.



 
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kevboard

Member
Dont look like you can disable raytracing. Even min specs say raytracing required.

then isn't it impressive how a 2060 Super can run a game with RT enabled at native 1080p 60fps?
so still, these requirements seem fine to me. if the second worst RTX card on the market (ergo for all intends and purposes a low end GPU) can run a modern AAA game at 1080p 60fps with raytracing effects, I feel that's pretty good 🤷
 
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Mr Moose

Gold Member
then isn't it impressive how a 2060 Super can run a game with RT enabled at native 1080p 60fps?
so still, these requirements seem fine to me. if the second worst RTX card on the market (ergo for all intends and purposes a low end GPU) can run a modern AAA game at 1080p 60fps with raytracing effects, I feel that's pretty good 🤷
3050:
Am_I_a_Joke_To_You%3F.jpg
 

Topher

Identifies as young
then isn't it impressive how a 2060 Super can run a game with RT enabled at native 1080p 60fps?
so still, these requirements seem fine to me. if the second worst RTX card on the market (ergo for all intends and purposes a low end GPU) can run a modern AAA game at 1080p 60fps with raytracing effects, I feel that's pretty good 🤷

Wouldn't say it is impressive. More work is being done by the CPU at 1080p. I don't think the requirement are really that outlandish either since it requires RT. Just shouldn't require RT, imo.
 

kevboard

Member

ok, but the 3050 isn't universally worse than the 2060S I think. it probably has an edge in RT performance due to more modern RT hardware.


Wouldn't say it is impressive. More work is being done by the CPU at 1080p. I don't think the requirement are really that outlandish either since it requires RT. Just shouldn't require RT, imo.

depends on how RT is used here. the question is why does it need RT enabled in all modes?
if it's the same dumb reason as Silent Hill 2, so for GI, then yeah, there should be a non-RT fallback. but for all we know it could be that the required RT effect is reflections, and it could be required due to gameplay elements needing it. maybe some stealth sequences are designed around seeing enemies in reflections, or maybe some light related puzzles being designed around reflective surfaces that need accurate reflections to work properly.

in the end, of course even gameplay mechanics based on reflections could probably work by using render to texture in 90% of cases.
but I think we simply are entering the era of raytracing now. UE5 for better or worse is absolutely being prepped for RT being the default, Spider-Man 2 had no mode without RT, and Ubisoft also seems to be all in on RT now.
 

Topher

Identifies as young
ok, but the 3050 isn't universally worse than the 2060S I think. it probably has an edge in RT performance due to more modern RT hardware.




depends on how RT is used here. the question is why does it need RT enabled in all modes?
if it's the same dumb reason as Silent Hill 2, so for GI, then yeah, there should be a non-RT fallback. but for all we know it could be that the required RT effect is reflections, and it could be required due to gameplay elements needing it. maybe some stealth sequences are designed around seeing enemies in reflections, or maybe some light related puzzles being designed around reflective surfaces that need accurate reflections to work properly.

in the end, of course even gameplay mechanics based on reflections could probably work by using render to texture in 90% of cases.
but I think we simply are entering the era of raytracing now. UE5 for better or worse is absolutely being prepped for RT being the default, Spider-Man 2 had no mode without RT, and Ubisoft also seems to be all in on RT now.

I feel like if they had RT dependent gameplay elements then they would have shown some of that by now, but yeah.....we will just have to wait and see what is in the game that made RT mandatory.
 

Jigsaah

Member
Just upgraded the PC and it's barely enough for Ultra RT.

This game better look effing phenomenal. What they don't talk about is whether this is with upscaling or not. If it's with upscaling...I'm pissed.
 
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Bojji

Member
Still brave of them to require RT for a game not named Black Myth Wukong, the game already has a very niche audience but now they are also limiting it to PC gamers who have $2000 PC's I don't think that's going to go well for them

Especially since the game doesn't even look that good on the trailers, if this game forces RT to look like that then oof

Wukong had software lumen fall back, this game have to use hardware RT.

It's like Metro EE, no standard raster lighting solution.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Heads up, looks like Path Tracing will be added to the PC version with a day 1 patch on Dec 8th/9th, it is not in the early release version of the game.

Mr Moose Mr Moose

I guess this is what they meant with the subject to availability *


On December 9th, Full Ray Tracing will further upgrade Indiana Jones and the Great Circle on PC. Also known as Path Tracing, Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene, used by visual effects artists to create film and TV graphics that are indistinguishable from reality. Until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, full ray tracing in real-time video games was impossible.

Following the release of the update, shadows, reflections, and global illumination will all be accurately rendered in Indiana Jones and the Great Circle using Full Ray Tracing, elevating image quality. And with DLSS 3's performance multiplier, GeForce RTX 40 Series gamers will have the power to enjoy Indiana Jones and the Great Circle's Full Ray Tracing at the highest detail levels and resolutions.
 
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kevboard

Member
so anyone still thinking the game needs monster Specs to run well,

here I tested it real quick on my PC,
RTX 3060ti, Ryzen 5600X, 1440p, DLSS Quality Mode (looks better than native TAA), High preset (no adjustments from the preset)
basically the most generic PC specs you can have, and you get 60+fps easily (FPS counter on the top right)



as always, Screen Space Reflections look like complete ass of course (you can turn them off by setting reflections to low, and soon with the update you can hopefully replace them with RT reflections as well)
so honestly, setting reflections to low to remove them is not only a net positive for the look of the game, but also will increase performance in parts by like 5%
and also keep in mind that I am recording this, which also will reduce performance by a handful of percent.


edit:
just to showcase DLSS.
this is me strafing to the left. this spot has some distant trees and some metal bars in a window, which means distant and near parallaxing and disocclusion behind the bars and behind Indy's arm.

ah9qyjjt.png


dyzfcveo.png


subjectively in motion the only real difference I see is that DLSS has slightly less shimmering around objects in motion. other than that the only difference you'll notice is how your performance jumps by 20 fps lol.

but in this example, look closely between the metal bars in that window. you will see that native TAA has way more obvious ghosting of these metal bars inbetween them, while DLSS still has some ghosting too but way less noticeable.

also the leaves on the top of the screen have noticeable ghosting with native TAA, while DLSS has essentially none.

so once again DLSS Quality mode provides a 20% performance boost while improving image quality at the same time. literally free performance.
 
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SRTtoZ

Member
Why is the game constantly hitching for me? I seem to get rid of it by toggling frame gen off/on but then it still happens during cutscenes. Also the shadows look HORRENDOUS no matter the quality. Like seriously PS3 console era shadows.

edit: oh shit let me get the new nvidia drivers. whoopsie.
 
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SRTtoZ

Member
Game def has some issues on PC. Weird shimmering, bad shadows, some hitching. Character models look great but you can tell some stuff is behind held back b/c of the Series S for sure. Still a fun ass game tho.
 
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