DUCKTALES WOULD'VE BEEN BETTER LEFT TO 1980S NOSTALGIA
DuckTales: Remastered is full of miserably dull and frustrating mechanics behind its updated presentation
Speedruns tend to utilize glitches and bugs to make the playthrough faster. That's why it's a "SPEEDrun", the players try to speed through the game their FASTEST.
I suppose these reviews were inevitable, based on the underlying game. It was fun enough, but it wasn't mindblowing platforming. Just a fun little romp, magnified by nostalgia for the era and the great music.
I never played the NES game as a kid but I loved DuckTales show, and really a fun little romp is good enough for me; if I end up enjoying it, it was worth getting.
Seems to me like a case of "Game is too hard, requires some skill" translates to "the mechanics are broken" --> 5/10
Wasn't the challenging, admittedly clunky gameplay the reason that we love DuckTales so much? And how can it be so bad, if I back in the days as a 5 year old could enjoy the game!?
DuckTales: Remastered is full of miserably dull and frustrating mechanics behind its updated presentation — and no visual overhaul can hide that.
But he plays games like Super Meat Boy and Splunkey!
I never played the NES original, so I'm going into this title fresh. I'm looking forward to it & if I enjoy at least I know it isn't because of nostalgia -- though I did love DuckTales on TV and own the series on DVD.
The stick controls can indeed be weird sometimes (I'm using the easy control scheme) but some reviews make them sound downright horrible. They're fine (at least in my experience).
Watched the video review and just, ugh. In the part where he starts to complain about difficulty half the things that show up in the video to "demonstrate" it seem like they were set up to make it look hard. It was obvious he wasn't going to grab the chain from that height, hit the enemy on the head from underneath it etc.
These are games you can bull charge your way through and eventually get there. The original Ducktales had a very different pacing to it. I'm guessing the new one sticks to that, instead of 'gotta go fast' that most modern platformers are fixated on.
Ok, I'm interested in pre-ordering it, but there's only one thing holding me back... Is there a option to completely turn off all the dialogue? Simply skipping it won't be enough, based on the amount of dialogues that come up during the videos I've seen.
These are games you can bull charge your way through and eventually get there. The original Ducktales had a very different pacing to it. I'm guessing the new one sticks to that, instead of 'gotta go fast' that most modern platformers are fixated on.
The video review shows just that; he seemed to be rushing and forcing his way thru instead of timing jumps. I only said those two games because he specially mentioned them in the video review to justify his love of hard 2D platformers .
Watched the video review and just, ugh. In the part where he starts to complain about difficulty half the things that show up in the video to "demonstrate" it seem like they were set up to make it look hard. It was obvious he wasn't going to grab the chain from that height, hit the enemy on the head from underneath it etc.
Ok, I'm interested in pre-ordering it, but there's only one thing holding me back... Is there a option to completely turn off all the dialogue? Simply skipping it won't be enough, based on the amount of dialogues that come up during the videos I've seen.
No, as far as I can tell. There's a lot of dialogue in the first stage, regularly taking you out of the action. But they are all skippable. The fist stage is as far as I've played (two stages left) by far the worst when it comes to dialogue.
No, as far as I can tell. There's a lot of dialogue in the first stage, regularly taking you out of the action. But they are all skippable. The fist stage is as far as I've played (two stages left) by far the worst when it comes to dialogue.
Thanks, aw, sounds really bad though. Guess I was hoping there would at least be like an arcade mode or some sort, without all the story bits and stuff breaking up the gameplay..
Ok, I'm interested in pre-ordering it, but there's only one thing holding me back... Is there a option to completely turn off all the dialogue? Simply skipping it won't be enough, based on the amount of dialogues that come up during the videos I've seen.
I love it that the Polygon review says that the game is way too difficult and jumps are impossible to land when the Gamespot says that it's so easy that it's boring lol. Logic?
I'm not sure why some of these reviewers are expecting radically different or updated game play in this.
They do realize it's an exact remake of an old NES game with a fresh coat of paint and a little more content, yes?
All the bad reviews seem to just be. "Blah blah, it's the 2010's, and this style of game play is old!" It's like, really? This is a remake, not a sequel. I treasure the original for what it is, even with it's imperfections, and everything I see in the videos I absolutely love.
Cannot wait to get this. (Oh, and the fact the original voices came back for this, INCLUDING the 94 year old Alan Young as Scrooge McDuck, is absolutely priceless.)
I'd really like to know the ages and experiences of those who are the most negative too. McShea's review on GameSpot talking about difficulty is... err, I think this is one of the first games I ever beaten. Admittedly a recent attempt DID give more more trouble than I expected, but I imagine just setting my mind to it would get me to beat it (though I also can't discount the angle I just played on Easy back then...)
This review had me laughing pretty much the whole way. Love his rant about the old school difficulty. "If you die, too bad! You go straight back to the beginning of this stage! None of this spawn where you die garbage!"
I beat the first Ducktales as a rental when I was like 12 so I'm not expecting difficulty or length. I want a laid back platformer, and Pid is sadly a little too slow to fit. Not everything needs to be a challenge.
I'm not sure why some of these reviewers are expecting radically different or updated game play in this.
They do realize it's an exact remake of an old NES game with a fresh coat of paint and a little more content, yes?
All the bad reviews seem to just be. "Blah blah, it's the 2010's, and this style of game play is old!" It's like, really? This is a remake, not a sequel. I treasure the original for what it is, even with it's imperfections, and everything I see in the videos I absolutely love.
Cannot wait to get this. (Oh, and the fact the original voices came back for this, INCLUDING the 94 year old Alan Young as Scrooge McDuck, is absolutely priceless.)
That's exactly how I reviewed the game. I judged it based on how faithful WayForward were to the original whilst still doing enough to bring it into the 21st century.
Scrooge has a finite number of lives and, if you should die, you have to replay levels from the very beginning. Rather than add a satisfying challenge, such a punitive system only adds to the frustration. There's no joy in replaying 15 or more minutes because a gorilla knocked you into a pit.