Grimm Fandango said:
Any plans to give more detail about Wyvern spawn locations? It's too vague as of now, you have to basically build during the combat phase to know exactly where they come from.
No plans at the moment, but I'll be sure to let the dev team know!
Upcoming Patch (ETA Morning 10/24/2011 -- Submitted to Valve!)
7.04 Patch Notes:
* Persona names with non-ASCII characters can now connect to TrendyNet! (Korean names, etc)
* Fixed special characters "\", "/", "<" creating unjoinable online games
* Fixed "Start Wave" not updating to display the current Wave number of the match
* Fixed potential losing-mission-unlock issue
* Added option to toggle chase camera offset between left, right, and centered
* Added option to disable "automatic step towards melee target" behavior
* Made UI Scale keep the edge-alignment of the UI elements, so they stay at their corner even as they get smaller
* Console key now changed from Tilde to F1
* Apprentice: increased Tower attack rate ramp
* Squire: lowered Tower DPS ramp
* Increased maximum number of dropped items on the ground in missions
* Made "L" key quickly log/unlock the highlighted item in your Item Box
* Added -dowritelog commandline option to output log data & better error reporting method
* Reworked TrendyNet keep-alive logic to minimize disconnects and reduce load